void Left4Downtown::SDK_OnUnload() { gameconfs->CloseGameConfigFile(g_pGameConf); gameconfs->CloseGameConfigFile(g_pGameConfSDKTools); playerhelpers->RemoveClientListener(&g_Left4DowntownTools); playerhelpers->UnregisterCommandTargetProcessor(&g_Left4DowntownTools); #ifdef USE_PLAYERSLOTS_PATCHES //go back to normal old asm PlayerSlots::Unpatch(); #endif AddonsDisabler::Unpatch(); g_PatchManager.UnregisterAll(); forwards->ReleaseForward(g_pFwdOnSpawnSpecial); forwards->ReleaseForward(g_pFwdOnSpawnTank); forwards->ReleaseForward(g_pFwdOnSpawnWitch); forwards->ReleaseForward(g_pFwdOnSpawnWitchBride); forwards->ReleaseForward(g_pFwdOnClearTeamScores); forwards->ReleaseForward(g_pFwdOnSetCampaignScores); forwards->ReleaseForward(g_pFwdOnFirstSurvivorLeftSafeArea); forwards->ReleaseForward(g_pFwdOnGetScriptValueInt); forwards->ReleaseForward(g_pFwdOnGetScriptValueFloat); forwards->ReleaseForward(g_pFwdOnGetScriptValueString); forwards->ReleaseForward(g_pFwdOnTryOfferingTankBot); forwards->ReleaseForward(g_pFwdOnMobRushStart); forwards->ReleaseForward(g_pFwdOnSpawnITMob); forwards->ReleaseForward(g_pFwdOnSpawnMob); forwards->ReleaseForward(g_pFwdOnShovedBySurvivor); forwards->ReleaseForward(g_pFwdOnGetCrouchTopSpeed); forwards->ReleaseForward(g_pFwdOnGetRunTopSpeed); forwards->ReleaseForward(g_pFwdOnGetWalkTopSpeed); forwards->ReleaseForward(g_pFwdOnHasConfigurableDifficulty); forwards->ReleaseForward(g_pFwdOnGetSurvivorSet); forwards->ReleaseForward(g_pFwdOnFastGetSurvivorSet); forwards->ReleaseForward(g_pFwdOnGetMissionVersusBossSpawning); forwards->ReleaseForward(g_pFwdOnCThrowActivate); forwards->ReleaseForward(g_pFwdOnStartMeleeSwing); forwards->ReleaseForward(g_pFwdOnUseHealingItems); forwards->ReleaseForward(g_pFwdOnFindScavengeItem); forwards->ReleaseForward(g_pFwdOnSendInRescueVehicle); forwards->ReleaseForward(g_pFwdOnChangeFinaleStage); forwards->ReleaseForward(g_pFwdOnEndVersusModeRound); forwards->ReleaseForward(g_pFwdOnEndVersusModeRound_Post); forwards->ReleaseForward(g_pFwdOnSelectTankAttack); forwards->ReleaseForward(g_pFwdOnRevived); forwards->ReleaseForward(g_pFwdOnWaterMove); forwards->ReleaseForward(g_pFwdOnPlayerStagger); forwards->ReleaseForward(g_pFwdOnTerrorWeaponHit); forwards->ReleaseForward(g_pFwdAddonsDisabler); }
void L4D2Tools::SDK_OnUnload() { gameconfs->CloseGameConfigFile(g_pGameConf); gameconfs->CloseGameConfigFile(g_pGameConfSDKTools); playerhelpers->RemoveClientListener(&g_L4D2Tools); playerhelpers->UnregisterCommandTargetProcessor(&g_L4D2Tools); g_PatchManager.UnregisterAll(); forwards->ReleaseForward(g_pFwdOnSpawnSpecial); forwards->ReleaseForward(g_pFwdOnSpawnTank); forwards->ReleaseForward(g_pFwdOnSpawnWitch); forwards->ReleaseForward(g_pFwdOnSpawnWitchBride); forwards->ReleaseForward(g_pFwdOnFirstSurvivorLeftSafeArea); forwards->ReleaseForward(g_pFwdOnGetScriptValueInt); forwards->ReleaseForward(g_pFwdOnGetScriptValueFloat); forwards->ReleaseForward(g_pFwdOnGetScriptValueString); forwards->ReleaseForward(g_pFwdOnTryOfferingTankBot); forwards->ReleaseForward(g_pFwdOnMobRushStart); forwards->ReleaseForward(g_pFwdOnSpawnITMob); forwards->ReleaseForward(g_pFwdOnSpawnMob); forwards->ReleaseForward(g_pFwdOnGetCrouchTopSpeed); forwards->ReleaseForward(g_pFwdOnGetRunTopSpeed); forwards->ReleaseForward(g_pFwdOnGetWalkTopSpeed); forwards->ReleaseForward(g_pFwdOnHasConfigurableDifficulty); forwards->ReleaseForward(g_pFwdOnCThrowActivate); forwards->ReleaseForward(g_pFwdOnStartMeleeSwing); forwards->ReleaseForward(g_pFwdOnSendInRescueVehicle); forwards->ReleaseForward(g_pFwdOnChangeFinaleStage); forwards->ReleaseForward(g_pFwdOnSelectSequence); forwards->ReleaseForward(g_pFwdOnRevived); forwards->ReleaseForward(g_pFwdOnPlayerStagger); forwards->ReleaseForward(g_pFwdOnHealBegin); forwards->ReleaseForward(g_pFwdOnUseHealingItems); forwards->ReleaseForward(g_pFwdOnUseHealingItemsPost); forwards->ReleaseForward(g_pFwdOnFindScavengeItem); forwards->ReleaseForward(g_pFwdOnWitchAttackUpdate); forwards->ReleaseForward(g_pFwdOnWitchKillIncapVictim); forwards->ReleaseForward(g_pFwdOnWitchRetreat); forwards->ReleaseForward(g_pFwdOnInfectedAlertUpdate); forwards->ReleaseForward(g_pFwdOnInfectedAttackUpdate); forwards->ReleaseForward(g_pFwdOnSmokerAttackUpdate); forwards->ReleaseForward(g_pFwdOnBoomerAttackUpdate); forwards->ReleaseForward(g_pFwdOnHunterAttackUpdate); forwards->ReleaseForward(g_pFwdOnSpitterAttackUpdate); forwards->ReleaseForward(g_pFwdOnJockeyAttackUpdate); forwards->ReleaseForward(g_pFwdOnChargerAttackUpdate); forwards->ReleaseForward(g_pFwdOnTankAttackUpdate); forwards->ReleaseForward(g_pFwdOnSurvivorUseObjectUpdate); }