void PasteSkinWeights::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *node) { //TODO: Add the code for actually modifying the object Mesh *mesh = NULL; MNMesh *mnmesh = NULL; PatchMesh *pmesh = NULL; TriObject *collapsedtobj = NULL; if (os->obj->IsSubClassOf(triObjectClassID)) { TriObject *tobj = (TriObject*)os->obj; mesh = &tobj->GetMesh(); } else if (os->obj->IsSubClassOf(polyObjectClassID)) { PolyObject *pobj = (PolyObject*)os->obj; mnmesh = &pobj->GetMesh(); } else if (os->obj->IsSubClassOf(patchObjectClassID)) { PatchObject *pobj = (PatchObject*)os->obj; pmesh = &pobj->patch; } if (mnmesh) { int numMaps = mnmesh->numm; mnmesh->SetMapNum(numMaps+1); int numGFaces = mnmesh->numf; int numGVerts = mnmesh->numv; numMaps = boneList.Count()/3+1; mnmesh->SetMapNum(numMaps); for (int i = 0; i < boneList.Count(); i++) { int mapID = i/3; int subID = i%3; if (subID==0) //create our face data { mnmesh->InitMap(mapID); mnmesh->M(mapID)->setNumVerts(numGVerts); // mnmesh->setNumMapVerts(mapID,numGVerts); } // TVFace *tvFace = mnmesh->mapFaces(mapID); MNMapFace *uvwFace = mnmesh->M(mapID)->f; UVVert *tvVerts = mnmesh->M(mapID)->v;//mnmesh->mapVerts(mapID); if (subID==0) //create our face data { //copy our original //copy our geo faces to the texture faces for (int j = 0; j < numGFaces; j++) { int deg = mnmesh->f[j].deg; uvwFace[j].MakePoly(deg,mnmesh->f[j].vtx); } for (int j = 0; j < numGVerts; j++) { tvVerts[j] = Point3(0.0f,0.0f,0.0f); } } for (int j = 0; j < boneList[i]->weights.Count(); j++) { int vertIndex = boneList[i]->weights[j].vertIndex; float vertWeight = boneList[i]->weights[j].vertWeight; tvVerts[vertIndex][subID] = vertWeight; } } } else if (mesh) { int numMaps = mesh->getNumMaps(); int numGFaces = mesh->numFaces; int numGVerts = mesh->numVerts; numMaps = boneList.Count()/3+1; mesh->setNumMaps(numMaps, FALSE); for (int i = 0; i < boneList.Count(); i++) { int mapID = i/3; int subID = i%3; if (subID==0) //create our face data { mesh->setMapSupport(mapID); mesh->setNumMapVerts(mapID,numGVerts); } TVFace *tvFace = mesh->mapFaces(mapID); UVVert *tvVerts = mesh->mapVerts(mapID); if (subID==0) //create our face data { //copy our original //copy our geo faces to the texture faces for (int j = 0; j < numGFaces; j++) { for (int k = 0; k < 3; k++) { tvFace[j].t[k] = mesh->faces[j].v[k]; } } for (int j = 0; j < numGVerts; j++) { tvVerts[j] = Point3(0.0f,0.0f,0.0f); } } for (int j = 0; j < boneList[i]->weights.Count(); j++) { int vertIndex = boneList[i]->weights[j].vertIndex; float vertWeight = boneList[i]->weights[j].vertWeight; tvVerts[vertIndex][subID] = vertWeight; } } } else if (pmesh) { int numMaps = pmesh->getNumMaps(); int numGFaces = pmesh->numPatches; int numGVerts = pmesh->numVerts+pmesh->numVecs; numMaps = boneList.Count()/3+1; pmesh->setNumMaps(numMaps, FALSE); for (int i = 0; i < boneList.Count(); i++) { int mapID = i/3; int subID = i%3; if (subID==0) //create our face data { pmesh->setMapSupport(mapID); pmesh->setNumMapVerts(mapID,numGVerts); } TVPatch *tvFace = pmesh->tvPatches[mapID];;//TVFace *tvFace = pmesh->mapFaces(mapID); PatchTVert *tvVerts = pmesh->mapVerts(mapID); if (subID==0) //create our face data { //copy our original //copy our geo faces to the texture faces for (int j = 0; j < numGFaces; j++) { int deg = 3; if (pmesh->patches[j].type == PATCH_QUAD) deg = 4; for (int k = 0; k < deg; k++) { int vindex = pmesh->patches[j].v[k]; tvFace[j].tv[k] = pmesh->patches[j].v[k]; tvFace[j].interiors[k] = pmesh->patches[j].interior[k]+pmesh->numVerts; tvFace[j].handles[k*2] = pmesh->patches[j].vec[k*2]+pmesh->numVerts; tvFace[j].handles[k*2+1] = pmesh->patches[j].vec[k*2+1]+pmesh->numVerts; } } for (int j = 0; j < numGVerts; j++) { tvVerts[j] = Point3(0.0f,0.0f,0.0f); } } for (int j = 0; j < boneList[i]->weights.Count(); j++) { int vertIndex = boneList[i]->weights[j].vertIndex; float vertWeight = boneList[i]->weights[j].vertWeight; //DebugPrint(_T("bone %d vert %d weight %f\n"),i,vertIndex,vertWeight); tvVerts[vertIndex].p[subID] = vertWeight; } } } Interval iv; iv = FOREVER; os->obj->PointsWereChanged(); iv &= os->obj->ChannelValidity (t, VERT_COLOR_CHAN_NUM); iv &= os->obj->ChannelValidity (t, TEXMAP_CHAN_NUM); iv = iv & os->obj->ChannelValidity(t,GEOM_CHAN_NUM); iv = iv & os->obj->ChannelValidity(t,TOPO_CHAN_NUM); os->obj->UpdateValidity(GEOM_CHAN_NUM,iv); os->obj->UpdateValidity (VERT_COLOR_CHAN_NUM, iv); os->obj->UpdateValidity(TEXMAP_CHAN_NUM,iv); }
void MeshTopoData::ApplyMapping(PatchMesh &patch, int mapChannel) { //get from mesh if (!patch.getMapSupport(mapChannel) ) { patch.setNumMaps (mapChannel+1); } TVPatch *tvFace = patch.tvPatches[mapChannel]; int tvFaceCount = patch.numPatches; if (patch.selLevel!=PATCH_PATCH) { //copy into mesh struct if (!tvFace) { // Create tvfaces and init to 0 patch.setNumMapPatches(mapChannel,patch.getNumPatches()); tvFace = patch.tvPatches[mapChannel]; for (int k=0; k<patch.getNumPatches(); k++) { for (int j=0; j<TVMaps.f[k]->count; j++) { tvFace[k].tv[j] = 0; tvFace[k].interiors[j] = 0; tvFace[k].handles[j*2] = 0; tvFace[k].handles[j*2+1] = 0; } } } for (int k=0; k<tvFaceCount; k++) { if (k < TVMaps.f.Count()) { tvFace[k].tv[0] = TVMaps.f[k]->t[0]; tvFace[k].tv[1] = TVMaps.f[k]->t[1]; tvFace[k].tv[2] = TVMaps.f[k]->t[2]; if (TVMaps.f[k]->count == 4) tvFace[k].tv[3] = TVMaps.f[k]->t[3]; if (TVMaps.f[k]->flags & FLAG_CURVEDMAPPING) { patch.patches[k].flags &= ~PATCH_LINEARMAPPING; if (TVMaps.f[k]->vecs) { for (int m = 0;m < TVMaps.f[k]->count;m++) { if (TVMaps.f[k]->flags & FLAG_INTERIOR) { tvFace[k].interiors[m] = TVMaps.f[k]->vecs->interiors[m]; } tvFace[k].handles[m*2] = TVMaps.f[k]->vecs->handles[m*2]; tvFace[k].handles[m*2+1] = TVMaps.f[k]->vecs->handles[m*2+1]; } } } else patch.patches[k].flags |= PATCH_LINEARMAPPING; } else{ tvFace[k].tv[0] = 0; tvFace[k].tv[1] = 0; tvFace[k].tv[2] = 0; if (TVMaps.f[k]->count == 4) tvFace[k].tv[3] = 0; for (int m = 0;m < TVMaps.f[k]->count;m++) { tvFace[k].interiors[m] = 0; tvFace[k].handles[m*2] = 0; tvFace[k].handles[m*2+1] = 0; } } } //match verts patch.setNumMapVerts (mapChannel,TVMaps.v.Count()); PatchTVert *tVerts = patch.tVerts[mapChannel]; for (int k=0; k<TVMaps.v.Count(); k++) tVerts[k].p = GetTVVert(k); } else { //copy into mesh struct if (!tvFace) { // Create tvfaces and init to 0 patch.setNumMapPatches (mapChannel,patch.getNumPatches()); tvFace = patch.tvPatches[mapChannel]; for (int k=0; k<patch.getNumPatches(); k++) { for (int j=0; j<TVMaps.f[k]->count; j++) { tvFace[k].tv[j] = 0; tvFace[k].interiors[j] = 0; tvFace[k].handles[j*2] = 0; tvFace[k].handles[j*2+1] = 0; } } } int offset = patch.getNumMapVerts (mapChannel); for (int k=0; k<tvFaceCount; k++) { //copy if face is selected if (patch.patchSel[k]) { tvFace[k].tv[0] = TVMaps.f[k]->t[0]+offset; tvFace[k].tv[1] = TVMaps.f[k]->t[1]+offset; tvFace[k].tv[2] = TVMaps.f[k]->t[2]+offset; if (TVMaps.f[k]->count == 4) tvFace[k].tv[3] = TVMaps.f[k]->t[3]+offset; if (TVMaps.f[k]->flags & FLAG_CURVEDMAPPING) { patch.patches[k].flags &= ~PATCH_LINEARMAPPING; if (TVMaps.f[k]->vecs) { for (int m = 0;m < TVMaps.f[k]->count;m++) { if (TVMaps.f[k]->flags & FLAG_INTERIOR) { tvFace[k].interiors[m] = TVMaps.f[k]->vecs->interiors[m]+offset; } tvFace[k].handles[m*2] = TVMaps.f[k]->vecs->handles[m*2]+offset; tvFace[k].handles[m*2+1] = TVMaps.f[k]->vecs->handles[m*2+1]+offset; } } } else patch.patches[k].flags |= PATCH_LINEARMAPPING; } } //match verts patch.setNumMapVerts (mapChannel,TVMaps.v.Count()+offset,TRUE); PatchTVert *tVerts = patch.tVerts[mapChannel]; for ( int k=0; k<TVMaps.v.Count(); k++) tVerts[k+offset].p = GetTVVert(k); } RemoveDeadVerts(&patch,mapChannel); }
void MapChannelPaste::ModifyObject(TimeValue t, ModContext &mc, ObjectState * os, INode *node) { //TODO: Add the code for actually modifying the object //get th map id int mapID; pblock->GetValue(pb_mapid,0,mapID,FOREVER); mapID = buffer.pasteToChannel; BOOL useMap; pblock->GetValue(pb_usemap,0,useMap,FOREVER); //get the mesh Mesh *mesh = NULL; MNMesh *mnmesh = NULL; PatchMesh *pmesh = NULL; TriObject *collapsedtobj = NULL; if (os->obj->IsSubClassOf(triObjectClassID)) { TriObject *tobj = (TriObject*)os->obj; mesh = &tobj->GetMesh(); } else if (os->obj->IsSubClassOf(polyObjectClassID)) { PolyObject *pobj = (PolyObject*)os->obj; mnmesh = &pobj->GetMesh(); } #ifndef NO_PATCHES else if (os->obj->IsSubClassOf(patchObjectClassID)) { PatchObject *pobj = (PatchObject*)os->obj; pmesh = &pobj->patch; } #endif // NO_PATCHES // TriObject *tobj = (TriObject*)os->obj; // Mesh &mesh = tobj->GetMesh(); if (pmesh) { if ( (buffer.numRealFaces == pmesh->numPatches) && (buffer.patchDeg.Count() == pmesh->numPatches) && ((buffer.pasteToChannelType == PATCHMAPCHANNEL) || (buffer.pasteToChannelType == CHANNEL_MAP))) { BOOL gvalid = TRUE; for (int i = 0; i < pmesh->numPatches; i++) { int sDeg, tDeg; sDeg = buffer.patchDeg[i]; tDeg = 3; if (pmesh->patches[i].type == PATCH_QUAD) tDeg = 4; if (tDeg != sDeg) gvalid = FALSE; } if (gvalid) { if ((buffer.pasteToChannelType == PATCHMAPCHANNEL) || (buffer.pasteToChannelType == CHANNEL_MAP)) { int numMaps = pmesh->getNumMaps(); BOOL clear = FALSE; if (!pmesh->getMapSupport(mapID)) { pmesh->setMapSupport(mapID, TRUE); clear = TRUE; } //if last channel reduce the number of channels if (buffer.pasteToSubID == -50) pmesh->setNumMapVerts(mapID, buffer.verts.Count()); else pmesh->setNumMapVerts(mapID, buffer.w.Count()); PatchTVert *uvw = pmesh->mapVerts(mapID); TVPatch *uvwFace = pmesh->tvPatches[mapID];//mesh->mapFaces(mapID); int ct = buffer.verts.Count(); if (buffer.pasteToSubID != -50) ct = buffer.w.Count(); for (int i = 0; i < ct; i++) { if (buffer.pasteToSubID == -50) uvw[i] = buffer.verts[i]; else { if (clear) uvw[i].p = Point3(0.0f,0.0f,0.0f); uvw[i].p[buffer.pasteToSubID] = buffer.w[i]; } } for (int i = 0; i < buffer.numFaces; i++) { uvwFace[i] = buffer.uvwPatchFaces[i]; } } } } } else if (mnmesh) { if (buffer.numRealFaces == mnmesh->numf) { BOOL gvalid = TRUE; for (int i = 0; i < mnmesh->numf; i++) { int sDeg, tDeg; if (buffer.copyType == POLYMAPCHANNEL) sDeg = buffer.uvwMNFaces[i]->deg; else sDeg = buffer.geomMNFaces[i]->deg; tDeg = mnmesh->f[i].deg; if (tDeg != sDeg) gvalid = FALSE; } if (gvalid) { if ((buffer.pasteToChannelType == POLYMAPCHANNEL) || (buffer.pasteToChannelType == CHANNEL_MAP)) { int numMaps = mnmesh->numm; BOOL clear = FALSE; if (mapID >= numMaps) { mnmesh->SetMapNum(mapID+1); mnmesh->InitMap(mapID); clear = TRUE; } // MNMap *map = mnmesh->M(mapID); MNMapFace *uvwFace = mnmesh->M(mapID)->f; if (!uvwFace) { mnmesh->InitMap(mapID); uvwFace = mnmesh->M(mapID)->f; clear = TRUE; } //if last channel reduce the number of channels if (buffer.pasteToSubID == -50) { if (buffer.copyType == POLYMESH_GEOM) mnmesh->M(mapID)->setNumVerts(buffer.mnVerts.Count()); else mnmesh->M(mapID)->setNumVerts(buffer.verts.Count()); } else mnmesh->M(mapID)->setNumVerts(buffer.w.Count()); Point3 *uvw = mnmesh->M(mapID)->v; int ct = mnmesh->M(mapID)->numv;//buffer.mnVerts.Count(); if (buffer.pasteToSubID != -50) ct = buffer.w.Count(); for (int i = 0; i < ct; i++) { if (buffer.pasteToSubID == -50) { if (buffer.copyType == POLYMESH_GEOM) uvw[i] = buffer.mnVerts[i].p; else uvw[i] = buffer.verts[i]; } else { if (clear) uvw[i] = Point3(0.0f,0.0f,0.0f); uvw[i][buffer.pasteToSubID] = buffer.w[i]; } } if ((buffer.copyType == POLYMESH_GEOM) || (buffer.copyType == POLYMESH_SEL)) { for (int i = 0; i < buffer.numFaces; i++) { int deg = buffer.geomMNFaces[i]->deg; uvwFace[i].MakePoly(deg,buffer.geomMNFaces[i]->vtx); } } else { for (int i = 0; i < buffer.numFaces; i++) { uvwFace[i] = *buffer.uvwMNFaces[i]; } } } else if ((buffer.pasteToChannelType == POLYGEOMCHANNEL)|| (buffer.pasteToChannelType == CHANNEL_GEOM)) { int ct = buffer.mnVerts.Count(); if (buffer.copyType == POLYMESH_MAP) ct = buffer.verts.Count(); if (buffer.pasteToSubID != -50) ct = buffer.w.Count(); if (buffer.pasteToSubID == -50) { if (buffer.copyType == POLYMESH_GEOM) mnmesh->setNumVerts(buffer.mnVerts.Count()); else mnmesh->setNumVerts(buffer.verts.Count()); } else mnmesh->setNumVerts(buffer.w.Count()); MNVert *verts = mnmesh->v; MNFace *geomFace = mnmesh->f; for (int i = 0; i < ct; i++) { if (buffer.pasteToSubID == -50) { if (buffer.copyType == POLYMESH_GEOM) verts[i] = buffer.mnVerts[i]; else verts[i].p = buffer.verts[i]; } else verts[i].p[buffer.pasteToSubID] = buffer.w[i]; } if ((buffer.copyType == POLYMESH_GEOM) || (buffer.copyType == POLYMESH_SEL)) { for (int i = 0; i < buffer.numFaces; i++) { geomFace[i] = *buffer.geomMNFaces[i]; } } else { for (int i = 0; i < buffer.numFaces; i++) { geomFace[i].MakePoly(buffer.uvwMNFaces[i]->deg,buffer.uvwMNFaces[i]->tv); // geomFace[i].v[0] = buffer.uvwMNFaces[i].t[0]; // geomFace[i].v[1] = buffer.uvwMNFaces[i].t[1]; // geomFace[i].v[2] = buffer.uvwMNFaces[i].t[2]; } } } else if ((buffer.pasteToChannelType == POLYSELCHANNEL) || (buffer.pasteToChannelType == CHANNEL_SEL)) { MNVert *verts = mnmesh->v; MNFace *geomFace = mnmesh->f; mnmesh->SupportVSelectionWeights(); float *vsw = NULL; vsw = mnmesh->getVSelectionWeights (); mnmesh->ClearVFlags (MN_SEL); // mesh->vertSel.ClearAll(); /* for (int i = 0; i < buffer.w.Count(); i++) { if (vsw) { vsw[i] = buffer.w[i]; if (vsw[i] >= 1.0f) mnmesh->v[i].SetFlag (MN_SEL); } } */ if ((buffer.copyType == POLYMESH_GEOM) || (buffer.copyType == POLYMESH_SEL)) { for (int i = 0; i < buffer.numFaces; i++) { // geomFace[i] = *buffer.geomMNFaces[i]; for (int k = 0; k < geomFace[i].deg; k++) { // geomFace[i].vtx[k] = buffer.uvwMNFaces[i]->tv[k]; int id = buffer.geomMNFaces[i]->vtx[k]; int gid = geomFace[i].vtx[k]; if (vsw) { vsw[gid] = buffer.w[id]; } } } } else { for (int i = 0; i < buffer.numFaces; i++) { for (int k = 0; k < geomFace[i].deg; k++) { // geomFace[i].vtx[k] = buffer.uvwMNFaces[i]->tv[k]; int id = buffer.uvwMNFaces[i]->tv[k]; int gid = geomFace[i].vtx[k]; if (vsw) { vsw[gid] = buffer.w[id]; } } } } for (int i = 0; i < mnmesh->numv; i++) { if (vsw) { if (vsw[i] >= 1.0f) mnmesh->v[i].SetFlag (MN_SEL); } } mnmesh->dispFlags =MNDISP_VERTTICKS |MNDISP_SELVERTS ; mnmesh->selLevel = MNM_SL_VERTEX ; } } } } else if (mesh) { if (buffer.numFaces == mesh->numFaces) { if ((buffer.pasteToChannelType == TRIMAPCHANNEL) || (buffer.pasteToChannelType == CHANNEL_MAP)) { int numMaps = mesh->getNumMaps(); BOOL clear = FALSE; if (!mesh->mapSupport(mapID)) { mesh->setMapSupport(mapID, TRUE); clear = TRUE; } //if last channel reduce the number of channels if (buffer.pasteToSubID == -50) mesh->setNumMapVerts(mapID, buffer.verts.Count()); else mesh->setNumMapVerts(mapID, buffer.w.Count()); UVVert *uvw = mesh->mapVerts(mapID); TVFace *uvwFace = mesh->mapFaces(mapID); int ct = buffer.verts.Count(); if (buffer.pasteToSubID != -50) ct = buffer.w.Count(); for (int i = 0; i < ct; i++) { if (buffer.pasteToSubID == -50) uvw[i] = buffer.verts[i]; else { if (clear) uvw[i] = Point3(0.0f,0.0f,0.0f); uvw[i][buffer.pasteToSubID] = buffer.w[i]; } } if ((buffer.copyType == TRIMESH_GEOM) || (buffer.copyType == TRIMESH_SEL)) { for (int i = 0; i < buffer.numFaces; i++) { uvwFace[i].t[0] = buffer.geomFaces[i].v[0]; uvwFace[i].t[1] = buffer.geomFaces[i].v[1]; uvwFace[i].t[2] = buffer.geomFaces[i].v[2]; } } else { for (int i = 0; i < buffer.numFaces; i++) { uvwFace[i] = buffer.uvwFaces[i]; } } } else if ((buffer.pasteToChannelType == TRIGEOMCHANNEL)|| (buffer.pasteToChannelType == CHANNEL_GEOM)) { int ct = buffer.verts.Count(); if (buffer.pasteToSubID != -50) ct = buffer.w.Count(); if (buffer.pasteToSubID == -50) mesh->setNumVerts(buffer.verts.Count()); else mesh->setNumVerts(buffer.w.Count()); Point3 *verts = mesh->verts; Face *geomFace = mesh->faces; for (int i = 0; i < ct; i++) { if (buffer.pasteToSubID == -50) verts[i] = buffer.verts[i]; else verts[i][buffer.pasteToSubID] = buffer.w[i]; } if ((buffer.copyType == TRIMESH_GEOM) || (buffer.copyType == TRIMESH_SEL)) { for (int i = 0; i < buffer.numFaces; i++) { geomFace[i] = buffer.geomFaces[i]; } } else { for (int i = 0; i < buffer.numFaces; i++) { geomFace[i].v[0] = buffer.uvwFaces[i].t[0]; geomFace[i].v[1] = buffer.uvwFaces[i].t[1]; geomFace[i].v[2] = buffer.uvwFaces[i].t[2]; } } } else if ((buffer.pasteToChannelType == TRISELCHANNEL)|| (buffer.pasteToChannelType == CHANNEL_SEL)) { Point3 *verts = mesh->verts; Face *geomFace = mesh->faces; mesh->SupportVSelectionWeights(); float *vsw = NULL; vsw = mesh->getVSelectionWeights (); mesh->vertSel.ClearAll(); for (int i = 0; i <mesh->vertSel.GetSize(); i++) { if (vsw) vsw[i] = 0.0f; } /* for (int i = 0; i < buffer.w.Count(); i++) { if (vsw) { vsw[i] = buffer.w[i]; if (vsw[i] >= 1.0f) mesh->vertSel.Set(i); } } */ if ((buffer.copyType == TRIMESH_GEOM) || (buffer.copyType == TRIMESH_SEL)) { for (int i = 0; i < buffer.numFaces; i++) { // geomFace[i] = buffer.geomFaces[i]; int id = buffer.geomFaces[i].v[0]; if (vsw) vsw[id] = buffer.w[id]; id = buffer.geomFaces[i].v[1]; if (vsw) vsw[id] = buffer.w[id]; id = buffer.geomFaces[i].v[1]; if (vsw) vsw[id] = buffer.w[id]; } } else { for (int i = 0; i < buffer.numFaces; i++) { // geomFace[i].v[0] = buffer.uvwFaces[i].t[0]; // geomFace[i].v[1] = buffer.uvwFaces[i].t[1]; // geomFace[i].v[2] = buffer.uvwFaces[i].t[2]; int id = buffer.uvwFaces[i].t[0]; int gid = mesh->faces[i].v[0]; if (vsw) vsw[gid] = buffer.w[id]; id = buffer.uvwFaces[i].t[1]; gid = mesh->faces[i].v[1]; if (vsw) vsw[gid] = buffer.w[id]; id = buffer.uvwFaces[i].t[2]; gid = mesh->faces[i].v[2]; if (vsw) vsw[gid] = buffer.w[id]; } } for (int i = 0; i < mesh->numVerts; i++) { if (vsw) { // vsw[i] = buffer.w[i]; if (vsw[i] >= 1.0f) mesh->vertSel.Set(i); } } mesh->dispFlags = DISP_VERTTICKS|DISP_SELVERTS; mesh->selLevel = MESH_VERTEX; } } mesh->InvalidateTopologyCache(); } Interval iv; iv = FOREVER; os->obj->PointsWereChanged(); iv &= os->obj->ChannelValidity (t, VERT_COLOR_CHAN_NUM); iv &= os->obj->ChannelValidity (t, TEXMAP_CHAN_NUM); iv = iv & os->obj->ChannelValidity(t,GEOM_CHAN_NUM); iv = iv & os->obj->ChannelValidity(t,TOPO_CHAN_NUM); iv = iv & os->obj->ChannelValidity(t,SELECT_CHAN_NUM); os->obj->UpdateValidity(GEOM_CHAN_NUM,iv); os->obj->UpdateValidity (VERT_COLOR_CHAN_NUM, iv); os->obj->UpdateValidity(TEXMAP_CHAN_NUM,iv); os->obj->UpdateValidity (SELECT_CHAN_NUM, iv); }