Esempio n. 1
0
void VCameraHandling::DeactivateAllCameras()
{
  // Deactivate all orbit and path cameras.
  const unsigned int uiNumEntities = VisBaseEntity_cl::ElementManagerGetSize();

  for (unsigned int uiElementIndex = 0; uiElementIndex < uiNumEntities; uiElementIndex++)
  {
    VisBaseEntity_cl* pEntity = VisBaseEntity_cl::ElementManagerGet(uiElementIndex);
    if (pEntity == NULL)
      continue;

    VFreeCamera* pFreeCamera = vdynamic_cast<VFreeCamera*>(pEntity);
    VOrbitCamera* pOrbitCamera = pEntity->Components().GetComponentOfBaseType<VOrbitCamera>();
    PathCameraEntity* pPathCamera = vdynamic_cast<PathCameraEntity*>(pEntity);

    if (pFreeCamera != NULL)
      pFreeCamera->SetThinkFunctionStatus(FALSE);

    if (pOrbitCamera != NULL)
      pOrbitCamera->SetEnabled(false);

    if (pPathCamera != NULL)
      pPathCamera->Stop();
  }
}
Esempio n. 2
0
// Some sample scenes create an automatic path camera, which doesn't work with
// our multi-context approach to rendering stereoscopic images, so we'll have to
// find and deactivate them.
void DeactivatePathCameraEntities()
{
  for (unsigned int i=0;i<VisBaseEntity_cl::ElementManagerGetSize();i++)
  {
    VisBaseEntity_cl *pEnt = VisBaseEntity_cl::ElementManagerGet(i);
    if ( pEnt && pEnt->GetTypeId() == PathCameraEntity::GetClassTypeId() )
    {
      PathCameraEntity* pPathCam = ( PathCameraEntity* ) pEnt;
      pPathCam->Stop();
    }
  }
}