Esempio n. 1
0
PingusLevel
PLFResMgr::load_plf_raw(const std::string& res_name,
                        const Pathname& pathname)
{
  pout(PINGUS_DEBUG_LOADING) << "PLFResMgr: '" << res_name << "'  -> '" << pathname.str() << "'" << std::endl;

  PLFMap::iterator i = plf_map.find(res_name);

  if (i == plf_map.end())
    { // Entry not cached, so load it and add it to cache
      pout(PINGUS_DEBUG_LOADING) << "PLFResMgr: Loading level from DISK: '" << res_name << "' -> '"
                                 << pathname.str() << "'" << std::endl;

      PingusLevel plf(res_name, pathname);

      PLFEntry entry;
      entry.plf   = plf;
      entry.mtime = pathname.mtime();

      plf_map[res_name]  = entry;

      // FIXME: leaking pointers to the outsite work is not such a good
      // idea, could lead to trouble sooner or later

      return PingusLevel (entry.plf);
    }
  else
    {
      uint64_t current_mtime = pathname.mtime();
      if (current_mtime != i->second.mtime)
        {
          pout(PINGUS_DEBUG_LOADING) << "PLFResMgr: level changed on DISK, reloading: '" << res_name
                                     << "' -> '" << pathname.str() << "'" << std::endl;

          // Reload the file since it has changed on disk
          PingusLevel plf(res_name, pathname);
          PLFEntry entry;

          entry.plf   = plf;
          entry.mtime = pathname.mtime();

          plf_map[res_name]  = entry;

          // FIXME: leaking pointers to the outsite work is not such a good
          // idea, could lead to trouble sooner or later
          return PingusLevel (entry.plf);
        }
      else
        { // File in cache is up to date, everything is all ready, return it
          pout(PINGUS_DEBUG_LOADING) << "PLFResMgr: Loading level from CACHE: '" << res_name << "' -> '"
                                     << pathname.str() << "'" << std::endl;

          return i->second.plf;
        }
    }
}