BaseBuilding::BaseBuilding(const Pentangle& p, const unsigned int& typeCentre, const double& heightMax) { listPoints.push_back(p[0]); listPoints.push_back(p[1]); listPoints.push_back(p[2]); listPoints.push_back(p[3]); listPoints.push_back(p[4]); airMin = p.Area()*0.3; setBuildingInfo(typeCentre, heightMax); }
Batiment::Batiment(const Pentangle& p, const unsigned int& typeCentre, const double& hauteurMax) { listePoints.push_back(p[0]); listePoints.push_back(p[1]); listePoints.push_back(p[2]); listePoints.push_back(p[3]); listePoints.push_back(p[4]); airMin = p.Area()*0.3; setBatimentInfos(typeCentre, hauteurMax); }