Esempio n. 1
0
PlainGameList SwordMetaEngine::getSupportedGames() const {
	PlainGameList games;
	games.push_back(sword1FullSettings);
	games.push_back(sword1DemoSettings);
	games.push_back(sword1MacFullSettings);
	games.push_back(sword1MacDemoSettings);
	games.push_back(sword1PSXSettings);
	games.push_back(sword1PSXDemoSettings);
	return games;
}
Esempio n. 2
0
void FrotzMetaEngine::getSupportedGames(PlainGameList &games) {
	for (const PlainGameDescriptor *pd = INFOCOM_GAME_LIST; pd->gameId; ++pd)
		games.push_back(*pd);
	for (const PlainGameDescriptor *pd = ZCODE_GAME_LIST; pd->gameId; ++pd)
		games.push_back(*pd);
}
Esempio n. 3
0
void GlulxeMetaEngine::getSupportedGames(PlainGameList &games) {
	for (const GlulxeDescriptor *pd = GLULXE_GAME_LIST; pd->gameId; ++pd) {
		games.push_back(*pd);
	}
}
Esempio n. 4
0
void TADSMetaEngine::getSupportedGames(PlainGameList &games) {
	for (const TADSDescriptor *pd = TADS_GAME_LIST; pd->gameId; ++pd) {
		games.push_back(*pd);
	}
}