Esempio n. 1
0
Platform* Platform::create(GameLayer * game) {
    
    Platform * sprite = new Platform(game);
	if (sprite && sprite->initWithSpriteFrameName("blank.png")) {
		sprite->autorelease();
        sprite->createTiles();
		return sprite;
	}
	CC_SAFE_DELETE(sprite);
	return NULL;
}
Esempio n. 2
0
Platform* Platform::create(cocos2d::Node *node)
{
	Platform *pf = new (std::nothrow) Platform;
	if (pf && pf->init(node))
	{
		pf->autorelease();
		return pf;
	}
	CC_SAFE_DELETE(pf);
	return nullptr;
}