Esempio n. 1
0
void UPFAdminDeleteTask::Activate()
{
	// grab the module, so we can get a valid pointer to the client API 
	PlayFabAdminPtr AdminAPI = IPlayFabModuleInterface::Get().GetAdminAPI();

	bool CallResult = false;

	if(AdminAPI.IsValid())
	{	
		CallResult = AdminAPI->DeleteTask(Request, SuccessDelegate, ErrorDelegate);
	}

	if(CallResult == false)
	{
		OnFailure.Broadcast();
	}
}
void UPFAdminSubtractUserVirtualCurrency::Activate()
{
	// grab the module, so we can get a valid pointer to the client API 
	PlayFabAdminPtr AdminAPI = IPlayFabModuleInterface::Get().GetAdminAPI();

	bool CallResult = false;

	if(AdminAPI.IsValid())
	{	
		CallResult = AdminAPI->SubtractUserVirtualCurrency(Request, SuccessDelegate, ErrorDelegate);
	}

	if(CallResult == false)
	{
		FBPAdminModifyUserVirtualCurrencyResult BPResult;
 		OnFailure.Broadcast(BPResult);
	}
}
void UPFAdminGetPublisherData::Activate()
{
	// grab the module, so we can get a valid pointer to the client API 
	PlayFabAdminPtr AdminAPI = IPlayFabModuleInterface::Get().GetAdminAPI();

	bool CallResult = false;

	if(AdminAPI.IsValid())
	{	
		CallResult = AdminAPI->GetPublisherData(Request, SuccessDelegate, ErrorDelegate);
	}

	if(CallResult == false)
	{
		FBPAdminGetPublisherDataResult BPResult;
 		OnFailure.Broadcast(BPResult);
	}
}
void UPFAdminUpdatePlayerStatisticDefinition::Activate()
{
	// grab the module, so we can get a valid pointer to the client API 
	PlayFabAdminPtr AdminAPI = IPlayFabModuleInterface::Get().GetAdminAPI();

	bool CallResult = false;

	if(AdminAPI.IsValid())
	{	
		CallResult = AdminAPI->UpdatePlayerStatisticDefinition(Request, SuccessDelegate, ErrorDelegate);
	}

	if(CallResult == false)
	{
		FBPAdminUpdatePlayerStatisticDefinitionResult BPResult;
 		OnFailure.Broadcast(BPResult);
	}
}