void Disorder::Impl::generateMugger(PlayerCityPtr city, HousePtr house ) { int taxesThisYear = city->treasury().getIssueValue( econ::Issue::taxIncome ); int maxMoneyStolen = city->states().population / 10; if( taxesThisYear > minCityTax4mugger ) { int moneyStolen = taxesThisYear / 4; if( moneyStolen > maxMoneyStolen ) moneyStolen = math::random( maxMoneyStolen ); GameEventPtr e = ShowInfobox::create( "##money_stolen_title##", "##money_stolen_text##", ShowInfobox::send2scribe, "mugging" ); e->dispatch(); city->treasury().resolveIssue( econ::Issue( econ::Issue::moneyStolen, -moneyStolen ) ); } crime.level.current++; crime.muggers.thisYear++; //house->appendServiceValue( Service::crime, -crime::defaultValue / 2 ); changeCrimeLevel( city, -crime::muggerCost ); }
void Level::Impl::checkFailedMission( Level* lvl, bool forceFailed ) { PlayerCityPtr pcity = game->city(); const city::VictoryConditions& vc = pcity->victoryConditions(); MilitaryPtr mil = pcity->statistic().services.find<Military>(); InfoPtr info = pcity->statistic().services.find<Info>(); if (mil.isValid() && info.isValid()) { const city::Info::MaxParameters& params = info->maxParams(); bool failedByDestroy = mil->value() > 0 && params[ Info::population ].value > 0 && !pcity->states().population; bool failedByTime = ( !vc.isSuccess() && game::Date::current() > vc.finishDate() ); if( failedByDestroy || failedByTime || forceFailed ) { game->pause(); events::dispatch<ScriptFunc>("OnMissionLose"); steamapi::missionLose(vc.name()); } } }
float Migration::Impl::getMigrationKoeff( PlayerCityPtr city ) { return ( std::min<float>( city->states().population, 300 ) / 300.f ); }