static int tolua_PlayerData_PlayerData_getName00(lua_State* tolua_S) { #ifndef TOLUA_RELEASE tolua_Error tolua_err; if ( !tolua_isusertype(tolua_S,1,"PlayerData",0,&tolua_err) || !tolua_isnoobj(tolua_S,2,&tolua_err) ) goto tolua_lerror; else #endif { PlayerData* self = (PlayerData*) tolua_tousertype(tolua_S,1,0); #ifndef TOLUA_RELEASE if (!self) tolua_error(tolua_S,"invalid 'self' in function 'getName'", NULL); #endif { const char* tolua_ret = (const char*) self->getName(); tolua_pushstring(tolua_S,(const char*)tolua_ret); } } return 1; #ifndef TOLUA_RELEASE tolua_lerror: tolua_error(tolua_S,"#ferror in function 'getName'.",&tolua_err); return 0; #endif }
void SinglePlayerScene::setGameData(SingleGameData* game) { m_game = game; m_game->retain(); PlayerData *player = m_game->getPlayer(); if (player->getGender() == GENDER_MALE) { m_framePrefix = "boy1_character/boy1_"; } else { m_framePrefix = "girl1_character/girl1_"; } _labelName->setString(player->getName()); _labelScore->setString("0"); _labelLevel->setString(StringUtils::format("Lvl %d", player->getLevel())); }