MissionPanel::MissionPanel(PlayerInfo &player)
	: MapPanel(player),
	available(player.AvailableJobs()),
	accepted(player.Missions()),
	availableIt(player.AvailableJobs().begin()),
	acceptedIt(player.AvailableJobs().empty() ? accepted.begin() : accepted.end())
{
	while(acceptedIt != accepted.end() && !acceptedIt->IsVisible())
		++acceptedIt;
	
	wrap.SetWrapWidth(380);
	wrap.SetFont(FontSet::Get(14));
	wrap.SetAlignment(WrappedText::JUSTIFIED);

	// Select the first available or accepted mission in the currently selected
	// system, or along the travel plan.
	if(!FindMissionForSystem(selectedSystem) && player.HasTravelPlan())
	{
		const auto &tp = player.TravelPlan();
		for(auto it = tp.crbegin(); it != tp.crend(); ++it)
			if(FindMissionForSystem(*it))
				break;
	}

	// Auto select the destination system for the current mission.
	if(availableIt != available.end())
		selectedSystem = availableIt->Destination()->GetSystem();
	else if(acceptedIt != accepted.end())
		selectedSystem = acceptedIt->Destination()->GetSystem();

	// Center the system slightly above the center of the screen because the
	// lower panel is taking up more space than the upper one.
	center = Point(0., -80.) - selectedSystem->Position();
}
Esempio n. 2
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MissionPanel::MissionPanel(PlayerInfo &player)
	: MapPanel(player, -4),
	available(player.AvailableJobs()),
	accepted(player.Missions()),
	availableIt(player.AvailableJobs().begin()),
	acceptedIt(player.AvailableJobs().empty() ? accepted.begin() : accepted.end())
{
	while(acceptedIt != accepted.end() && !acceptedIt->IsVisible())
		++acceptedIt;
	
	// Center the system slightly above the center of the screen because the
	// lower panel is taking up more space than the upper one.
	center = Point(0., -80.) - selectedSystem->Position();
	
	wrap.SetWrapWidth(380);
	wrap.SetFont(FontSet::Get(14));
	wrap.SetAlignment(WrappedText::JUSTIFIED);
}