void ScriptEditorInput::onPointerPressed(const PointerEvent& ev)
	{
		MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
		MonoObject* delta = ScriptVector2I::box(ev.delta);

		MonoUtil::invokeThunk(OnPointerPressedThunk, screenPos, delta,
			ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed());
	}
Esempio n. 2
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	void ScriptInput::onPointerDoubleClick(const PointerEvent& ev)
	{
		if (PlayInEditorManager::instance().getState() != PlayInEditorState::Playing)
			return;

		MonoObject* screenPos = ScriptVector2I::box(ev.screenPos);
		MonoObject* delta = ScriptVector2I::box(ev.delta);

		MonoUtil::invokeThunk(OnPointerDoubleClickThunk, screenPos, delta, 
			ev.button, ev.shift, ev.control, ev.alt, ev.mouseWheelScrollAmount, ev.isUsed());
	}