Esempio n. 1
0
static void DrawFalloffSphere(float radius, PolyLineProc& lp)
	{
	float u;
	Point3 pt[3];
	
	lp.SetLineColor(GetUIColor(COLOR_SEL_GIZMOS));	
	
	// XY
	pt[0] = Point3(radius,0.0f,0.0f);
	for (int i=1; i<=NUM_SEGS; i++) {
		u = float(i)/float(NUM_SEGS) * TWOPI;
		pt[1].x = (float)cos(u) * radius;
		pt[1].y = (float)sin(u) * radius;
		pt[1].z = 0.0f;
		lp.proc(pt,2);
		pt[0] = pt[1];
		}

	// YZ	
	pt[0] = Point3(0.0f,radius,0.0f);
   for (int i=1; i<=NUM_SEGS; i++) {
		u = float(i)/float(NUM_SEGS) * TWOPI;
		pt[1].y = (float)cos(u) * radius;
		pt[1].z = (float)sin(u) * radius;
		pt[1].x = 0.0f;
		lp.proc(pt,2);
		pt[0] = pt[1];
		}
	
	// ZX	
	pt[0] = Point3(0.0f,0.0f,radius);
   for (int i=1; i<=NUM_SEGS; i++) {
		u = float(i)/float(NUM_SEGS) * TWOPI;
		pt[1].z = (float)cos(u) * radius;
		pt[1].x = (float)sin(u) * radius;
		pt[1].y = 0.0f;
		lp.proc(pt,2);
		pt[0] = pt[1];
		}
	}
Esempio n. 2
0
void MirrorMod::DrawGizmo(float size,PolyLineProc& lp)
	{
	Point3 v0(0,0,0), pv0(0,0,0), v1(0,0,0), pv1(0,0,0);
	int ct=0;
	int axis;
	pblock->GetValue(PB_AXIS,0,axis,FOREVER);

	switch (axis) {
		case 0:
		case 1:
		case 2:
			v0[axis]        = -1.0f;
			pv0[(axis+1)%3]	= 1.0f;
			pv0[(axis+2)%3]	= 1.0f;
			ct=1;
			break;
		
		case 3:
		case 4:
		case 5:
			v0[(axis)%3]    = -1.0f;
			pv0[(axis+1)%3]	= 1.0f;
			pv0[(axis+2)%3]	= 1.0f;
			v1[(axis+1)%3]  = -1.0f;
			pv1[(axis+2)%3]	= 1.0f;
			pv1[(axis+3)%3]	= 1.0f;
			ct=2;
			break;
		}
	
	Point3 pts[20];
	SetupAxisPoints(v0, pv0, size, pts);
	lp.proc(pts,5);
	lp.proc(pts+5,2);
	lp.proc(pts+7,3);
	lp.proc(pts+10,3);
	lp.proc(pts+13,3);
	lp.proc(pts+16,3);

	if (ct==2) {
		SetupAxisPoints(v1, pv1, size, pts);
		lp.proc(pts,5);
		lp.proc(pts+5,2);
		lp.proc(pts+7,3);
		lp.proc(pts+10,3);
		lp.proc(pts+13,3);
		lp.proc(pts+16,3);
		}
	}