Position previousCandidate(const Position& position)
{
    PositionIterator p = position;
    while (!p.atStart()) {
        p.decrement();
        if (p.isCandidate())
            return p;
    }
    return Position();
}
Esempio n. 2
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// p.upstream() returns the start of the range of positions that map to the same VisiblePosition as P.
Position Position::upstream() const
{
    Node* startNode = node();
    if (!startNode)
        return Position();
    
    // iterate backward from there, looking for a qualified position
    Node* block = enclosingBlock(startNode);
    PositionIterator lastVisible = *this;
    PositionIterator currentPos = lastVisible;
    Node* originalRoot = node()->rootEditableElement();
    for (; !currentPos.atStart(); currentPos.decrement()) {
        Node* currentNode = currentPos.node();
        
        if (currentNode->rootEditableElement() != originalRoot)
            break;

        // Don't enter a new enclosing block flow or table element.  There is code below that
        // terminates early if we're about to leave an enclosing block flow or table element.
        if (block != enclosingBlock(currentNode))
            return lastVisible;

        // skip position in unrendered or invisible node
        RenderObject* renderer = currentNode->renderer();
        if (!renderer || renderer->style()->visibility() != VISIBLE)
            continue;
                 
        // track last visible streamer position
        if (isStreamer(currentPos))
            lastVisible = currentPos;
        
        // Don't leave a block flow or table element.  We could rely on code above to terminate and 
        // return lastVisible on the next iteration, but we terminate early.
        if (currentNode == enclosingBlock(currentNode) && currentPos.atStartOfNode())
            return lastVisible;
            
        // Return position after brs, tables, and nodes which have content that can be ignored.
        if (editingIgnoresContent(currentNode) || renderer->isBR() || isTableElement(currentNode)) {
            if (currentPos.atEndOfNode())
                return Position(currentNode, maxDeepOffset(currentNode));
            continue;
        }

        // return current position if it is in rendered text
        if (renderer->isText() && static_cast<RenderText*>(renderer)->firstTextBox()) {
            if (currentNode != startNode) {
                // This assertion fires in layout tests in the case-transform.html test because
                // of a mix-up between offsets in the text in the DOM tree with text in the
                // render tree which can have a different length due to case transformation.
                // Until we resolve that, disable this so we can run the layout tests!
                //ASSERT(currentOffset >= renderer->caretMaxOffset());
                return Position(currentNode, renderer->caretMaxOffset());
            }

            unsigned textOffset = currentPos.offsetInLeafNode();
            RenderText* textRenderer = static_cast<RenderText*>(renderer);
            for (InlineTextBox* box = textRenderer->firstTextBox(); box; box = box->nextTextBox()) {
                if (textOffset > box->start() && textOffset <= box->start() + box->len())
                    return currentPos;
                    
                if (box != textRenderer->lastTextBox() && 
                    !box->nextOnLine() && 
                    textOffset == box->start() + box->len() + 1)
                    return currentPos;
            }
        }
    }

    return lastVisible;
}