void Effect::Serialize(PrettyWriter<StringBuffer> &writer, Parameters *p) const { p->updateEffect(m_effectName, m_effectEnable, m_effectTwitterDefault); writer.StartObject(); writer.Key("effect_name"); writer.String(m_effectName.toStdString().c_str()); writer.Key("effect_enable"); writer.Bool(m_effectEnable); writer.Key("effect_twitterDefault"); writer.Bool(m_effectTwitterDefault); writer.EndObject(); }