Esempio n. 1
0
 QSharedPointer<Node> Node::CreateClientServer(const PrivateIdentity &ident,
     const Group &group, const QList<Address> &local,
     const QList<Address> &remote, const QSharedPointer<ISink> &sink,
     SessionFactory::SessionType session, AuthFactory::AuthType auth,
     const QSharedPointer<KeyShare> &keys)
 {
   QSharedPointer<GroupHolder> gh(new GroupHolder(group));
   QSharedPointer<ClientServer::Overlay> overlay(new ClientServer::Overlay(
         ident.GetLocalId(), local, remote, QList<Connections::Id>(), ident.GetSuperPeer()));
   QObject::connect(gh.data(), SIGNAL(GroupUpdated()),
       overlay.data(), SLOT(GroupUpdated()));
   QSharedPointer<Network> network(new CSNetwork(overlay));
   return QSharedPointer<Node>(new Node(ident, gh, overlay,
         network, sink, session, auth, keys));
 }
Esempio n. 2
0
 QSharedPointer<Node> Node::CreateBasicGossip(const PrivateIdentity &ident,
     const Group &group, const QList<Address> &local,
     const QList<Address> &remote, const QSharedPointer<ISink> &sink,
     SessionFactory::SessionType session, AuthFactory::AuthType auth,
     const QSharedPointer<KeyShare> &keys)
 {
   QSharedPointer<GroupHolder> gh(new GroupHolder(group));
   QSharedPointer<BaseOverlay> overlay(new BasicGossip(ident.GetLocalId(),
         local, remote));
   QSharedPointer<Network> network(new DefaultNetwork(
         overlay->GetConnectionManager(),
         overlay->GetRpcHandler()));
   return QSharedPointer<Node>(new Node(ident, gh, overlay,
         network, sink, session, auth, keys));
 }