Esempio n. 1
0
MLTCam::MLTCam()
{
    data = new ushort[IMAGE_WIDTH*IMAGE_HEIGHT];

    PvDeviceFinderWnd lFinderWnd;
    if (! lFinderWnd.ShowModal().IsOK() )
    {
        return;
    }

    lDeviceInfo = (PvDeviceInfo*)lFinderWnd.GetSelected();

    PvResult lResult;

    if( lDeviceInfo != NULL )
    {
        qDebug() << "MLTCam::Connecting to"
                 << lDeviceInfo->GetManufacturerInfo().GetAscii();

        lDevice = PvDevice::CreateAndConnect(lDeviceInfo, &lResult );
        if ( lResult.IsOK() )
        {
            qDebug() <<  "MLTCam::Connected";
        }
    }
    else
    {
        qDebug() <<   "MLTCam::No device found";
    }


    lResult = lDevice->GetParameters()->GetIntegerValue("Height",height);
    if ( height !=  2944) InitializationCam();

    lStream = OpenStream( lDeviceInfo);
    qDebug() << "MLTCam::OpenStream";
    ConfigureStream( lDevice, lStream );
    qDebug() << "MLTCam::ConfigureStream";
    CreateStreamBuffers( lDevice, lStream, &lBufferList );
    qDebug() << "MLTCam::CreateStreamBuffers";


}
Esempio n. 2
0
bool SelectDevice( PvString &aIP )
{
	// Create a GEV Device finder dialog
	PvDeviceFinderWnd lDeviceFinderWnd;

	// Prompt the user to select a GEV Device
	lDeviceFinderWnd.ShowModal();

	// Get the connectivity information for the selected GEV Device
	PvDeviceInfo* lDeviceInfo = lDeviceFinderWnd.GetSelected();

	// If no device is selected, abort
	if( lDeviceInfo == NULL )
	{
		printf( "No device selected.\n" );
		return false;
	}
	
	aIP = lDeviceInfo->GetIPAddress();

	return true;
}
Esempio n. 3
0
void PvDualSourceSample::OnConnectionConnectAction()
{
    // create a device finder wnd and open the select device dialog
    PvDeviceFinderWnd lWnd;
    lWnd.SetTitle( "GEV Device Selection" );

    // Show device finder
    if ( ( !lWnd.ShowModal().IsOK() ) ||
            ( lWnd.GetSelected() == NULL ) )
    {
        return;
    }

    // Show hourglass
    QCursor lOldCursor = cursor();
    setCursor( Qt::WaitCursor );
    QCoreApplication::processEvents();

    // Connect to device
    Connect( lWnd.GetSelected() );

    // Restore cursor
    setCursor( lOldCursor );
}
Esempio n. 4
0
int main( int aCount, const char ** aArgs )
{
    char lDeviceAddress[1024];
    char lMulticastAddress[1024];
    char lLocalAddress[1024];

    memset( lLocalAddress, 0, 1024 );
    sprintf( lMulticastAddress, "239.192.1.1" );
    memset( lDeviceAddress, 0, 1024 );

    bool lPassive = true;
    PvUInt32 lChannel = 0;
    PvUInt16 lHostPort = 1042;
    PvResult lResult;
    for ( int i=1; i<aCount; i++ )
	{
		std::string lString = aArgs[i];
        if ( lString.find( "--hostport" ) != std::string::npos )
        {
            sscanf( aArgs[i], "--hostport=%d", &lHostPort );
        }
        else if ( lString.find( "--localaddress" ) != std::string::npos )
        {
            sscanf( aArgs[i], "--localaddress=%s", lLocalAddress );
        }
        else if ( lString.find( "--multicastaddress" ) != std::string::npos )
        {
            sscanf( aArgs[i], "--multicastaddress=%s", lMulticastAddress );
        }
        else if ( lString.find( "--deviceaddress" ) != std::string::npos )
        {
            sscanf( aArgs[i], "--deviceaddress=%s", lDeviceAddress );
        }
        else if ( lString.find( "--unicast" ) != std::string::npos )
        {
            memset( lMulticastAddress, 0, 1024 );
        }
        else if ( lString.find( "--connectdevice" ) != std::string::npos )
        {
            lPassive = false;
        }
        else if ( lString.find( "--channel" ) != std::string::npos )
        {
            sscanf( aArgs[i], "--channel=%d", &lChannel );
        }
        else if ( lString.find( "--help" ) != std::string::npos )
        {
            PrintHelp();
            return 0;
        }
        else
        {
            printf( "Did not recognize argument %s\n", aArgs[i] );
            PrintHelp();
            return 1;
        }
    }

    if ( strlen( lDeviceAddress ) == 0 )
    {
        // No device address specified. Prompt with the device finder.
        PvDeviceFinderWnd lWnd;
        if ( !lWnd.ShowModal().IsOK() )
        {
            printf( "No GEV device selected.\n" );
            return 1;
        }
        PvDeviceInfo* lInfo = lWnd.GetSelected();
        sprintf( lDeviceAddress, "%s", lInfo->GetIPAddress().GetAscii() );
    }

    PvStream lStream;

    if ( strlen( lMulticastAddress ) == 0 )
    {
        lResult = lStream.Open( lDeviceAddress, lHostPort, lChannel, lLocalAddress );
        printf( "Receiving from device %s on interface %s:%d\n", 
            lDeviceAddress, lStream.GetLocalIPAddress().GetAscii(), lStream.GetLocalPort() );
    }
    else
    {
        lResult = lStream.Open( lDeviceAddress, lMulticastAddress, lHostPort, lChannel, lLocalAddress );
        printf( "Receiving from multicast address %s:%d (device %s) on interface %s:%d\n",
            lMulticastAddress, lHostPort, lDeviceAddress, lStream.GetLocalIPAddress().GetAscii(), lStream.GetLocalPort() );
    }

    if ( !lResult.IsOK() )
    {
        printf( "Failed opening the incoming stream: %s\n", lResult.GetDescription().GetAscii() );
        return 1;
    }

    PvPipeline lPipeline( &lStream );

    PvDevice lDevice;
    PvGenParameterArray *lDeviceParams = NULL;
    if ( !lPassive )
    {
        lResult = lDevice.Connect( lDeviceAddress );
        if ( !lResult.IsOK() )
        {
            printf( "Failed connecting to the device to set its destination and initiate an AcquisitionStart: %s\n", 
                lResult.GetDescription().GetAscii() );
            printf( "If the eBUS Transmitter to receive from doesn't have full device capabilities, add the --passive command line option and initiate streaming manually.\n" );
            return 1;
        }
        lDevice.SetStreamDestination( lStream.GetLocalIPAddress(), lStream.GetLocalPort(), lChannel );
            
        // Get device parameters need to control streaming
        lDeviceParams = lDevice.GetGenParameters();

        // Reading payload size from device. Otherwise, the pipeline may miss the first several images.
        PvInt64 lReceivePayloadSize = 0;
	    lDeviceParams->GetIntegerValue( "PayloadSize", lReceivePayloadSize );

        // Set the Buffer size and the Buffer count
        lPipeline.SetBufferSize( static_cast<PvUInt32>( lReceivePayloadSize ) );
    }

    lPipeline.SetBufferCount( 16 ); // Increase for high frame rate without missing block IDs
    lPipeline.Start();

    if ( !lPassive )
    {
        // TLParamsLocked is optional but when present, it MUST be set to 1
        // before sending the AcquisitionStart command
	    lDeviceParams->SetIntegerValue( "TLParamsLocked", 1 );

	    lDeviceParams->ExecuteCommand( "GevTimestampControlReset" );

        // The pipeline is already "armed", we just have to tell the device
        // to start sending us images
	    lDeviceParams->ExecuteCommand( "AcquisitionStart" );
    }
    
    // Get stream parameters/stats
    PvGenParameterArray *lStreamParams = lStream.GetParameters();

    printf( "Press any key to stop receiving.  \n" );

    char lDoodle[] = "|\\-|-/";
    int lDoodleIndex = 0;
    PvInt64 lImageCountVal = 0;
    double lFrameRateVal = 0.0;
    double lBandwidthVal = 0.0;

    while ( !PvKbHit() )
    {
        PvBuffer *lBuffer = NULL;
        PvResult  lOperationResult;
        PvResult lResult = lPipeline.RetrieveNextBuffer( &lBuffer, 1000, &lOperationResult );
        
        if ( lResult.IsOK() )
        {
            if ( lOperationResult.IsOK() )
            {
                //
                // We now have a valid buffer. This is where you would typically process the buffer.
                // -----------------------------------------------------------------------------------------
                // ...

                lStreamParams->GetIntegerValue( "ImagesCount", lImageCountVal );
                lStreamParams->GetFloatValue( "AcquisitionRateAverage", lFrameRateVal );
                lStreamParams->GetFloatValue( "BandwidthAverage", lBandwidthVal );

                printf( "%c BlockID: %016llX %.01f FPS %.01f Mb/s\r", 
                    lDoodle[ lDoodleIndex ],
                    lBuffer->GetBlockID(),
                    lFrameRateVal,
                    lBandwidthVal / 1000000.0 ); 
            }
            // We have an image - do some processing (...) and VERY IMPORTANT,
            // release the buffer back to the pipeline
            lPipeline.ReleaseBuffer( lBuffer );
        }
        else
        {
            printf( "%c Timeout\r", lDoodle[ lDoodleIndex ] );
        }

        ++lDoodleIndex %= 6;
    }
}
Esempio n. 5
0
bool AcquireImages()
{
    // Create a GEV Device finder dialog
    PvDeviceFinderWnd lDeviceFinderWnd;

    // Prompt the user to select a GEV Device
    lDeviceFinderWnd.ShowModal();

    // Get the connectivity information for the selected GEV Device
    PvDeviceInfo* lDeviceInfo = lDeviceFinderWnd.GetSelected();

    // If no device is selected, abort
    if( lDeviceInfo == NULL )
    {
        cout << "No device selected." << endl;
        return false;
    }

    PvString lMACAddress = lDeviceInfo->GetMACAddress();
    PvString lIPAddress = lDeviceInfo->GetIPAddress();

    // Connect to the GEV Device
    PvDevice lDevice;
    cout << "Connecting to " << lMACAddress.GetAscii() << endl;
    // if ( !lDevice.Connect( lDeviceInfo ).IsOK() )
    if ( !lDevice.Connect( lDeviceInfo ).IsOK() )
    {
        cout << "Unable to connect to " << lMACAddress.GetAscii() << endl;
        return false;
    }
    cout << "Successfully connected to " << lMACAddress.GetAscii() << endl;

    cout << endl;

    SourceList lSources;

    // Get source selector
    PvGenEnum *lSourceSelector = lDevice.GetGenParameters()->GetEnum( "SourceSelector" );
    if ( lSourceSelector != NULL )
    {
        // Go through all sources, create source objects
        PvInt64 lCount = 0;
        lSourceSelector->GetEntriesCount( lCount );
        for ( PvInt64 i = 0; i < lCount; i++ )
        {
            // Get source enum entry
            const PvGenEnumEntry *lEE = NULL;
            lSourceSelector->GetEntryByIndex( i, &lEE );

            // If available, create source
            if ( ( lEE != NULL ) && lEE->IsAvailable() )
            {
                // Get source name
                PvString lSourceName;
                lEE->GetName( lSourceName );

                // Create source
                Source *lSource = new Source( &lDevice, lIPAddress, lSourceName );
                lSource->Open();

                // Add to sources list
                lSources.push_back( lSource );

                cout << endl;
            }
        }
    }
    else
    {
        // If no source selector, just create a single source
        Source *lSource = new Source( &lDevice, lIPAddress, "" );
        lSource->Open();

        // Add to sources list
        lSources.push_back( lSource );

        cout << endl;
    }

    // Start the acquisiton on all sources
    SourceList::iterator lIt = lSources.begin();
    while ( lIt != lSources.end() )
    {
        ( *( lIt++ ) )->StartAcquisition();
        cout << endl;
    }

    // Aggressive initial value, will be adjusted vs frame rate
    PvUInt32 lTimeout = 1;

    // Acquire images until the user instructs us to stop
    cout << "<press a key to stop streaming>" << endl;
    while ( !PvKbHit() )
    {
        double lNewTimeout = 1000.0;

        lIt = lSources.begin();
        while ( lIt != lSources.end() )
        {
            ( *lIt )->RetrieveImages( lTimeout );
            ( *lIt )->PrintStatistics();

            // Always use the smallest recommended timeout
            double lRecommendedTimeout = ( *lIt )->GetRecommendedTimeout();
            if ( lRecommendedTimeout < lNewTimeout )
            {
                lNewTimeout = lRecommendedTimeout;
            }

            lIt++;
        }

        // Update timeout for next round - smallest recommended divided by number of sources
        lTimeout = static_cast<PvUInt32>( lNewTimeout / static_cast<double>( lSources.size() ) + 0.5 );

        cout << "\r";
    }

    PvGetChar(); // Flush key buffer for next stop
    cout << endl << endl;

    // Stop the acquisiton on all sources
    lIt = lSources.begin();
    while ( lIt != lSources.end() )
    {
        ( *( lIt++ ) )->StopAcquisition();
        cout << endl;
    }

    // Close and delete sources
    lIt = lSources.begin();
    while ( lIt != lSources.end() )
    {
        ( *lIt )->Close();
        cout << endl;

        delete *lIt;

        lIt++;
    }

    // Finally disconnect the device. Optional, still nice to have
    cout << "Disconnecting device" << endl;
    lDevice.Disconnect();

    return true;
}