bool PhysXCharacterController::filter(const PxController& a, const PxController& b)
	{
		CharacterController* controllerA = (CharacterController*)a.getUserData();
		CharacterController* controllerB = (CharacterController*)b.getUserData();

		bool canCollide = gPhysics().isCollisionEnabled(controllerA->getLayer(), controllerB->getLayer());
		return canCollide;
	}