Esempio n. 1
0
QVariant cameraInterpolator(const QGeoCameraData &start,
                            const QGeoCameraData &end,
                            qreal progress)
{
    QGeoCameraData result = start;
    QGeoCoordinate from = start.center();
    QGeoCoordinate to = end.center();

    if (from == to) {
        if (progress < 0.5) {
            result.setCenter(from);
        } else {
            result.setCenter(to);
        }
    }
    else {
        QGeoCoordinate coordinateResult = QGeoProjection::coordinateInterpolation(from, to, progress);
        result.setCenter(coordinateResult);
    }

    double sf = 1.0 - progress;
    double ef = progress;

    result.setBearing(sf * start.bearing() + ef * end.bearing());
    result.setTilt(sf * start.tilt() + ef * end.tilt());
    result.setRoll(sf * start.roll() + ef * end.roll());
    result.setZoomLevel(sf * start.zoomLevel() + ef * end.zoomLevel());

    return QVariant::fromValue(result);
}
Esempio n. 2
0
void QGeoMapController::setZoom(qreal zoom)
{
    QGeoCameraData cd = map_->cameraData();

    if (zoom == cd.zoomLevel())
        return;

    cd.setZoomLevel(zoom);
    map_->setCameraData(cd);
}
Esempio n. 3
0
void QGeoTiledMapDataPrivate::changeCameraData(const QGeoCameraData &oldCameraData)
{
    double lat = oldCameraData.center().latitude();

    if (mapScene_->verticalLock()) {
        QGeoCoordinate coord = map_->cameraData().center();
        coord.setLatitude(lat);
        map_->cameraData().setCenter(coord);
    }

    // For zoomlevel, "snap" 0.05 either side of a whole number.
    // This is so that when we turn off bilinear scaling, we're
    // snapped to the exact pixel size of the tiles
    QGeoCameraData cam = map_->cameraData();
    int izl = static_cast<int>(std::floor(cam.zoomLevel()));
    float delta = cam.zoomLevel() - izl;
    if (delta > 0.5) {
        izl++;
        delta -= 1.0;
    }
    if (qAbs(delta) < 0.05) {
        cam.setZoomLevel(izl);
    }

    cameraTiles_->setCamera(cam);

    mapScene_->setCameraData(cam);
    mapScene_->setVisibleTiles(cameraTiles_->tiles());

    if (tileRequests_) {
        // don't request tiles that are already built and textured
        QList<QSharedPointer<QGeoTileTexture> > cachedTiles =
                tileRequests_->requestTiles(cameraTiles_->tiles() - mapScene_->texturedTiles());

        foreach (const QSharedPointer<QGeoTileTexture> &tex, cachedTiles) {
            mapScene_->addTile(tex->spec, tex);
        }

        if (!cachedTiles.isEmpty())
            map_->update();
    }