bool SimObjectWidget::event(QEvent* event)
{
  if(event->type() == QEvent::Gesture)
  {
    QPinchGesture* pinch = static_cast<QPinchGesture*>(static_cast<QGestureEvent*>(event)->gesture(Qt::PinchGesture));
    if(pinch && (pinch->changeFlags() & QPinchGesture::ScaleFactorChanged))
    {
      float change = static_cast<float>(pinch->scaleFactor() > pinch->lastScaleFactor()
                     ? -pinch->scaleFactor() / pinch->lastScaleFactor()
                     : pinch->lastScaleFactor() / pinch->scaleFactor());
      objectRenderer.zoom(change * 100.f);
      update();
      return true;
    }
  }
  return QGLWidget::event(event);
}
Esempio n. 2
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//===============================================================
bool MousePanNZoomNavigator::eventFilter(QObject *widget, QEvent *e) {
// according to Qt's doc, this constant has been defined by wheel mouse vendors
// we need it to interpret the value of QWheelEvent->delta()
#define WHEEL_DELTA 120
  if (e->type() == QEvent::Wheel &&
      (((QWheelEvent *) e)->orientation() == Qt::Vertical)) {

    GlMainWidget *g = (GlMainWidget *) widget;

    if(((QWheelEvent *) e)->delta() < 0 && g->getScene()->getCamera().getZoomFactor() < 0.5f) {
      return true;
    }

    g->getScene()->zoomXY(((QWheelEvent *) e)->delta() / WHEEL_DELTA,
                          ((QWheelEvent *) e)->x(), ((QWheelEvent *) e)->y());
    g->draw(false);
    return true;
  }

  if(e->type() == QEvent::Gesture) {
    GlMainWidget *g = (GlMainWidget *) widget;
    QGestureEvent* gesture = (QGestureEvent*)e;
    QPointF center;
    //swipe events and pan events are never fired, known Qt bug
    /*if(gesture->gesture(Qt::SwipeGesture)) {
      QSwipeGesture* swipe = (QSwipeGesture*)gesture->gesture(Qt::SwipeGesture);
      int x = cos(swipe->swipeAngle()) * swipe->property("velocity").toFloat();
      int y = sin(swipe->swipeAngle()) * swipe->property("velocity").toFloat();
      g->getScene()->translateCamera(x, y, 0);
    }*/

    if(gesture->gesture(Qt::PinchGesture)) {
      QPinchGesture* pinch = (QPinchGesture*)gesture->gesture(Qt::PinchGesture);
      Camera& camera = g->getScene()->getCamera();

      //store the camera scale factor when starting the gesture
      if(pinch->state() == Qt::GestureStarted) {
        cameraScaleFactor = camera.getZoomFactor();
        isGesturing = true;
      }

      if(pinch->changeFlags() & QPinchGesture::ScaleFactorChanged) {
        //only set the zoom factor if two events in a row were in the same direction (zoom in or out) to smooth a bit the effect.
        if((pinch->lastScaleFactor() > 1 && pinch->scaleFactor() > 1) || (pinch->lastScaleFactor() <= 1 && pinch->scaleFactor() <= 1)) {
          camera.setZoomFactor(cameraScaleFactor * pinch->totalScaleFactor());
        }
      }

      if(pinch->changeFlags() & QPinchGesture::RotationAngleChanged) {
        /*//backup the current camera center
              Coord oldCenter = camera.getCenter();
              Coord oldEye = camera.getEyes();
        //sets the camera center to the center of the pich gesture
              Coord rotationCenter(g->mapFromGlobal(pinch->centerPoint().toPoint()).x(), g->mapFromGlobal(pinch->centerPoint().toPoint()).y(), oldCenter.getZ());
              Coord rotationEye=camera.getEyes()+(rotationCenter-oldCenter);
              camera.setCenter(rotationCenter);
              camera.setEyes(rotationEye);*/
        //rotates the camera
        camera.rotate((pinch->rotationAngle() - pinch->lastRotationAngle())/180*M_PI, 0, 0, 1);
        /*
        //restore old camera center and eyes
              camera.setCenter(oldCenter);
              camera.setEyes(oldEye); */
      }

      if(pinch->state() == Qt::GestureFinished) {
        isGesturing = false;
      }

      if(gesture->gesture(Qt::PanGesture)) {
        QPanGesture* pan = (QPanGesture*)gesture->gesture(Qt::PanGesture);

        if(pan->state() == Qt::GestureStarted) {
          isGesturing = true;
        }

        if(pan->state() == Qt::GestureFinished) {
          isGesturing = false;
        }

        center = pan->delta();
        g->getScene()->translateCamera(pan->delta().x(), -pan->delta().y(), 0);
      }
    }

    g->draw(false);
    return true;
  }

  return false;
}