Esempio n. 1
0
int QWidget::metric(PaintDeviceMetric m) const
{
    Q_D(const QWidget);

    QScreen *screen = 0;
    if (QWidget *topLevel = window())
        if (QWindow *topLevelWindow = topLevel->windowHandle()) {
            QPlatformScreen *platformScreen = QPlatformScreen::platformScreenForWindow(topLevelWindow);
            if (platformScreen)
                screen = platformScreen->screen();
        }
    if (!screen && QGuiApplication::primaryScreen())
        screen = QGuiApplication::primaryScreen();

    if (!screen) {
        if (m == PdmDpiX || m == PdmDpiY)
              return 72;
        return QPaintDevice::metric(m);
    }
    int val;
    if (m == PdmWidth) {
        val = data->crect.width();
    } else if (m == PdmWidthMM) {
        val = data->crect.width() * screen->physicalSize().width() / screen->geometry().width();
    } else if (m == PdmHeight) {
        val = data->crect.height();
    } else if (m == PdmHeightMM) {
        val = data->crect.height() * screen->physicalSize().height() / screen->geometry().height();
    } else if (m == PdmDepth) {
        return screen->depth();
    } else if (m == PdmDpiX) {
        if (d->extra && d->extra->customDpiX)
            return d->extra->customDpiX;
        else if (d->parent)
            return static_cast<QWidget *>(d->parent)->metric(m);
        return qRound(screen->logicalDotsPerInchX());
    } else if (m == PdmDpiY) {
        if (d->extra && d->extra->customDpiY)
            return d->extra->customDpiY;
        else if (d->parent)
            return static_cast<QWidget *>(d->parent)->metric(m);
        return qRound(screen->logicalDotsPerInchY());
    } else if (m == PdmPhysicalDpiX) {
        return qRound(screen->physicalDotsPerInchX());
    } else if (m == PdmPhysicalDpiY) {
        return qRound(screen->physicalDotsPerInchY());
    } else if (m == PdmDevicePixelRatio) {
        return screen->devicePixelRatio();
    } else {
        val = QPaintDevice::metric(m);// XXX
    }
    return val;
}
Esempio n. 2
0
int main(int argc, char **argv)
{
    QGuiApplication app(argc, argv);

    QPlatformScreen *screenHandle = app.screens().first()->handle();
    screenHandle->geometry();

    QPixmap pixmap;
    QPlatformPixmap *pixmapHandle = pixmap.handle();
    pixmapHandle->width();

    return 0;
}
Esempio n. 3
0
static void setSurface(JNIEnv *env, jobject /*thiz*/, jobject jSurface)
{
#ifndef ANDROID_PLUGIN_OPENGL
    if (m_surface)
        env->DeleteGlobalRef(m_surface);
    m_surface = env->NewGlobalRef(jSurface);
#else
    m_surfaceMutex.lock();
    EGLNativeWindowType nativeWindow = ANativeWindow_fromSurface(env, jSurface);
    bool sameNativeWindow = (nativeWindow != 0 && nativeWindow == m_nativeWindow);

    m_nativeWindow = nativeWindow;
    if (m_waitForWindow)
        m_waitForWindowSemaphore.release();

    if (m_androidPlatformIntegration) {
        // Use the desktop size.
        // On some devices, the getters for the native window size gives wrong values
        QSize size = QAndroidPlatformIntegration::defaultDesktopSize();

        QPlatformScreen *screen = m_androidPlatformIntegration->screen();
        QRect geometry(QPoint(0, 0), size);
        if (screen) {
            QWindowSystemInterface::handleScreenAvailableGeometryChange(screen->screen(), geometry);
            QWindowSystemInterface::handleScreenGeometryChange(screen->screen(), geometry);
        }

        if (!sameNativeWindow) {
            m_surfaceMutex.unlock();
            m_androidPlatformIntegration->surfaceChanged();
        } else {
            // Resize all top level windows, since they share the same surface
            foreach (QWindow *w, QGuiApplication::topLevelWindows()) {
                QAndroidOpenGLPlatformWindow *window =
                        static_cast<QAndroidOpenGLPlatformWindow *>(w->handle());

                if (window != 0) {
                    window->lock();
                    window->scheduleResize(size);

                    QWindowSystemInterface::handleExposeEvent(window->window(),
                                                              QRegion(window->window()->geometry()));
                    window->unlock();
                }
            }

            m_surfaceMutex.unlock();
        }

    } else {
QPlatformWindow *QWindowsIntegration::createPlatformWindow(QWindow *window) const
{
    QWindowsWindowData requested;
    requested.flags = window->flags();
    requested.geometry = QHighDpi::toNativePixels(window->geometry(), window);
    // Apply custom margins (see  QWindowsWindow::setCustomMargins())).
    const QVariant customMarginsV = window->property("_q_windowsCustomMargins");
    if (customMarginsV.isValid())
        requested.customMargins = qvariant_cast<QMargins>(customMarginsV);

    QWindowsWindowData obtained = QWindowsWindowData::create(window, requested, window->title());
    qCDebug(lcQpaWindows).nospace()
        << __FUNCTION__ << ' ' << window
        << "\n    Requested: " << requested.geometry << " frame incl.="
        << QWindowsGeometryHint::positionIncludesFrame(window)
        << ' ' << requested.flags
        << "\n    Obtained : " << obtained.geometry << " margins=" << obtained.frame
        << " handle=" << obtained.hwnd << ' ' << obtained.flags << '\n';

    if (Q_UNLIKELY(!obtained.hwnd))
        return Q_NULLPTR;

    QWindowsWindow *result = createPlatformWindowHelper(window, obtained);
    Q_ASSERT(result);

    if (requested.flags != obtained.flags)
        window->setFlags(obtained.flags);
    // Trigger geometry change (unless it has a special state in which case setWindowState()
    // will send the message) and screen change signals of QWindow.
    if ((obtained.flags & Qt::Desktop) != Qt::Desktop) {
        const Qt::WindowState state = window->windowState();
        if (state != Qt::WindowMaximized && state != Qt::WindowFullScreen
            && requested.geometry != obtained.geometry) {
            QWindowSystemInterface::handleGeometryChange(window, obtained.geometry);
        }
        QPlatformScreen *screen = result->screenForGeometry(obtained.geometry);
        if (screen && result->screen() != screen)
            QWindowSystemInterface::handleWindowScreenChanged(window, screen->screen());
    }

    return result;
}
Esempio n. 5
0
void QBBEventThread::handleTouchEvent(screen_event_t event, int qnxType)
{
    // get display coordinates of touch
    errno = 0;
    int pos[2];
    int result = screen_get_event_property_iv(event, SCREEN_PROPERTY_POSITION, pos);
    if (result) {
        qFatal("QBB: failed to query event position, errno=%d", errno);
    }

    // get window coordinates of touch
    errno = 0;
    int windowPos[2];
    result = screen_get_event_property_iv(event, SCREEN_PROPERTY_SOURCE_POSITION, windowPos);
    if (result) {
        qFatal("QBB: failed to query event window position, errno=%d", errno);
    }

    // determine which finger touched
    errno = 0;
    int touchId;
    result = screen_get_event_property_iv(event, SCREEN_PROPERTY_TOUCH_ID, &touchId);
    if (result) {
        qFatal("QBB: failed to query event touch id, errno=%d", errno);
    }

    // determine which window was touched
    errno = 0;
    void *qnxWindow;
    result = screen_get_event_property_pv(event, SCREEN_PROPERTY_WINDOW, &qnxWindow);
    if (result) {
        qFatal("QBB: failed to query event window, errno=%d", errno);
    }

    // check if finger is valid
    if (touchId < MAX_TOUCH_POINTS) {

        // map window to top-level widget
        QWidget* w = QWidget::find( (WId)qnxWindow );

        // Generate enter and leave events as needed.
        if (qnxWindow != mLastMouseWindow) {
            QWidget* wOld = QWidget::find( (WId)mLastMouseWindow );

            if (wOld) {
                QWindowSystemInterface::handleLeaveEvent(wOld);
    #if defined(QBBEVENTTHREAD_DEBUG)
                qDebug() << "QBB: Qt leave, w=" << wOld;
    #endif
            }

            if (w) {
                QWindowSystemInterface::handleEnterEvent(w);
    #if defined(QBBEVENTTHREAD_DEBUG)
                qDebug() << "QBB: Qt enter, w=" << w;
    #endif
            }
        }

        if (w) {
            // convert primary touch to mouse event
            if (touchId == 0) {

                // convert point to local coordinates
                QPoint globalPoint(pos[0], pos[1]);
                QPoint localPoint(windowPos[0], windowPos[1]);

                // map touch state to button state
                Qt::MouseButtons buttons = (qnxType == SCREEN_EVENT_MTOUCH_RELEASE) ? Qt::NoButton : Qt::LeftButton;

                // inject event into Qt
                QWindowSystemInterface::handleMouseEvent(w, localPoint, globalPoint, buttons);
#if defined(QBBEVENTTHREAD_DEBUG)
                qDebug() << "QBB: Qt mouse, w=" << w << ", (" << localPoint.x() << "," << localPoint.y() << "), b=" << buttons;
#endif
            }

            // get size of screen which contains window
            QPlatformScreen* platformScreen = QPlatformScreen::platformScreenForWidget(w);
            QSize screenSize = platformScreen->physicalSize();

            // update cached position of current touch point
            mTouchPoints[touchId].normalPosition = QPointF( ((qreal)pos[0]) / screenSize.width(), ((qreal)pos[1]) / screenSize.height() );
            mTouchPoints[touchId].area = QRectF( pos[0], pos[1], 0.0, 0.0 );

            // determine event type and update state of current touch point
            QEvent::Type type = QEvent::None;
            switch (qnxType) {
            case SCREEN_EVENT_MTOUCH_TOUCH:
                mTouchPoints[touchId].state = Qt::TouchPointPressed;
                type = QEvent::TouchBegin;
                break;
            case SCREEN_EVENT_MTOUCH_MOVE:
                mTouchPoints[touchId].state = Qt::TouchPointMoved;
                type = QEvent::TouchUpdate;
                break;
            case SCREEN_EVENT_MTOUCH_RELEASE:
                mTouchPoints[touchId].state = Qt::TouchPointReleased;
                type = QEvent::TouchEnd;
                break;
            }

            // build list of active touch points
            QList<QWindowSystemInterface::TouchPoint> pointList;
            for (int i = 0; i < MAX_TOUCH_POINTS; i++) {
                if (i == touchId) {
                    // current touch point is always active
                    pointList.append(mTouchPoints[i]);
                } else if (mTouchPoints[i].state != Qt::TouchPointReleased) {
                    // finger is down but did not move
                    mTouchPoints[i].state = Qt::TouchPointStationary;
                    pointList.append(mTouchPoints[i]);
                }
            }

            // inject event into Qt
            QWindowSystemInterface::handleTouchEvent(w, type, QTouchEvent::TouchScreen, pointList);
#if defined(QBBEVENTTHREAD_DEBUG)
            qDebug() << "QBB: Qt touch, w=" << w << ", p=(" << pos[0] << "," << pos[1] << "), t=" << type;
#endif
        }
    }
}
Esempio n. 6
0
void QQnxScreenEventHandler::handleTouchEvent(screen_event_t event, int qnxType)
{
    // get display coordinates of touch
    errno = 0;
    int pos[2];
    int result = screen_get_event_property_iv(event, SCREEN_PROPERTY_POSITION, pos);
    if (result) {
        qFatal("QQNX: failed to query event position, errno=%d", errno);
    }

    // get window coordinates of touch
    errno = 0;
    int windowPos[2];
    result = screen_get_event_property_iv(event, SCREEN_PROPERTY_SOURCE_POSITION, windowPos);
    if (result) {
        qFatal("QQNX: failed to query event window position, errno=%d", errno);
    }

    // determine which finger touched
    errno = 0;
    int touchId;
    result = screen_get_event_property_iv(event, SCREEN_PROPERTY_TOUCH_ID, &touchId);
    if (result) {
        qFatal("QQNX: failed to query event touch id, errno=%d", errno);
    }

    // determine which window was touched
    errno = 0;
    void *handle;
    result = screen_get_event_property_pv(event, SCREEN_PROPERTY_WINDOW, &handle);
    if (result) {
        qFatal("QQNX: failed to query event window, errno=%d", errno);
    }
    screen_window_t qnxWindow = static_cast<screen_window_t>(handle);

    // check if finger is valid
    if (touchId < MaximumTouchPoints) {

        // Map window handle to top-level QWindow
        QWindow *w = QQnxIntegration::window(qnxWindow);

        // Generate enter and leave events as needed.
        if (qnxWindow != m_lastMouseWindow) {
            QWindow *wOld = QQnxIntegration::window(m_lastMouseWindow);

            if (wOld) {
                QWindowSystemInterface::handleLeaveEvent(wOld);
                qScreenEventDebug() << Q_FUNC_INFO << "Qt leave, w=" << wOld;
            }

            if (w) {
                QWindowSystemInterface::handleEnterEvent(w);
                qScreenEventDebug() << Q_FUNC_INFO << "Qt enter, w=" << w;
            }
        }
        m_lastMouseWindow = qnxWindow;

        if (w) {
            // get size of screen which contains window
            QPlatformScreen *platformScreen = QPlatformScreen::platformScreenForWindow(w);
            QSizeF screenSize = platformScreen->physicalSize();

            // update cached position of current touch point
            m_touchPoints[touchId].normalPosition = QPointF( static_cast<qreal>(pos[0]) / screenSize.width(), static_cast<qreal>(pos[1]) / screenSize.height() );
            m_touchPoints[touchId].area = QRectF( pos[0], pos[1], 0.0, 0.0 );

            // determine event type and update state of current touch point
            QEvent::Type type = QEvent::None;
            switch (qnxType) {
            case SCREEN_EVENT_MTOUCH_TOUCH:
                m_touchPoints[touchId].state = Qt::TouchPointPressed;
                type = QEvent::TouchBegin;
                break;
            case SCREEN_EVENT_MTOUCH_MOVE:
                m_touchPoints[touchId].state = Qt::TouchPointMoved;
                type = QEvent::TouchUpdate;
                break;
            case SCREEN_EVENT_MTOUCH_RELEASE:
                m_touchPoints[touchId].state = Qt::TouchPointReleased;
                type = QEvent::TouchEnd;
                break;
            }

            // build list of active touch points
            QList<QWindowSystemInterface::TouchPoint> pointList;
            for (int i = 0; i < MaximumTouchPoints; i++) {
                if (i == touchId) {
                    // current touch point is always active
                    pointList.append(m_touchPoints[i]);
                } else if (m_touchPoints[i].state != Qt::TouchPointReleased) {
                    // finger is down but did not move
                    m_touchPoints[i].state = Qt::TouchPointStationary;
                    pointList.append(m_touchPoints[i]);
                }
            }

            // inject event into Qt
            QWindowSystemInterface::handleTouchEvent(w, m_touchDevice, pointList);
            qScreenEventDebug() << Q_FUNC_INFO << "Qt touch, w =" << w
                                << ", p=(" << pos[0] << "," << pos[1]
                                << "), t=" << type;
        }
    }
}