Esempio n. 1
0
QT_BEGIN_NAMESPACE

QGLFormat QGLFormat::fromPlatformWindowFormat(const QPlatformWindowFormat &format)
{
    QGLFormat retFormat;
    retFormat.setAccum(format.accum());
    if (format.accumBufferSize() >= 0)
        retFormat.setAccumBufferSize(format.accumBufferSize());
    retFormat.setAlpha(format.alpha());
    if (format.alphaBufferSize() >= 0)
        retFormat.setAlphaBufferSize(format.alphaBufferSize());
    if (format.blueBufferSize() >= 0)
        retFormat.setBlueBufferSize(format.blueBufferSize());
    retFormat.setDepth(format.depth());
    if (format.depthBufferSize() >= 0)
        retFormat.setDepthBufferSize(format.depthBufferSize());
    retFormat.setDirectRendering(format.directRendering());
    retFormat.setDoubleBuffer(format.doubleBuffer());
    if (format.greenBufferSize() >= 0)
        retFormat.setGreenBufferSize(format.greenBufferSize());
    if (format.redBufferSize() >= 0)
        retFormat.setRedBufferSize(format.redBufferSize());
    retFormat.setRgba(format.rgba());
    retFormat.setSampleBuffers(format.sampleBuffers());
    retFormat.setSamples(format.sampleBuffers());
    retFormat.setStencil(format.stencil());
    if (format.stencilBufferSize() >= 0)
        retFormat.setStencilBufferSize(format.stencilBufferSize());
    retFormat.setStereo(format.stereo());
    retFormat.setSwapInterval(format.swapInterval());
    return retFormat;
}
Esempio n. 2
0
QVector<int> qglx_buildSpec(const QPlatformWindowFormat &format, int drawableBit)
{
    QVector<int> spec(48);
    int i = 0;

    spec[i++] = GLX_LEVEL;
    spec[i++] = 0;
    spec[i++] = GLX_DRAWABLE_TYPE; spec[i++] = drawableBit;

    if (format.rgba()) {
        spec[i++] = GLX_RENDER_TYPE; spec[i++] = GLX_RGBA_BIT;
        spec[i++] = GLX_RED_SIZE; spec[i++] = (format.redBufferSize() == -1) ? 1 : format.redBufferSize();
        spec[i++] = GLX_GREEN_SIZE; spec[i++] =  (format.greenBufferSize() == -1) ? 1 : format.greenBufferSize();
        spec[i++] = GLX_BLUE_SIZE; spec[i++] = (format.blueBufferSize() == -1) ? 1 : format.blueBufferSize();
        if (format.alpha()) {
                spec[i++] = GLX_ALPHA_SIZE; spec[i++] = (format.alphaBufferSize() == -1) ? 1 : format.alphaBufferSize();
            }

        if (format.accum()) {
            spec[i++] = GLX_ACCUM_RED_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize();
            spec[i++] = GLX_ACCUM_GREEN_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize();
            spec[i++] = GLX_ACCUM_BLUE_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize();

            if (format.alpha()) {
                spec[i++] = GLX_ACCUM_ALPHA_SIZE; spec[i++] = (format.accumBufferSize() == -1) ? 1 : format.accumBufferSize();
            }
        }
    } else {
        spec[i++] = GLX_RENDER_TYPE; spec[i++] = GLX_COLOR_INDEX_BIT; //I'm really not sure if this works....
        spec[i++] = GLX_BUFFER_SIZE; spec[i++] = 8;
    }

    spec[i++] = GLX_DOUBLEBUFFER; spec[i++] = format.doubleBuffer() ? True : False;
    spec[i++] = GLX_STEREO; spec[i++] =  format.stereo() ? True : False;

    if (format.depth()) {
        spec[i++] = GLX_DEPTH_SIZE; spec[i++] = (format.depthBufferSize() == -1) ? 1 : format.depthBufferSize();
    }

    if (format.stencil()) {
        spec[i++] = GLX_STENCIL_SIZE; spec[i++] =  (format.stencilBufferSize() == -1) ? 1 : format.stencilBufferSize();
    }
    if (format.sampleBuffers()) {
        spec[i++] = GLX_SAMPLE_BUFFERS_ARB;
        spec[i++] = 1;
        spec[i++] = GLX_SAMPLES_ARB;
        spec[i++] = format.samples() == -1 ? 4 : format.samples();
    }

    spec[i++] = XNone;
    return spec;
}