// Important sequence in game: gameOver (clearFallingObjects within) -> process space key -> resetGame void Game::gameOver(QPainter &painter) { clearFallingObjects(); music.stop(); helper.setColor(Qt::green); string msg = "G A M E O V E R"; helper.printCenteredMsg(msg, painter, -25); stringstream ss; ss << score << " points, Reached Level " << level << " | Hit space to continue."; msg = ss.str(); helper.printCenteredMsg(msg, painter, 25); }