Esempio n. 1
0
// Important sequence in game: gameOver (clearFallingObjects within) -> process space key -> resetGame
void Game::gameOver(QPainter &painter) {
	clearFallingObjects();

	music.stop();

	helper.setColor(Qt::green);

	string msg = "G A M E  O V E R";
	helper.printCenteredMsg(msg, painter, -25);

	stringstream ss;
	ss << score << " points, Reached Level " << level << " | Hit space to continue.";

	msg = ss.str();
	helper.printCenteredMsg(msg, painter, 25);
}