Esempio n. 1
0
void MediaPlayerPrivateQuickTimeVisualContext::retrieveCurrentImage()
{
    if (!m_visualContext)
        return;

#if USE(ACCELERATED_COMPOSITING)
    if (m_qtVideoLayer) {

        QTPixelBuffer buffer = m_visualContext->imageForTime(0);
        if (!buffer.pixelBufferRef())
            return;

        WKCACFLayer* layer = static_cast<WKCACFLayer*>(m_qtVideoLayer->platformLayer());

        if (!buffer.lockBaseAddress()) {
            if (requiredDllsAvailable()) {
                if (!m_imageQueue) {
                    m_imageQueue = new WKCAImageQueue(buffer.width(), buffer.height(), 30);
                    m_imageQueue->setFlags(WKCAImageQueue::Fill, WKCAImageQueue::Fill);
                    layer->setContents(m_imageQueue->get());
                }

                // Debug QuickTime links against a non-Debug version of CoreFoundation, so the
                // CFDictionary attached to the CVPixelBuffer cannot be directly passed on into the
                // CAImageQueue without being converted to a non-Debug CFDictionary.  Additionally,
                // old versions of QuickTime used a non-AAS CoreFoundation, so the types are not 
                // interchangable even in the release case.
                RetainPtr<CFDictionaryRef> attachments(AdoptCF, QTCFDictionaryCreateCopyWithDataCallback(kCFAllocatorDefault, buffer.attachments(), &QTCFDictionaryCreateWithDataCallback));
                CFTimeInterval imageTime = QTMovieVisualContext::currentHostTime();

                m_imageQueue->collect();

                uint64_t imageId = m_imageQueue->registerPixelBuffer(buffer.baseAddress(), buffer.dataSize(), buffer.bytesPerRow(), buffer.width(), buffer.height(), buffer.pixelFormatType(), attachments.get(), 0);

                if (m_imageQueue->insertImage(imageTime, WKCAImageQueue::Buffer, imageId, WKCAImageQueue::Opaque | WKCAImageQueue::Flush, &QTPixelBuffer::imageQueueReleaseCallback, buffer.pixelBufferRef())) {
                    // Retain the buffer one extra time so it doesn't dissappear before CAImageQueue decides to release it:
                    QTPixelBuffer::retainCallback(buffer.pixelBufferRef());
                }

            } else {
                CGImageRef image = CreateCGImageFromPixelBuffer(buffer);
                layer->setContents(image);
                CGImageRelease(image);
            }

            buffer.unlockBaseAddress();
            layer->rootLayer()->setNeedsRender();
        }
    } else
#endif
        m_player->repaint();

    m_visualContext->task();
}
Esempio n. 2
0
static CGImageRef CreateCGImageFromPixelBuffer(QTPixelBuffer buffer)
{
#if USE(ACCELERATED_COMPOSITING)
    CGDataProviderRef provider = 0;
    CGColorSpaceRef colorSpace = 0;
    CGImageRef image = 0;

    size_t bitsPerComponent = 0;
    size_t bitsPerPixel = 0;
    CGImageAlphaInfo alphaInfo = kCGImageAlphaNone;
        
    if (buffer.pixelFormatIs32BGRA()) {
        bitsPerComponent = 8;
        bitsPerPixel = 32;
        alphaInfo = (CGImageAlphaInfo)(kCGImageAlphaNoneSkipFirst | kCGBitmapByteOrder32Little);
    } else if (buffer.pixelFormatIs32ARGB()) {
        bitsPerComponent = 8;
        bitsPerPixel = 32;
        alphaInfo = (CGImageAlphaInfo)(kCGImageAlphaNoneSkipLast | kCGBitmapByteOrder32Big);
    } else {
        // All other pixel formats are currently unsupported:
        ASSERT_NOT_REACHED();
    }

    CGDataProviderDirectAccessCallbacks callbacks = {
        &QTPixelBuffer::dataProviderGetBytePointerCallback,
        &QTPixelBuffer::dataProviderReleaseBytePointerCallback,
        &QTPixelBuffer::dataProviderGetBytesAtPositionCallback,
        &QTPixelBuffer::dataProviderReleaseInfoCallback,
    };
    
    // Colorspace should be device, so that Quartz does not have to do an extra render.
    colorSpace = CGColorSpaceCreateDeviceRGB();
    require(colorSpace, Bail);
            
    provider = CGDataProviderCreateDirectAccess(buffer.pixelBufferRef(), buffer.dataSize(), &callbacks);
    require(provider, Bail);

    // CGDataProvider does not retain the buffer, but it will release it later, so do an extra retain here:
    QTPixelBuffer::retainCallback(buffer.pixelBufferRef());
        
    image = CGImageCreate(buffer.width(), buffer.height(), bitsPerComponent, bitsPerPixel, buffer.bytesPerRow(), colorSpace, alphaInfo, provider, 0, false, kCGRenderingIntentDefault);
 
Bail:
    // Once the image is created we can release our reference to the provider and the colorspace, they are retained by the image
    if (provider)
        CGDataProviderRelease(provider);
    if (colorSpace)
        CGColorSpaceRelease(colorSpace);
 
    return image;
#else
    return 0;
#endif
}