void QgsComposerView::mousePressEvent( QMouseEvent* e ) { if ( !composition() ) { return; } QPointF scenePoint = mapToScene( e->pos() ); QPointF snappedScenePoint = composition()->snapPointToGrid( scenePoint ); //lock/unlock position of item with right click if ( e->button() == Qt::RightButton ) { QgsComposerItem* selectedItem = composition()->composerItemAt( scenePoint ); if ( selectedItem ) { bool lock = selectedItem->positionLock() ? false : true; selectedItem->setPositionLock( lock ); selectedItem->update(); //make sure the new cursor is correct QPointF itemPoint = selectedItem->mapFromScene( scenePoint ); selectedItem->updateCursor( itemPoint ); } return; } switch ( mCurrentTool ) { //select/deselect items and pass mouse event further case Select: { if ( !mShiftKeyPressed ) //keep selection if shift key pressed { composition()->clearSelection(); } //select topmost item at position of event QgsComposerItem* selectedItem = composition()->composerItemAt( scenePoint ); if ( !selectedItem ) { break; } selectedItem->setSelected( true ); QGraphicsView::mousePressEvent( e ); emit selectedItemChanged( selectedItem ); break; } case MoveItemContent: { //store item as member if it is selected and cursor is over item QgsComposerItem* item = dynamic_cast<QgsComposerItem *>( itemAt( e->pos() ) ); if ( item ) { mMoveContentStartPos = scenePoint; } mMoveContentItem = item; break; } case AddArrow: { mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandLineItem = new QGraphicsLineItem( snappedScenePoint.x(), snappedScenePoint.y(), snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandLineItem->setZValue( 100 ); scene()->addItem( mRubberBandLineItem ); scene()->update(); break; } //create rubber band for map and ellipse items case AddMap: case AddShape: { QTransform t; mRubberBandItem = new QGraphicsRectItem( 0, 0, 0, 0 ); mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() ); t.translate( snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandItem->setTransform( t ); mRubberBandItem->setZValue( 100 ); scene()->addItem( mRubberBandItem ); scene()->update(); } break; case AddLabel: if ( composition() ) { QgsComposerLabel* newLabelItem = new QgsComposerLabel( composition() ); newLabelItem->setText( tr( "Quantum GIS" ) ); newLabelItem->adjustSizeToText(); newLabelItem->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLabelItem->rect().width(), newLabelItem->rect().height() ) ); composition()->addComposerLabel( newLabelItem ); emit actionFinished(); composition()->pushAddRemoveCommand( newLabelItem, tr( "Label added" ) ); } break; case AddScalebar: if ( composition() ) { QgsComposerScaleBar* newScaleBar = new QgsComposerScaleBar( composition() ); newScaleBar->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 20, 20 ) ); composition()->addComposerScaleBar( newScaleBar ); QList<const QgsComposerMap*> mapItemList = composition()->composerMapItems(); if ( mapItemList.size() > 0 ) { newScaleBar->setComposerMap( mapItemList.at( 0 ) ); } newScaleBar->applyDefaultSize(); //4 segments, 1/5 of composer map width emit actionFinished(); composition()->pushAddRemoveCommand( newScaleBar, tr( "Scale bar added" ) ); } break; case AddLegend: { if ( composition() ) { QgsComposerLegend* newLegend = new QgsComposerLegend( composition() ); newLegend->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLegend->rect().width(), newLegend->rect().height() ) ); composition()->addComposerLegend( newLegend ); newLegend->updateLegend(); emit actionFinished(); composition()->pushAddRemoveCommand( newLegend, tr( "Legend added" ) ); } break; } case AddPicture: if ( composition() ) { QgsComposerPicture* newPicture = new QgsComposerPicture( composition() ); newPicture->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 30, 30 ) ); composition()->addComposerPicture( newPicture ); emit actionFinished(); composition()->pushAddRemoveCommand( newPicture, tr( "Picture added" ) ); } break; case AddTable: if ( composition() ) { QgsComposerAttributeTable* newTable = new QgsComposerAttributeTable( composition() ); newTable->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 50, 50 ) ); composition()->addComposerTable( newTable ); emit actionFinished(); composition()->pushAddRemoveCommand( newTable, tr( "Table added" ) ); } break; default: break; } }
void QgsComposerView::mousePressEvent( QMouseEvent* e ) { if ( !composition() ) { return; } QPointF scenePoint = mapToScene( e->pos() ); QPointF snappedScenePoint = composition()->snapPointToGrid( scenePoint ); mMousePressStartPos = e->pos(); //lock/unlock position of item with right click if ( e->button() == Qt::RightButton ) { QgsComposerItem* selectedItem = composition()->composerItemAt( scenePoint ); if ( selectedItem ) { bool lock = selectedItem->positionLock() ? false : true; selectedItem->setPositionLock( lock ); selectedItem->update(); } return; } else if ( e->button() == Qt::MidButton ) { //pan composer with middle button mPanning = true; mMouseLastXY = e->pos(); if ( composition() ) { //lock cursor to closed hand cursor composition()->setPreventCursorChange( true ); } viewport()->setCursor( Qt::ClosedHandCursor ); return; } switch ( mCurrentTool ) { //select/deselect items and pass mouse event further case Select: { //check if we are clicking on a selection handle if ( composition()->selectionHandles()->isVisible() ) { //selection handles are being shown, get mouse action for current cursor position QgsComposerMouseHandles::MouseAction mouseAction = composition()->selectionHandles()->mouseActionForScenePos( scenePoint ); if ( mouseAction != QgsComposerMouseHandles::MoveItem && mouseAction != QgsComposerMouseHandles::NoAction && mouseAction != QgsComposerMouseHandles::SelectItem ) { //mouse is over a resize handle, so propagate event onward QGraphicsView::mousePressEvent( e ); return; } } QgsComposerItem* selectedItem = 0; QgsComposerItem* previousSelectedItem = 0; if ( e->modifiers() & Qt::ControlModifier ) { //CTRL modifier, so we are trying to select the next item below the current one //first, find currently selected item QList<QgsComposerItem*> selectedItems = composition()->selectedComposerItems(); if ( selectedItems.size() > 0 ) { previousSelectedItem = selectedItems.at( 0 ); } } if ( previousSelectedItem ) { //select highest item just below previously selected item at position of event selectedItem = composition()->composerItemAt( scenePoint, previousSelectedItem ); //if we didn't find a lower item we'll use the top-most as fall-back //this duplicates mapinfo/illustrator/etc behaviour where ctrl-clicks are "cyclic" if ( !selectedItem ) { selectedItem = composition()->composerItemAt( scenePoint ); } } else { //select topmost item at position of event selectedItem = composition()->composerItemAt( scenePoint ); } if ( !selectedItem ) { //not clicking over an item, so start marquee selection startMarqueeSelect( scenePoint ); break; } if (( !selectedItem->selected() ) && //keep selection if an already selected item pressed !( e->modifiers() & Qt::ShiftModifier ) ) //keep selection if shift key pressed { composition()->clearSelection(); } if (( e->modifiers() & Qt::ShiftModifier ) && ( selectedItem->selected() ) ) { //SHIFT-clicking a selected item deselects it selectedItem->setSelected( false ); //Check if we have any remaining selected items, and if so, update the item panel QList<QgsComposerItem*> selectedItems = composition()->selectedComposerItems(); if ( selectedItems.size() > 0 ) { emit selectedItemChanged( selectedItems.at( 0 ) ); } } else { selectedItem->setSelected( true ); QGraphicsView::mousePressEvent( e ); emit selectedItemChanged( selectedItem ); } break; } case Zoom: { if ( !( e->modifiers() & Qt::ShiftModifier ) ) { //zoom in action startMarqueeZoom( scenePoint ); } else { //zoom out action, so zoom out and recenter on clicked point double scaleFactor = 2; //get current visible part of scene QRect viewportRect( 0, 0, viewport()->width(), viewport()->height() ); QgsRectangle visibleRect = QgsRectangle( mapToScene( viewportRect ).boundingRect() ); //transform the mouse pos to scene coordinates QPointF scenePoint = mapToScene( e->pos() ); visibleRect.scale( scaleFactor, scenePoint.x(), scenePoint.y() ); QRectF boundsRect = visibleRect.toRectF(); //zoom view to fit desired bounds fitInView( boundsRect, Qt::KeepAspectRatio ); } break; } case Pan: { //pan action mPanning = true; mMouseLastXY = e->pos(); viewport()->setCursor( Qt::ClosedHandCursor ); break; } case MoveItemContent: { //get a list of items at clicked position QList<QGraphicsItem *> itemsAtCursorPos = items( e->pos() ); if ( itemsAtCursorPos.size() == 0 ) { //no items at clicked position return; } //find highest QgsComposerItem at clicked position //(other graphics items may be higher, eg selection handles) QList<QGraphicsItem*>::iterator itemIter = itemsAtCursorPos.begin(); for ( ; itemIter != itemsAtCursorPos.end(); ++itemIter ) { QgsComposerItem* item = dynamic_cast<QgsComposerItem *>(( *itemIter ) ); if ( item ) { //we've found the highest QgsComposerItem mMoveContentStartPos = scenePoint; mMoveContentItem = item; break; } } //no QgsComposerItem at clicked position return; } case AddArrow: { mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandLineItem = new QGraphicsLineItem( snappedScenePoint.x(), snappedScenePoint.y(), snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandLineItem->setZValue( 1000 ); scene()->addItem( mRubberBandLineItem ); scene()->update(); break; } //create rubber band for map and ellipse items case AddMap: case AddRectangle: case AddTriangle: case AddEllipse: case AddHtml: { QTransform t; mRubberBandItem = new QGraphicsRectItem( 0, 0, 0, 0 ); mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() ); t.translate( snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandItem->setTransform( t ); mRubberBandItem->setZValue( 1000 ); scene()->addItem( mRubberBandItem ); scene()->update(); } break; case AddLabel: if ( composition() ) { QgsComposerLabel* newLabelItem = new QgsComposerLabel( composition() ); newLabelItem->setText( tr( "QGIS" ) ); newLabelItem->adjustSizeToText(); newLabelItem->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLabelItem->rect().width(), newLabelItem->rect().height() ) ); composition()->addComposerLabel( newLabelItem ); composition()->clearSelection(); newLabelItem->setSelected( true ); emit selectedItemChanged( newLabelItem ); emit actionFinished(); composition()->pushAddRemoveCommand( newLabelItem, tr( "Label added" ) ); } break; case AddScalebar: if ( composition() ) { QgsComposerScaleBar* newScaleBar = new QgsComposerScaleBar( composition() ); newScaleBar->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 20, 20 ) ); composition()->addComposerScaleBar( newScaleBar ); QList<const QgsComposerMap*> mapItemList = composition()->composerMapItems(); if ( mapItemList.size() > 0 ) { newScaleBar->setComposerMap( mapItemList.at( 0 ) ); } newScaleBar->applyDefaultSize(); //4 segments, 1/5 of composer map width composition()->clearSelection(); newScaleBar->setSelected( true ); emit selectedItemChanged( newScaleBar ); emit actionFinished(); composition()->pushAddRemoveCommand( newScaleBar, tr( "Scale bar added" ) ); } break; case AddLegend: { if ( composition() ) { QgsComposerLegend* newLegend = new QgsComposerLegend( composition() ); newLegend->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLegend->rect().width(), newLegend->rect().height() ) ); composition()->addComposerLegend( newLegend ); newLegend->updateLegend(); composition()->clearSelection(); newLegend->setSelected( true ); emit selectedItemChanged( newLegend ); emit actionFinished(); composition()->pushAddRemoveCommand( newLegend, tr( "Legend added" ) ); } break; } case AddPicture: if ( composition() ) { QgsComposerPicture* newPicture = new QgsComposerPicture( composition() ); newPicture->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 30, 30 ) ); composition()->addComposerPicture( newPicture ); composition()->clearSelection(); newPicture->setSelected( true ); emit selectedItemChanged( newPicture ); emit actionFinished(); composition()->pushAddRemoveCommand( newPicture, tr( "Picture added" ) ); } break; case AddTable: if ( composition() ) { QgsComposerAttributeTable* newTable = new QgsComposerAttributeTable( composition() ); newTable->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 50, 50 ) ); composition()->addComposerTable( newTable ); composition()->clearSelection(); newTable->setSelected( true ); emit selectedItemChanged( newTable ); emit actionFinished(); composition()->pushAddRemoveCommand( newTable, tr( "Table added" ) ); } break; default: break; } }
void QgsComposerView::mousePressEvent( QMouseEvent* e ) { if ( !composition() ) { return; } QPointF scenePoint = mapToScene( e->pos() ); QPointF snappedScenePoint = composition()->snapPointToGrid( scenePoint ); //lock/unlock position of item with right click if ( e->button() == Qt::RightButton ) { QgsComposerItem* selectedItem = composition()->composerItemAt( scenePoint ); if ( selectedItem ) { bool lock = selectedItem->positionLock() ? false : true; selectedItem->setPositionLock( lock ); selectedItem->update(); //make sure the new cursor is correct QPointF itemPoint = selectedItem->mapFromScene( scenePoint ); selectedItem->updateCursor( itemPoint ); } return; } switch ( mCurrentTool ) { //select/deselect items and pass mouse event further case Select: { QgsComposerItem* selectedItem; QgsComposerItem* previousSelectedItem = 0; if ( e->modifiers() & Qt::ControlModifier ) { //CTRL modifier, so we are trying to select the next item below the current one //first, find currently selected item QList<QgsComposerItem*> selectedItems = composition()->selectedComposerItems(); if ( selectedItems.size() > 0 ) { previousSelectedItem = selectedItems.at( 0 ); } } if ( !( e->modifiers() & Qt::ShiftModifier ) ) //keep selection if shift key pressed { composition()->clearSelection(); } if ( previousSelectedItem ) { //select highest item just below previously selected item at position of event selectedItem = composition()->composerItemAt( scenePoint, previousSelectedItem ); //if we didn't find a lower item we'll use the top-most as fall-back //this duplicates mapinfo/illustrator/etc behaviour where ctrl-clicks are "cyclic" if ( !selectedItem ) { selectedItem = composition()->composerItemAt( scenePoint ); } } else { //select topmost item at position of event selectedItem = composition()->composerItemAt( scenePoint ); } if ( !selectedItem ) { break; } if (( e->modifiers() & Qt::ShiftModifier ) && ( selectedItem->selected() ) ) { //SHIFT-clicking a selected item deselects it selectedItem->setSelected( false ); //Check if we have any remaining selected items, and if so, update the item panel QList<QgsComposerItem*> selectedItems = composition()->selectedComposerItems(); if ( selectedItems.size() > 0 ) { emit selectedItemChanged( selectedItems.at( 0 ) ); } } else { selectedItem->setSelected( true ); QGraphicsView::mousePressEvent( e ); emit selectedItemChanged( selectedItem ); } break; } case MoveItemContent: { //store item as member if it is selected and cursor is over item QgsComposerItem* item = dynamic_cast<QgsComposerItem *>( itemAt( e->pos() ) ); if ( item ) { mMoveContentStartPos = scenePoint; } mMoveContentItem = item; break; } case AddArrow: { mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandLineItem = new QGraphicsLineItem( snappedScenePoint.x(), snappedScenePoint.y(), snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandLineItem->setZValue( 100 ); scene()->addItem( mRubberBandLineItem ); scene()->update(); break; } //create rubber band for map and ellipse items case AddMap: case AddRectangle: case AddTriangle: case AddEllipse: case AddHtml: { QTransform t; mRubberBandItem = new QGraphicsRectItem( 0, 0, 0, 0 ); mRubberBandStartPos = QPointF( snappedScenePoint.x(), snappedScenePoint.y() ); t.translate( snappedScenePoint.x(), snappedScenePoint.y() ); mRubberBandItem->setTransform( t ); mRubberBandItem->setZValue( 100 ); scene()->addItem( mRubberBandItem ); scene()->update(); } break; case AddLabel: if ( composition() ) { QgsComposerLabel* newLabelItem = new QgsComposerLabel( composition() ); newLabelItem->setText( tr( "QGIS" ) ); newLabelItem->adjustSizeToText(); newLabelItem->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLabelItem->rect().width(), newLabelItem->rect().height() ) ); composition()->addComposerLabel( newLabelItem ); emit actionFinished(); composition()->pushAddRemoveCommand( newLabelItem, tr( "Label added" ) ); } break; case AddScalebar: if ( composition() ) { QgsComposerScaleBar* newScaleBar = new QgsComposerScaleBar( composition() ); newScaleBar->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 20, 20 ) ); composition()->addComposerScaleBar( newScaleBar ); QList<const QgsComposerMap*> mapItemList = composition()->composerMapItems(); if ( mapItemList.size() > 0 ) { newScaleBar->setComposerMap( mapItemList.at( 0 ) ); } newScaleBar->applyDefaultSize(); //4 segments, 1/5 of composer map width emit actionFinished(); composition()->pushAddRemoveCommand( newScaleBar, tr( "Scale bar added" ) ); } break; case AddLegend: { if ( composition() ) { QgsComposerLegend* newLegend = new QgsComposerLegend( composition() ); newLegend->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), newLegend->rect().width(), newLegend->rect().height() ) ); composition()->addComposerLegend( newLegend ); newLegend->updateLegend(); emit actionFinished(); composition()->pushAddRemoveCommand( newLegend, tr( "Legend added" ) ); } break; } case AddPicture: if ( composition() ) { QgsComposerPicture* newPicture = new QgsComposerPicture( composition() ); newPicture->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 30, 30 ) ); composition()->addComposerPicture( newPicture ); emit actionFinished(); composition()->pushAddRemoveCommand( newPicture, tr( "Picture added" ) ); } break; case AddTable: if ( composition() ) { QgsComposerAttributeTable* newTable = new QgsComposerAttributeTable( composition() ); newTable->setSceneRect( QRectF( snappedScenePoint.x(), snappedScenePoint.y(), 50, 50 ) ); composition()->addComposerTable( newTable ); emit actionFinished(); composition()->pushAddRemoveCommand( newTable, tr( "Table added" ) ); } break; default: break; } }