QgsLayoutItem *QgsLayout::layoutItemAt( QPointF position, const QgsLayoutItem *belowItem, const bool ignoreLocked ) const { //get a list of items which intersect the specified position, in descending z order const QList<QGraphicsItem *> itemList = items( position, Qt::IntersectsItemShape, Qt::DescendingOrder ); bool foundBelowItem = false; for ( QGraphicsItem *graphicsItem : itemList ) { QgsLayoutItem *layoutItem = dynamic_cast<QgsLayoutItem *>( graphicsItem ); QgsLayoutItemPage *paperItem = dynamic_cast<QgsLayoutItemPage *>( layoutItem ); if ( layoutItem && !paperItem ) { // If we are not checking for a an item below a specified item, or if we've // already found that item, then we've found our target if ( ( ! belowItem || foundBelowItem ) && ( !ignoreLocked || !layoutItem->isLocked() ) ) { return layoutItem; } else { if ( layoutItem == belowItem ) { //Target item is next in list foundBelowItem = true; } } } } return nullptr; }
void QgsLayoutView::unlockAllItems() { //unlock all items in layout currentLayout()->undoStack()->beginMacro( tr( "Unlock Items" ) ); //first, clear the selection currentLayout()->deselectAll(); QgsLayoutItem *focusItem = nullptr; const QList<QGraphicsItem *> itemList = currentLayout()->items(); for ( QGraphicsItem *graphicItem : itemList ) { QgsLayoutItem *item = dynamic_cast<QgsLayoutItem *>( graphicItem ); if ( item && item->isLocked() ) { focusItem = item; item->setLocked( false ); //select unlocked items, same behavior as illustrator item->setSelected( true ); } } currentLayout()->undoStack()->endMacro(); emit itemFocused( focusItem ); }
void QgsLayoutView::invertSelection() { if ( !currentLayout() ) { return; } QgsLayoutItem *focusedItem = nullptr; //check all items in layout const QList<QGraphicsItem *> itemList = currentLayout()->items(); for ( QGraphicsItem *graphicsItem : itemList ) { QgsLayoutItem *item = dynamic_cast<QgsLayoutItem *>( graphicsItem ); QgsLayoutItemPage *paperItem = dynamic_cast<QgsLayoutItemPage *>( graphicsItem ); if ( item && !paperItem ) { //flip selected state for items (and deselect any locked items) if ( item->isSelected() || item->isLocked() ) { item->setSelected( false ); } else { item->setSelected( true ); if ( !focusedItem ) focusedItem = item; } } } if ( focusedItem ) emit itemFocused( focusedItem ); }
void QgsLayoutView::selectAll() { if ( !currentLayout() ) { return; } //select all items in layout QgsLayoutItem *focusedItem = nullptr; const QList<QGraphicsItem *> itemList = currentLayout()->items(); for ( QGraphicsItem *graphicsItem : itemList ) { QgsLayoutItem *item = dynamic_cast<QgsLayoutItem *>( graphicsItem ); QgsLayoutItemPage *paperItem = dynamic_cast<QgsLayoutItemPage *>( graphicsItem ); if ( item && !paperItem ) { if ( !item->isLocked() ) { item->setSelected( true ); if ( !focusedItem ) focusedItem = item; } else { //deselect all locked items item->setSelected( false ); } } } emit itemFocused( focusedItem ); }
QList<QgsLayoutItem *> QgsLayout::selectedLayoutItems( const bool includeLockedItems ) { QList<QgsLayoutItem *> layoutItemList; const QList<QGraphicsItem *> graphicsItemList = selectedItems(); for ( QGraphicsItem *item : graphicsItemList ) { QgsLayoutItem *layoutItem = dynamic_cast<QgsLayoutItem *>( item ); if ( layoutItem && ( includeLockedItems || !layoutItem->isLocked() ) ) { layoutItemList.push_back( layoutItem ); } } return layoutItemList; }
void QgsLayoutViewToolSelect::layoutReleaseEvent( QgsLayoutViewMouseEvent *event ) { if ( event->button() != Qt::LeftButton && mMouseHandles->shouldBlockEvent( event ) ) { //swallow clicks while dragging/resizing items return; } if ( !mIsSelecting || event->button() != Qt::LeftButton ) { event->ignore(); return; } mIsSelecting = false; bool wasClick = !isClickAndDrag( mMousePressStartPos, event->pos() ); QRectF rect = mRubberBand->finish( event->layoutPoint(), event->modifiers() ); bool subtractingSelection = false; if ( event->modifiers() & Qt::ShiftModifier ) { //shift modifier means adding to selection, nothing required here } else if ( event->modifiers() & Qt::ControlModifier ) { //control modifier means subtract from current selection subtractingSelection = true; } else { //not adding to or removing from selection, so clear current selection whileBlocking( layout() )->deselectAll(); } //determine item selection mode, default to intersection Qt::ItemSelectionMode selectionMode = Qt::IntersectsItemShape; if ( event->modifiers() & Qt::AltModifier ) { //alt modifier switches to contains selection mode selectionMode = Qt::ContainsItemShape; } //find all items in rect QList<QGraphicsItem *> itemList; if ( wasClick ) itemList = layout()->items( rect.center(), selectionMode ); else itemList = layout()->items( rect, selectionMode ); for ( QGraphicsItem *item : qgis::as_const( itemList ) ) { QgsLayoutItem *layoutItem = dynamic_cast<QgsLayoutItem *>( item ); QgsLayoutItemPage *paperItem = dynamic_cast<QgsLayoutItemPage *>( item ); if ( layoutItem && !paperItem ) { if ( !layoutItem->isLocked() ) { if ( subtractingSelection ) { layoutItem->setSelected( false ); } else { layoutItem->setSelected( true ); } if ( wasClick ) { // found an item, and only a click - nothing more to do break; } } } } //update item panel const QList<QgsLayoutItem *> selectedItemList = layout()->selectedLayoutItems(); if ( !selectedItemList.isEmpty() ) { emit itemFocused( selectedItemList.at( 0 ) ); } else { emit itemFocused( nullptr ); } mMouseHandles->selectionChanged(); }