Esempio n. 1
0
void QgsEffectStack::draw( QgsRenderContext &context )
{
  QPainter* destPainter = context.painter();

  //first, we build up a list of rendered effects
  //we do this moving backwards through the stack, so that each effect's results
  //becomes the source of the previous effect
  QPicture* sourcePic = new QPicture( *source() );
  QPicture* currentPic = sourcePic;
  QList< QPicture* > results;
  for ( int i = mEffectList.count() - 1; i >= 0; --i )
  {
    QgsPaintEffect* effect = mEffectList.at( i );
    if ( !effect->enabled() )
    {
      continue;
    }

    QPicture* pic;
    if ( effect->type() == "drawSource" )
    {
      //draw source is always the original source, regardless of previous effect results
      pic = sourcePic;
    }
    else
    {
      pic = currentPic;
    }

    QPicture *resultPic = new QPicture();
    QPainter p( resultPic );
    context.setPainter( &p );
    //effect stack has it's own handling of the QPicture DPI issue, so
    //we disable QgsPaintEffect's internal workaround
    effect->requiresQPainterDpiFix = false;
    effect->render( *pic, context );
    effect->requiresQPainterDpiFix = true;
    p.end();

    results << resultPic;
    if ( mEffectList.at( i )->drawMode() != QgsPaintEffect::Render )
    {
      currentPic = resultPic;
    }
  }
  delete sourcePic;
  sourcePic = nullptr;

  context.setPainter( destPainter );
  //then, we render all the results in the opposite order
  for ( int i = 0; i < mEffectList.count(); ++i )
  {
    if ( !mEffectList[i]->enabled() )
    {
      continue;
    }

    QPicture* pic = results.takeLast();
    if ( mEffectList.at( i )->drawMode() != QgsPaintEffect::Modifier )
    {
      context.painter()->save();
      fixQPictureDpi( context.painter() );
      context.painter()->drawPicture( 0, 0, *pic );
      context.painter()->restore();

    }
    delete pic;
  }
}