Esempio n. 1
0
void RDirNode::drawFiles(Frustum &frustum, float dt) {

    if(frustum.boundsInFrustum(quadItemBounds)) {

        vec4f col = getColour();

        glPushMatrix();
            glTranslatef(pos.x, pos.y, 0.0);

            //draw files

            for(std::list<RFile*>::iterator it = files.begin(); it!=files.end(); it++) {
                RFile* f = *it;
                if(f->isHidden()) continue;

                f->draw(dt);
            }

        glPopMatrix();
    }

    glDisable(GL_TEXTURE_2D);

    for(std::list<RDirNode*>::iterator it = children.begin(); it != children.end(); it++) {
        RDirNode* node = (*it);
        node->drawFiles(frustum,dt);
    }
}
Esempio n. 2
0
void RDirNode::drawFiles(float dt) const{

    if(in_frustum) {

        vec4f col = getColour();

        glPushMatrix();
            glTranslatef(pos.x, pos.y, 0.0);

            //draw files

            for(std::list<RFile*>::const_iterator it = files.begin(); it!=files.end(); it++) {
                RFile* f = *it;
                if(f->isHidden()) continue;

                f->draw(dt);
            }

        glPopMatrix();
    }

    for(std::list<RDirNode*>::const_iterator it = children.begin(); it != children.end(); it++) {
        RDirNode* node = (*it);
        node->drawFiles(dt);
    }
}