int main() { KinectGrabber grabber; grabber.initialize(); // Set camera tilt. grabber.setTiltAngle(0); grabber.start(); // Postprocess raw kinect data. // Tell the processor to transform raw depth into meters using baseline-offset technique. RGBDProcessor processor; processor.setFilterFlag(RGBDProcessor::ComputeKinectDepthBaseline, true); // OpenCV windows. namedWindow("color"); namedWindow("depth"); namedWindow("depth_as_color"); // Current image. An RGBDImage stores rgb and depth data. RGBDImage current_frame; while (true) { grabber.waitForNextFrame(); grabber.copyImageTo(current_frame); processor.processImage(current_frame); // Show the frames per second of the grabber int fps = grabber.frameRate(); cv::putText(current_frame.rgbRef(), cv::format("%d fps", fps), Point(10,20), 0, 0.5, Scalar(255,0,0,255)); // Display the color image imshow("color", current_frame.rgb()); // Show the depth image as normalized gray scale imshow_normalized("depth", current_frame.depth()); // Compute color encoded depth. cv::Mat3b depth_as_color; compute_color_encoded_depth(current_frame.depth(), depth_as_color); imshow("depth_as_color", depth_as_color); // Enable switching to InfraRead mode. unsigned char c = cv::waitKey(10) & 0xff; if (c == 'q') exit(0); } return 0; }
int main(int argc, char **argv) { QApplication app(argc, argv); FreenectGrabber grabber; grabber.connectToDevice(); RGBDProcessor processor; processor.setFilterFlag(RGBDProcessorFlags::ComputeKinectDepthBaseline, true); ImageHandler handler(grabber, processor); // Register image handler as a listener of grabbed data. grabber.addEventListener(&handler); // Start the grabbing thread. grabber.start(); // Launch QT main loop. Handles the events. return app.exec(); }
int main(int argc, char** argv) { arg_base::set_help_option("-h"); arg_parse(argc, argv); ntk_debug_level = 1; cv::setBreakOnError(true); KinectGrabber * grabber = new KinectGrabber(); grabber->initialize(); //Initialize X11 Stuff display = XOpenDisplay(0); root_window = DefaultRootWindow(display); screenw = XDisplayWidth(display, SCREEN); screenh = XDisplayHeight(display, SCREEN); printf("\nDefault Display Found\n"); printf("\nSize: %dx%d\n", screenw, screenh); screenw += 200; screenh += 200; ntk::RGBDCalibration* calib_data = 0; if (opt::calibration_file()) { //cout << "calibrated" << endl; calib_data = new RGBDCalibration(); calib_data->loadFromFile(opt::calibration_file()); } else if (QDir::current().exists("kinect_calibration.yml")) { ntk_dbg(0) << "[WARNING] Using kinect_calibration.yml in current directory"; ntk_dbg(0) << "[WARNING] use --calibration to specify a different file."; calib_data = new RGBDCalibration(); calib_data->loadFromFile("kinect_calibration.yml"); } if (calib_data) { grabber->setCalibrationData(*calib_data); } // Set camera tilt. grabber->setTiltAngle(25); grabber->start(); // Postprocess raw kinect data. // Tell the processor to transform raw depth into meters using baseline-offset technique. RGBDProcessor processor; processor.setFilterFlag(RGBDProcessor::ComputeKinectDepthBaseline, true); // OpenCV windows. namedWindow("color"); //namedWindow("depth_as_color"); //namedWindow("depth"); //namedWindow("depth_normalized"); namedWindow("fingers"); // OpenCV variables cv::Mat z(480, 640, CV_32FC1); //our matrix to mask with Mat1f debugFrame(480, 640); //our frame to paint fingers and circles and lines debugFrame = z * 0.1;//?? hand1.center.x=300; hand1.center.y=200; int counter; // Current image. An RGBDImage stores rgb and depth data. RGBDImage current_frame; while (true) { grabber->waitForNextFrame(); grabber->copyImageTo(current_frame); /** * This is where the RGB and depth are processed * Take a look at RGBDProcessor.cpp to see whats going on */ processor.processImage(current_frame); //Show the frames per second of the grabber int fps = grabber->frameRate(); cv::putText(current_frame.rgbRef(), cv::format("%d fps", fps), Point(10,20), 0, 0.5, Scalar(255,0,0,255)); // Show the depth image as normalized gray scale //imshow_normalized("depth", current_frame.depth()); // Compute color encoded depth. //cv::Mat3b depth_as_color; //compute_color_encoded_depth(current_frame.depth(), depth_as_color); //imshow("depth_as_color", depth_as_color); // get the depth channel and show it Mat1f depth = current_frame.depth(); //imshow("depth", depth); // normalize the depth channel and show it Mat1b depth_normalized; normalize(depth, depth_normalized, 0, 255, NORM_MINMAX, 0); //imshow("depth_normalized", depth_normalized); // failed attempt at thresholding //Mat1f thresh; //threshold(depth, thresh, 2, 2, THRESH_TOZERO); //imshow("thresh", thresh); /* for (int i = 0; i < d.rows; i++) { for (int j = 0;j < d.cols; j++) { if (d.at<float>(i, j) > 10) { cout << d.at<float>(i, j) << " "; } } cout << endl; } */ //cout << endl << endl; // OpenCV Magic std::vector<cv::Point2i> fingerTips; //our fingertips output info detectFingertips(depth_normalized, 1, 45, debugFrame); // update hand centers if(hand1.isOn) circle (current_frame.rgbRef(), hand1.center, 10, CV_RGB(255,0,0), 10); if(hand2.isOn) circle (current_frame.rgbRef(), hand2.center, 10, CV_RGB(0,255,0), 10); // post smoothing //cout << "for hand 1... " << endl; hand1.smoothData(); //cout << "for hand 2... " << endl; hand2.smoothData(); // draw fingertips for(vector<Point2i>::iterator it = hand1.fingerTips.begin(); it != hand1.fingerTips.end(); it++) { circle(debugFrame, (*it), 10, Scalar(1.0f), -1); circle (current_frame.rgbRef(), (*it), 5, CV_RGB(255,0,0), 5); } for(vector<Point2i>::iterator it = hand2.fingerTips.begin(); it != hand2.fingerTips.end(); it++) { circle(debugFrame, (*it), 10, Scalar(1.0f), -1); circle (current_frame.rgbRef(), (*it), 5, CV_RGB(0,255,0), 5); } imshow("fingers", debugFrame); // Display the color image imshow("color", current_frame.rgb()); hand2.fingerTips.clear(); hand1.fingerTips.clear(); //X11 Mouse Control Code //Right now giving priority to hand 1 int px, py, isMouse=0; if(hand1.isOn&&(hand1.center.x!=0 && hand1.center.y!=0)){ px = hand1.center.x; py = hand1.center.y; isMouse=1; } else if((hand2.isOn&&!hand1.isOn&&(hand2.center.x!=0 && hand2.center.y!=0))|| (hand2.isOn&&(hand1.center.x!=0 && hand1.center.y!=0))){ cout << "made it here" << endl; px = hand2.center.x; py = hand2.center.y; isMouse=1; } //cout << "x= " << hand1.center.x << "y = " hand1.center.y << endl; if(isMouse&&allowMouse){ pointerx = ((px-640.0f) / -1); pointery = (py); mousex = ((pointerx / 630.0f) * screenw); mousey = ((pointery / 470.0f) * screenh); int mx , my; mx = mousex; my = mousey; if(mx > tmousex) tmousex+= (mx - tmousex) / 7; if(mx < tmousex) tmousex-= (tmousex - mx) / 7; if(my > tmousey) tmousey+= (my - tmousey) / 7; if(my < tmousey) tmousey-= (tmousey - my) / 7; if((pusx <= (mx + 15)) && (pusx >= (mx - 15)) && (pusy <= (my + 15)) && (pusy >= (my - 15))) { pauseTime++; printf("\n%d\n", pauseTime); } else { pusx = mx; pusy = my; pauseTime = 0; } if(pauseTime > 15) { pauseTime = -30; XTestFakeButtonEvent(display, 1, TRUE, CurrentTime); XTestFakeButtonEvent(display, 1, FALSE, CurrentTime); } //printf("-- %d x %d -- \n", mx, my); XTestFakeMotionEvent(display, -1, tmousex-200, tmousey-200, CurrentTime); XSync(display, 0); //printf("\n\n %d - %d \n\n", mx, my); } unsigned char c = cv::waitKey(10) & 0xff; if (c == 'q' || c == 27) exit(0); else if (c == 'm'){ if(allowMouse==0) allowMouse=1; else allowMouse=0; } } return 0; }