/* sText is UTF-8. If not all of the characters in sText are available in the * font, sAlternateText will be used instead. If there are unavailable characters * in sAlternateText, too, just use sText. */ void BitmapText::SetText( const RString& _sText, const RString& _sAlternateText, int iWrapWidthPixels ) { ASSERT( m_pFont != NULL ); RString sNewText = StringWillUseAlternate(_sText,_sAlternateText) ? _sAlternateText : _sText; if( m_bUppercase ) sNewText.MakeUpper(); if( iWrapWidthPixels == -1 ) // wrap not specified iWrapWidthPixels = m_iWrapWidthPixels; if( m_sText == sNewText && iWrapWidthPixels==m_iWrapWidthPixels ) return; m_sText = sNewText; m_iWrapWidthPixels = iWrapWidthPixels; ClearAttributes(); SetTextInternal(); }
void Font::LoadFontPageSettings( FontPageSettings &cfg, IniFile &ini, const RString &sTexturePath, const RString &sPageName, RString sChars ) { cfg.m_sTexturePath = sTexturePath; /* If we have any characters to map, add them. */ for( unsigned n=0; n<sChars.size(); n++ ) { char c = sChars[n]; cfg.CharToGlyphNo[c] = n; } int iNumFramesWide, iNumFramesHigh; RageTexture::GetFrameDimensionsFromFileName( sTexturePath, &iNumFramesWide, &iNumFramesHigh ); int iNumFrames = iNumFramesWide * iNumFramesHigh; ini.RenameKey("Char Widths", "main"); // LOG->Trace("Loading font page '%s' settings from page name '%s'", // TexturePath.c_str(), sPageName.c_str()); ini.GetValue( sPageName, "DrawExtraPixelsLeft", cfg.m_iDrawExtraPixelsLeft ); ini.GetValue( sPageName, "DrawExtraPixelsRight", cfg.m_iDrawExtraPixelsRight ); ini.GetValue( sPageName, "AddToAllWidths", cfg.m_iAddToAllWidths ); ini.GetValue( sPageName, "ScaleAllWidthsBy", cfg.m_fScaleAllWidthsBy ); ini.GetValue( sPageName, "LineSpacing", cfg.m_iLineSpacing ); ini.GetValue( sPageName, "Top", cfg.m_iTop ); ini.GetValue( sPageName, "Baseline", cfg.m_iBaseline ); ini.GetValue( sPageName, "DefaultWidth", cfg.m_iDefaultWidth ); ini.GetValue( sPageName, "AdvanceExtraPixels", cfg.m_iAdvanceExtraPixels ); ini.GetValue( sPageName, "TextureHints", cfg.m_sTextureHints ); /* Iterate over all keys. */ const XNode* pNode = ini.GetChild( sPageName ); if( pNode ) { FOREACH_CONST_Attr( pNode, pAttr ) { RString sName = pAttr->first; const XNodeValue *pValue = pAttr->second; sName.MakeUpper(); /* If val is an integer, it's a width, eg. "10=27". */ if( IsAnInt(sName) ) { cfg.m_mapGlyphWidths[atoi(sName)] = pValue->GetValue<int>(); continue; } /* "map codepoint=frame" maps a char to a frame. */ if( sName.substr(0, 4) == "MAP " ) { /* * map CODEPOINT=frame. CODEPOINT can be * 1. U+hexval * 2. an alias ("oq") * 3. a character in quotes ("X") * * map 1=2 is the same as * range unicode #1-1=2 */ RString sCodepoint = sName.substr(4); /* "CODEPOINT" */ wchar_t c; if( sCodepoint.substr(0, 2) == "U+" && IsHexVal(sCodepoint.substr(2)) ) sscanf( sCodepoint.substr(2).c_str(), "%x", &c ); else if( sCodepoint.size() > 0 && utf8_get_char_len(sCodepoint[0]) == int(sCodepoint.size()) ) { c = utf8_get_char( sCodepoint.c_str() ); if(c == wchar_t(-1)) LOG->Warn("Font definition '%s' has an invalid value '%s'.", ini.GetPath().c_str(), sName.c_str() ); } else if( !FontCharAliases::GetChar(sCodepoint, c) ) { LOG->Warn("Font definition '%s' has an invalid value '%s'.", ini.GetPath().c_str(), sName.c_str() ); continue; } cfg.CharToGlyphNo[c] = pValue->GetValue<int>(); continue; } if( sName.substr(0, 6) == "RANGE " ) { /* * range CODESET=first_frame or * range CODESET #start-end=first_frame * eg * range CP1252=0 (default for 256-frame fonts) * range ASCII=0 (default for 128-frame fonts) * * (Start and end are in hex.) * * Map two high-bit portions of ISO-8859- to one font: * range ISO-8859-2 #80-FF=0 * range ISO-8859-3 #80-FF=128 * * Map hiragana to 0-84: * range Unicode #3041-3094=0 */ vector<RString> asMatches; static Regex parse("^RANGE ([A-Z0-9\\-]+)( ?#([0-9A-F]+)-([0-9A-F]+))?$"); bool bMatch = parse.Compare( sName, asMatches ); ASSERT( asMatches.size() == 4 ); /* 4 parens */ if( !bMatch || asMatches[0].empty() ) RageException::Throw( "Font definition \"%s\" has an invalid range \"%s\": parse error.", ini.GetPath().c_str(), sName.c_str() ); /* We must have either 1 match (just the codeset) or 4 (the whole thing). */ int iCount = -1; int iFirst = 0; if( !asMatches[2].empty() ) { sscanf( asMatches[2].c_str(), "%x", &iFirst ); int iLast; sscanf( asMatches[3].c_str(), "%x", &iLast ); if( iLast < iFirst ) RageException::Throw( "Font definition \"%s\" has an invalid range \"%s\": %i < %i.", ini.GetPath().c_str(), sName.c_str(), iLast, iFirst ); iCount = iLast - iFirst + 1; } RString sRet = cfg.MapRange( asMatches[0], iFirst, pValue->GetValue<int>(), iCount ); if( !sRet.empty() ) RageException::Throw( "Font definition \"%s\" has an invalid range \"%s\": %s.", ini.GetPath().c_str(), sName.c_str(), sRet.c_str() ); continue; } if( sName.substr(0, 5) == "LINE " ) { /* line ROW=CHAR1CHAR2CHAR3CHAR4 * eg. * line 0=ABCDEFGH * * This lets us assign characters very compactly and readably. */ RString sRowStr = sName.substr(5); TrimLeft( sRowStr ); ASSERT( IsAnInt(sRowStr) ); const int iRow = atoi( sRowStr.c_str() ); const int iFirstFrame = iRow * iNumFramesWide; if( iRow > iNumFramesHigh ) RageException::Throw( "The font definition \"%s\" tries to assign line %i, but the font is only %i characters high.", ini.GetPath().c_str(), iFirstFrame, iNumFramesHigh ); /* Decode the string. */ const wstring wdata( RStringToWstring(pValue->GetValue<RString>()) ); if( int(wdata.size()) > iNumFramesWide ) RageException::Throw( "The font definition \"%s\" assigns %i characters to row %i (\"%ls\"), but the font is only %i characters wide.", ini.GetPath().c_str(), (int)wdata.size(), iRow, wdata.c_str(), iNumFramesWide ); for( unsigned i = 0; i < wdata.size(); ++i ) cfg.CharToGlyphNo[wdata[i]] = iFirstFrame+i; } } }
static bool LoadGlobalData( const RString &sPath, Song &out, bool &bKIUCompliant ) { MsdFile msd; if( !msd.ReadFile( sPath, false ) ) // don't unescape { LOG->UserLog( "Song file", sPath, "couldn't be opened: %s", msd.GetError().c_str() ); return false; } // changed up there in case of something is found inside the SONGFILE tag in the head ksf -DaisuMaster // search for music with song in the file name vector<RString> arrayPossibleMusic; GetDirListing( out.GetSongDir() + RString("song.mp3"), arrayPossibleMusic ); GetDirListing( out.GetSongDir() + RString("song.oga"), arrayPossibleMusic ); GetDirListing( out.GetSongDir() + RString("song.ogg"), arrayPossibleMusic ); GetDirListing( out.GetSongDir() + RString("song.wav"), arrayPossibleMusic ); if( !arrayPossibleMusic.empty() ) // we found a match out.m_sMusicFile = arrayPossibleMusic[0]; // ^this was below, at the end float SMGap1 = 0, SMGap2 = 0, BPM1 = -1, BPMPos2 = -1, BPM2 = -1, BPMPos3 = -1, BPM3 = -1; int iTickCount = -1; bKIUCompliant = false; vector<RString> vNoteRows; for( unsigned i=0; i < msd.GetNumValues(); i++ ) { const MsdFile::value_t &sParams = msd.GetValue(i); RString sValueName = sParams[0]; sValueName.MakeUpper(); // handle the data if( sValueName=="TITLE" ) LoadTags(sParams[1], out); else if( sValueName=="BPM" ) { BPM1 = StringToFloat(sParams[1]); out.m_SongTiming.AddSegment( BPMSegment(0, BPM1) ); } else if( sValueName=="BPM2" ) { bKIUCompliant = true; BPM2 = StringToFloat( sParams[1] ); } else if( sValueName=="BPM3" ) { bKIUCompliant = true; BPM3 = StringToFloat( sParams[1] ); } else if( sValueName=="BUNKI" ) { bKIUCompliant = true; BPMPos2 = StringToFloat( sParams[1] ) / 100.0f; } else if( sValueName=="BUNKI2" ) { bKIUCompliant = true; BPMPos3 = StringToFloat( sParams[1] ) / 100.0f; } else if( sValueName=="STARTTIME" ) { SMGap1 = -StringToFloat( sParams[1] )/100; out.m_SongTiming.m_fBeat0OffsetInSeconds = SMGap1; } // This is currently required for more accurate KIU BPM changes. else if( sValueName=="STARTTIME2" ) { bKIUCompliant = true; SMGap2 = -StringToFloat( sParams[1] )/100; } else if ( sValueName=="STARTTIME3" ) { // STARTTIME3 only ensures this is a KIU compliant simfile. //bKIUCompliant = true; } else if ( sValueName=="TICKCOUNT" ) { ProcessTickcounts(sParams[1], iTickCount, out.m_SongTiming); } else if ( sValueName=="STEP" ) { /* STEP will always be the last header in a KSF file by design. Due to * the Direct Move syntax, it is best to get the rows of notes here. */ RString theSteps = sParams[1]; TrimLeft( theSteps ); split( theSteps, "\n", vNoteRows, true ); } else if( sValueName=="DIFFICULTY" || sValueName=="PLAYER" ) { /* DIFFICULTY and PLAYER are handled only in LoadFromKSFFile. Ignore those here. */ continue; } // New cases noted in Aldo_MX's code: else if( sValueName=="MUSICINTRO" || sValueName=="INTRO" ) { out.m_fMusicSampleStartSeconds = HHMMSSToSeconds( sParams[1] ); } else if( sValueName=="TITLEFILE" ) { out.m_sBackgroundFile = sParams[1]; } else if( sValueName=="DISCFILE" ) { out.m_sBannerFile = sParams[1]; } else if( sValueName=="SONGFILE" ) { out.m_sMusicFile = sParams[1]; } //else if( sValueName=="INTROFILE" ) //{ // nothing to add... //} // end new cases else { LOG->UserLog( "Song file", sPath, "has an unexpected value named \"%s\".", sValueName.c_str() ); } } //intro length in piu mixes is generally 7 seconds out.m_fMusicSampleLengthSeconds = 7.0f; /* BPM Change checks are done here. If bKIUCompliant, it's short and sweet. * Otherwise, the whole file has to be processed. Right now, this is only * called once, for the initial file (often the Crazy steps). Hopefully that * will end up changing soon. */ if( bKIUCompliant ) { if( BPM2 > 0 && BPMPos2 > 0 ) { HandleBunki( out.m_SongTiming, BPM1, BPM2, SMGap1, BPMPos2 ); } if( BPM3 > 0 && BPMPos3 > 0 ) { HandleBunki( out.m_SongTiming, BPM2, BPM3, SMGap2, BPMPos3 ); } } else { float fCurBeat = 0.0f; bool bDMRequired = false; for( unsigned i=0; i < vNoteRows.size(); ++i ) { RString& NoteRowString = vNoteRows[i]; StripCrnl( NoteRowString ); if( NoteRowString == "" ) continue; // ignore empty rows. if( NoteRowString == "2222222222222" ) // Row of 2s = end. Confirm KIUCompliency here. { if (!bDMRequired) bKIUCompliant = true; break; } // This is where the DMRequired test will take place. if ( BeginsWith( NoteRowString, "|" ) ) { // have a static timing for everything bDMRequired = true; continue; } else { // ignore whatever else... //continue; } fCurBeat += 1.0f / iTickCount; } } // Try to fill in missing bits of information from the pathname. { vector<RString> asBits; split( sPath, "/", asBits, true); ASSERT( asBits.size() > 1 ); LoadTags( asBits[asBits.size()-2], out ); } return true; }
static bool LoadFromKSFFile( const RString &sPath, Steps &out, Song &song, bool bKIUCompliant ) { LOG->Trace( "Steps::LoadFromKSFFile( '%s' )", sPath.c_str() ); MsdFile msd; if( !msd.ReadFile( sPath, false ) ) // don't unescape { LOG->UserLog( "Song file", sPath, "couldn't be opened: %s", msd.GetError().c_str() ); return false; } // this is the value we read for TICKCOUNT int iTickCount = -1; // used to adapt weird tickcounts //float fScrollRatio = 1.0f; -- uncomment when ready to use. vector<RString> vNoteRows; // According to Aldo_MX, there is a default BPM and it's 60. -aj bool bDoublesChart = false; TimingData stepsTiming; float SMGap1 = 0, SMGap2 = 0, BPM1 = -1, BPMPos2 = -1, BPM2 = -1, BPMPos3 = -1, BPM3 = -1; for( unsigned i=0; i<msd.GetNumValues(); i++ ) { const MsdFile::value_t &sParams = msd.GetValue( i ); RString sValueName = sParams[0]; sValueName.MakeUpper(); /* handle the data...well, not this data: not related to steps. * Skips INTRO, MUSICINTRO, TITLEFILE, DISCFILE, SONGFILE. */ if (sValueName=="TITLE" || EndsWith(sValueName, "INTRO") || EndsWith(sValueName, "FILE") ) { } else if( sValueName=="BPM" ) { BPM1 = StringToFloat(sParams[1]); stepsTiming.AddSegment( BPMSegment(0, BPM1) ); } else if( sValueName=="BPM2" ) { if (bKIUCompliant) { BPM2 = StringToFloat( sParams[1] ); } else { // LOG an error. } } else if( sValueName=="BPM3" ) { if (bKIUCompliant) { BPM3 = StringToFloat( sParams[1] ); } else { // LOG an error. } } else if( sValueName=="BUNKI" ) { if (bKIUCompliant) { BPMPos2 = StringToFloat( sParams[1] ) / 100.0f; } else { // LOG an error. } } else if( sValueName=="BUNKI2" ) { if (bKIUCompliant) { BPMPos3 = StringToFloat( sParams[1] ) / 100.0f; } else { // LOG an error. } } else if( sValueName=="STARTTIME" ) { SMGap1 = -StringToFloat( sParams[1] )/100; stepsTiming.m_fBeat0OffsetInSeconds = SMGap1; } // This is currently required for more accurate KIU BPM changes. else if( sValueName=="STARTTIME2" ) { if (bKIUCompliant) { SMGap2 = -StringToFloat( sParams[1] )/100; } else { // LOG an error. } } else if ( sValueName=="STARTTIME3" ) { // STARTTIME3 only ensures this is a KIU compliant simfile. bKIUCompliant = true; } else if( sValueName=="TICKCOUNT" ) { iTickCount = StringToInt( sParams[1] ); if( iTickCount <= 0 ) { LOG->UserLog( "Song file", sPath, "has an invalid tick count: %d.", iTickCount ); return false; } stepsTiming.AddSegment( TickcountSegment(0, iTickCount)); } else if( sValueName=="DIFFICULTY" ) { out.SetMeter( max(StringToInt(sParams[1]), 1) ); } // new cases from Aldo_MX's fork: else if( sValueName=="PLAYER" ) { RString sPlayer = sParams[1]; sPlayer.MakeLower(); if( sPlayer.find( "double" ) != string::npos ) bDoublesChart = true; } // This should always be last. else if( sValueName=="STEP" ) { RString theSteps = sParams[1]; TrimLeft( theSteps ); split( theSteps, "\n", vNoteRows, true ); } } if( iTickCount == -1 ) { iTickCount = 4; LOG->UserLog( "Song file", sPath, "doesn't have a TICKCOUNT. Defaulting to %i.", iTickCount ); } // Prepare BPM stuff already if the file uses KSF syntax. if( bKIUCompliant ) { if( BPM2 > 0 && BPMPos2 > 0 ) { HandleBunki( stepsTiming, BPM1, BPM2, SMGap1, BPMPos2 ); } if( BPM3 > 0 && BPMPos3 > 0 ) { HandleBunki( stepsTiming, BPM2, BPM3, SMGap2, BPMPos3 ); } } NoteData notedata; // read it into here { RString sDir, sFName, sExt; splitpath( sPath, sDir, sFName, sExt ); sFName.MakeLower(); out.SetDescription(sFName); // Check another before anything else... is this okay? -DaisuMaster if( sFName.find("another") != string::npos ) { out.SetDifficulty( Difficulty_Edit ); if( !out.GetMeter() ) out.SetMeter( 25 ); } else if(sFName.find("wild") != string::npos || sFName.find("wd") != string::npos || sFName.find("crazy+") != string::npos || sFName.find("cz+") != string::npos || sFName.find("hardcore") != string::npos ) { out.SetDifficulty( Difficulty_Challenge ); if( !out.GetMeter() ) out.SetMeter( 20 ); } else if(sFName.find("crazy") != string::npos || sFName.find("cz") != string::npos || sFName.find("nightmare") != string::npos || sFName.find("nm") != string::npos || sFName.find("crazydouble") != string::npos ) { out.SetDifficulty( Difficulty_Hard ); if( !out.GetMeter() ) out.SetMeter( 14 ); // Set the meters to the Pump scale, not DDR. } else if(sFName.find("hard") != string::npos || sFName.find("hd") != string::npos || sFName.find("freestyle") != string::npos || sFName.find("fs") != string::npos || sFName.find("double") != string::npos ) { out.SetDifficulty( Difficulty_Medium ); if( !out.GetMeter() ) out.SetMeter( 8 ); } else if(sFName.find("easy") != string::npos || sFName.find("ez") != string::npos || sFName.find("normal") != string::npos ) { // I wonder if I should leave easy fall into the Beginner difficulty... -DaisuMaster out.SetDifficulty( Difficulty_Easy ); if( !out.GetMeter() ) out.SetMeter( 4 ); } else if(sFName.find("beginner") != string::npos || sFName.find("practice") != string::npos || sFName.find("pr") != string::npos ) { out.SetDifficulty( Difficulty_Beginner ); if( !out.GetMeter() ) out.SetMeter( 4 ); } else { out.SetDifficulty( Difficulty_Hard ); if( !out.GetMeter() ) out.SetMeter( 10 ); } out.m_StepsType = StepsType_pump_single; // Check for "halfdouble" before "double". if(sFName.find("halfdouble") != string::npos || sFName.find("half-double") != string::npos || sFName.find("h_double") != string::npos || sFName.find("hdb") != string::npos ) out.m_StepsType = StepsType_pump_halfdouble; // Handle bDoublesChart from above as well. -aj else if(sFName.find("double") != string::npos || sFName.find("nightmare") != string::npos || sFName.find("freestyle") != string::npos || sFName.find("db") != string::npos || sFName.find("nm") != string::npos || sFName.find("fs") != string::npos || bDoublesChart ) out.m_StepsType = StepsType_pump_double; else if( sFName.find("_1") != string::npos ) out.m_StepsType = StepsType_pump_single; else if( sFName.find("_2") != string::npos ) out.m_StepsType = StepsType_pump_couple; } switch( out.m_StepsType ) { case StepsType_pump_single: notedata.SetNumTracks( 5 ); break; case StepsType_pump_couple: notedata.SetNumTracks( 10 ); break; case StepsType_pump_double: notedata.SetNumTracks( 10 ); break; case StepsType_pump_routine: notedata.SetNumTracks( 10 ); break; // future files may have this? case StepsType_pump_halfdouble: notedata.SetNumTracks( 6 ); break; default: FAIL_M( ssprintf("%i", out.m_StepsType) ); } int t = 0; int iHoldStartRow[13]; for( t=0; t<13; t++ ) iHoldStartRow[t] = -1; bool bTickChangeNeeded = false; int newTick = -1; float fCurBeat = 0.0f; float prevBeat = 0.0f; // Used for hold tails. for( unsigned r=0; r<vNoteRows.size(); r++ ) { RString& sRowString = vNoteRows[r]; StripCrnl( sRowString ); if( sRowString == "" ) continue; // skip // All 2s indicates the end of the song. else if( sRowString == "2222222222222" ) { // Finish any holds that didn't get...well, finished. for( t=0; t < notedata.GetNumTracks(); t++ ) { if( iHoldStartRow[t] != -1 ) // this ends the hold { if( iHoldStartRow[t] == BeatToNoteRow(prevBeat) ) notedata.SetTapNote( t, iHoldStartRow[t], TAP_ORIGINAL_TAP ); else notedata.AddHoldNote(t, iHoldStartRow[t], BeatToNoteRow(prevBeat), TAP_ORIGINAL_HOLD_HEAD ); } } /* have this row be the last moment in the song, unless * a future step ends later. */ //float curTime = stepsTiming.GetElapsedTimeFromBeat(fCurBeat); //if (curTime > song.GetSpecifiedLastSecond()) //{ // song.SetSpecifiedLastSecond(curTime); //} song.SetSpecifiedLastSecond( song.GetSpecifiedLastSecond() + 4 ); break; } else if( BeginsWith(sRowString, "|") ) { /* if (bKIUCompliant) { // Log an error, ignore the line. continue; } */ // gotta do something tricky here: if the bpm is below one then a couple of calculations // for scrollsegments will be made, example, bpm 0.2, tick 4000, the scrollsegment will // be 0. if the tickcount is non a stepmania standard then it will be adapted, a scroll // segment will then be added based on approximations. -DaisuMaster // eh better do it considering the tickcount (high tickcounts) // I'm making some experiments, please spare me... //continue; RString temp = sRowString.substr(2,sRowString.size()-3); float numTemp = StringToFloat(temp); if (BeginsWith(sRowString, "|T")) { // duh iTickCount = static_cast<int>(numTemp); // I have been owned by the man -DaisuMaster stepsTiming.SetTickcountAtBeat( fCurBeat, clamp(iTickCount, 0, ROWS_PER_BEAT) ); } else if (BeginsWith(sRowString, "|B")) { // BPM stepsTiming.SetBPMAtBeat( fCurBeat, numTemp ); } else if (BeginsWith(sRowString, "|E")) { // DelayBeat float fCurDelay = 60 / stepsTiming.GetBPMAtBeat(fCurBeat) * numTemp / iTickCount; fCurDelay += stepsTiming.GetDelayAtRow(BeatToNoteRow(fCurBeat) ); stepsTiming.SetDelayAtBeat( fCurBeat, fCurDelay ); } else if (BeginsWith(sRowString, "|D")) { // Delays float fCurDelay = stepsTiming.GetStopAtRow(BeatToNoteRow(fCurBeat) ); fCurDelay += numTemp / 1000; stepsTiming.SetDelayAtBeat( fCurBeat, fCurDelay ); } else if (BeginsWith(sRowString, "|M") || BeginsWith(sRowString, "|C")) { // multipliers/combo ComboSegment seg( BeatToNoteRow(fCurBeat), int(numTemp) ); stepsTiming.AddSegment( seg ); } else if (BeginsWith(sRowString, "|S")) { // speed segments } else if (BeginsWith(sRowString, "|F")) { // fakes } else if (BeginsWith(sRowString, "|X")) { // scroll segments ScrollSegment seg = ScrollSegment( BeatToNoteRow(fCurBeat), numTemp ); stepsTiming.AddSegment( seg ); //return true; } continue; } // Half-doubles is offset; "0011111100000". if( out.m_StepsType == StepsType_pump_halfdouble ) sRowString.erase( 0, 2 ); // Update TICKCOUNT for Direct Move files. if( bTickChangeNeeded ) { iTickCount = newTick; bTickChangeNeeded = false; } for( t=0; t < notedata.GetNumTracks(); t++ ) { if( sRowString[t] == '4' ) { /* Remember when each hold starts; ignore the middle. */ if( iHoldStartRow[t] == -1 ) iHoldStartRow[t] = BeatToNoteRow(fCurBeat); continue; } if( iHoldStartRow[t] != -1 ) // this ends the hold { int iEndRow = BeatToNoteRow(prevBeat); if( iHoldStartRow[t] == iEndRow ) notedata.SetTapNote( t, iHoldStartRow[t], TAP_ORIGINAL_TAP ); else { //notedata.AddHoldNote( t, iHoldStartRow[t], iEndRow , TAP_ORIGINAL_PUMP_HEAD ); notedata.AddHoldNote( t, iHoldStartRow[t], iEndRow , TAP_ORIGINAL_HOLD_HEAD ); } iHoldStartRow[t] = -1; } TapNote tap; switch( sRowString[t] ) { case '0': tap = TAP_EMPTY; break; case '1': tap = TAP_ORIGINAL_TAP; break; //allow setting more notetypes on ksf files, this may come in handy (it should) -DaisuMaster case 'M': case 'm': tap = TAP_ORIGINAL_MINE; break; case 'F': case 'f': tap = TAP_ORIGINAL_FAKE; break; case 'L': case 'l': tap = TAP_ORIGINAL_LIFT; break; default: LOG->UserLog( "Song file", sPath, "has an invalid row \"%s\"; corrupt notes ignored.", sRowString.c_str() ); //return false; tap = TAP_EMPTY; break; } notedata.SetTapNote(t, BeatToNoteRow(fCurBeat), tap); } prevBeat = fCurBeat; fCurBeat = prevBeat + 1.0f / iTickCount; } out.SetNoteData( notedata ); out.m_Timing = stepsTiming; out.TidyUpData(); out.SetSavedToDisk( true ); // we're loading from disk, so this is by definintion already saved return true; }