Esempio n. 1
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//------------------------- AddRailGunSlug -----------------------------------
void Raven_Game::AddRailGunSlug(Raven_Bot* shooter, Vector2D target)
{
  Raven_Projectile* rp = new Slug(shooter, target);

  m_Projectiles.push_back(rp);
  
  #ifdef LOG_CREATIONAL_STUFF
  debug_con << "Adding a rail gun slug" << rp->ID() << " at pos " << rp->Pos() << "";
#endif
}
Esempio n. 2
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//------------------------- AddShotGunPellet -----------------------------------
void Raven_Game::AddShotGunPellet(Raven_Bot* shooter, Vector2D target)
{
  Raven_Projectile* rp = new Pellet(shooter, target);

  m_Projectiles.push_back(rp);
  
  #ifdef LOG_CREATIONAL_STUFF
  debug_con << "Adding a shotgun shell " << rp->ID() << " at pos " << rp->Pos() << "";
#endif
}
Esempio n. 3
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//------------------------------ AddRocket --------------------------------
void Raven_Game::AddRocket(AbstRaven_Bot* shooter, Vector2D target)
{
  Raven_Projectile* rp = new Rocket(shooter, target);

  m_Projectiles.push_back(rp);
  
  #ifdef LOG_CREATIONAL_STUFF
  debug_con << "Adding a rocket " << rp->ID() << " at pos " << rp->Pos() << "";
  #endif
}