Esempio n. 1
0
void RaytracerApplication::toggle_raytracing( int width, int height )
{
    assert( width > 0 && height > 0 );

    // do setup if starting a new raytrace
    if ( !raytracing ) {

        // only re-allocate if the dimensions changed
        if ( buf_width != width || buf_height != height )
    {
            free( buffer );
            buffer = (unsigned char*) malloc( BUFFER_SIZE( width, height ) );
            if ( !buffer ) {
                std::cout << "Unable to allocate buffer.\n";
                return; // leave untoggled since we have no buffer.
            }
            buf_width = width;
            buf_height = height;
        }

        // initialize the raytracer (first make sure camera aspect is correct)
        scene.camera.aspect = real_t( width ) / real_t( height );

        if (!raytracer.initialize(&scene, options.num_samples, width, height))
    {
            std::cout << "Raytracer initialization failed.\n";
            return; // leave untoggled since initialization failed.
        }

        // reset flag that says we are done
        raytrace_finished = false;
    }

    raytracing = !raytracing;
}
Esempio n. 2
0
void RaytracerApplication::toggle_raytracing( int width, int height )
{
    assert( width > 0 && height > 0 );

    if ( !raytracing ) {

        if ( buf_width != width || buf_height != height ) {
            free( buffer );
            buffer = (unsigned char*) malloc( BUFFER_SIZE( width, height ) );
            if ( !buffer ) {
                std::cout << "Unable to allocate buffer.\n";
                return; 
            }
            buf_width = width;
            buf_height = height;
        }

        scene.camera.aspect = real_t( width ) / real_t( height );

        if ( !raytracer.initialize( &scene, width, height ) ) {
            std::cout << "Raytracer initialization failed.\n";
            return; 
        }

        raytrace_finished = false;
    }

    raytracing = !raytracing;
}
Esempio n. 3
0
void RaytracerApplication::handle_event( const SDL_Event& event )
{
    int width, height;

    if ( !raytracing ) {
        camera_control.handle_event( this, event );
    }

    switch ( event.type )
    {
    case SDL_KEYDOWN:
        switch ( event.key.keysym.sym )
        {
        case KEY_RAYTRACE:
            get_dimension( &width, &height );
            toggle_raytracing( width, height );
            break;
        case KEY_SEND_PHOTONS:
            raytracer.initialize(&scene, options.num_samples, 0, 0);
            queue_render_photon=true;
            
        case KEY_SCREENSHOT:
            output_image();
            break;
        default:
            break;
        }
    default:
        break;
    }
}