void GalaxyEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int center_x = SettingsMap.GetInt("SLIDER_Galaxy_CenterX"); int center_y = SettingsMap.GetInt("SLIDER_Galaxy_CenterY"); int start_radius = SettingsMap.GetInt("SLIDER_Galaxy_Start_Radius"); int end_radius = SettingsMap.GetInt("SLIDER_Galaxy_End_Radius"); int start_angle = SettingsMap.GetInt("SLIDER_Galaxy_Start_Angle"); int revolutions = SettingsMap.GetInt("SLIDER_Galaxy_Revolutions"); int start_width = SettingsMap.GetInt("SLIDER_Galaxy_Start_Width"); int end_width = SettingsMap.GetInt("SLIDER_Galaxy_End_Width"); int duration = SettingsMap.GetInt("SLIDER_Galaxy_Duration"); int acceleration = SettingsMap.GetInt("SLIDER_Galaxy_Accel"); bool reverse_dir = SettingsMap.GetBool("CHECKBOX_Galaxy_Reverse"); bool blend_edges = SettingsMap.GetBool("CHECKBOX_Galaxy_Blend_Edges"); bool inward = SettingsMap.GetBool("CHECKBOX_Galaxy_Inward"); if( revolutions == 0 ) return; std::vector< std::vector<double> > temp_colors_pct(buffer.BufferWi, std::vector<double>(buffer.BufferHt)); std::vector< std::vector<double> > pixel_age(buffer.BufferWi, std::vector<double>(buffer.BufferHt)); double eff_pos = buffer.GetEffectTimeIntervalPosition(); int num_colors = buffer.palette.Size(); xlColor color, c_old, c_new; HSVValue hsv1; double eff_pos_adj = buffer.calcAccel(eff_pos, acceleration); double revs = (double)revolutions; double pos_x = buffer.BufferWi * center_x/100.0; double pos_y = buffer.BufferHt * center_y/100.0; double head_duration = duration/100.0; // time the head is in the frame double tail_length = revs * (1.0 - head_duration); double color_length = tail_length / num_colors; if(color_length < 1.0) color_length = 1.0; double tail_end_of_tail = ((revs + tail_length) * eff_pos_adj) - tail_length; double head_end_of_tail = tail_end_of_tail + tail_length; double radius1 = start_radius; double radius2 = end_radius; double width1 = start_width; double width2 = end_width; double step = buffer.GetStepAngle(radius1, radius2); for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { temp_colors_pct[x][y] = 0.0; pixel_age[x][y] = 0.0; } } buffer.ClearTempBuf(); double last_check = (inward ? std::min(head_end_of_tail,revs) : std::max(0.0, tail_end_of_tail) ) + (double)start_angle; for( double i = (inward ? std::min(head_end_of_tail,revs) : std::max(0.0, tail_end_of_tail)); (inward ? i >= std::max(0.0, tail_end_of_tail) : i <= std::min(head_end_of_tail,revs)); (inward ? i -= step : i += step) ) { double adj_angle = i + (double)start_angle; if( reverse_dir ) { adj_angle *= -1.0; } double color_val = (head_end_of_tail-i) / color_length; int color_int = (int)color_val; double color_pct = color_val - (double)color_int; int color2 = std::min(color_int+1, num_colors-1); if( color_int < color2 ) { buffer.Get2ColorBlend(color_int, color2, std::min( color_pct, 1.0), color); } else { buffer.palette.GetColor(color2, color); } HSVValue hsv(color); double full_brightness = hsv.value; double pct = i/revs; double current_radius = radius2 * pct + radius1 * (1.0 - pct); double current_width = width2 * pct + width1 * (1.0 - pct); double half_width = current_width / 2.0; double inside_radius = current_radius - half_width; for( double r = inside_radius; ; r += 0.5 ) { if( r > current_radius ) r = current_radius; double x1 = buffer.sin(ToRadians(adj_angle)) * r + (double)pos_x; double y1 = buffer.cos(ToRadians(adj_angle)) * r + (double)pos_y; double outside_radius = current_radius + (current_radius - r); double x2 = buffer.sin(ToRadians(adj_angle)) * outside_radius + (double)pos_x; double y2 = buffer.cos(ToRadians(adj_angle)) * outside_radius + (double)pos_y; double color_pct2 = (r-inside_radius)/(current_radius-inside_radius); if( blend_edges ) { if( hsv.value > 0.0 ) { if ((int)x1 >= 0 && (int)x1 < buffer.BufferWi && (int)y1 >= 0 && (int)y1 < buffer.BufferHt) { buffer.SetTempPixel((int)x1,(int)y1,color); temp_colors_pct[(int)x1][(int)y1] = color_pct2; pixel_age[(int)x1][(int)y1] = adj_angle; } if ((int)x2 >= 0 && (int)x2 < buffer.BufferWi && (int)y2 >= 0 && (int)y2 < buffer.BufferHt) { buffer.SetTempPixel((int)x2,(int)y2,color); temp_colors_pct[(int)x2][(int)y2] = color_pct2; pixel_age[(int)x2][(int)y2] = adj_angle; } } } else { hsv.value = full_brightness * color_pct2; if( hsv.value > 0.0 ) { buffer.SetPixel(x1,y1,hsv); buffer.SetPixel(x2,y2,hsv); } } if( r >= current_radius ) break; } // blend old data down into final buffer if( blend_edges && ( (inward ? (last_check-adj_angle) : (adj_angle-last_check)) >= 90.0) ) { for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { if( temp_colors_pct[x][y] > 0.0 && ((inward ? (pixel_age[x][y]-adj_angle) : (adj_angle-pixel_age[x][y])) >= 180.0) ) { buffer.GetTempPixel(x,y,c_new); buffer.GetPixel(x,y,c_old); buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color); buffer.SetPixel(x,y,color); temp_colors_pct[x][y] = 0.0; pixel_age[x][y] = 0.0; } } } last_check = adj_angle; } } // blend remaining data down into final buffer if( blend_edges ) { for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { if( temp_colors_pct[x][y] > 0.0 ) { buffer.GetTempPixel(x,y,c_new); buffer.GetPixel(x,y,c_old); buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color); buffer.SetPixel(x,y,color); } } } } }
void MorphEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int start_x1 = SettingsMap.GetInt("SLIDER_Morph_Start_X1", 0); int start_y1 = SettingsMap.GetInt("SLIDER_Morph_Start_Y1", 0); int start_x2 = SettingsMap.GetInt("SLIDER_Morph_Start_X2", 0); int start_y2 = SettingsMap.GetInt("SLIDER_Morph_Start_Y2", 0); int end_x1 = SettingsMap.GetInt("SLIDER_Morph_End_X1", 0); int end_y1 = SettingsMap.GetInt("SLIDER_Morph_End_Y1", 0); int end_x2 = SettingsMap.GetInt("SLIDER_Morph_End_X2", 0); int end_y2 = SettingsMap.GetInt("SLIDER_Morph_End_Y2", 0); int start_length = SettingsMap.GetInt("SLIDER_MorphStartLength", 0); int end_length = SettingsMap.GetInt("SLIDER_MorphEndLength", 0); bool start_linked = SettingsMap.GetBool("CHECKBOX_Morph_Start_Link"); bool end_linked = SettingsMap.GetBool("CHECKBOX_Morph_End_Link"); int duration = SettingsMap.GetInt("SLIDER_MorphDuration", 0); int acceleration = SettingsMap.GetInt("SLIDER_MorphAccel", 0); bool showEntireHeadAtStart = SettingsMap.GetBool("CHECKBOX_ShowHeadAtStart"); int repeat_count = SettingsMap.GetInt("SLIDER_Morph_Repeat_Count", 0); int repeat_skip = SettingsMap.GetInt("SLIDER_Morph_Repeat_Skip", 0); int stagger = SettingsMap.GetInt("SLIDER_Morph_Stagger", 0); double eff_pos = buffer.GetEffectTimeIntervalPosition(); double step_size = 0.1; int hcols = 0, hcole = 1; int tcols = 2, tcole = 3; int num_tail_colors = 2; switch (buffer.palette.Size()) { case 1: //one color selected, use it for all hcols = hcole = tcols = tcole = 0; break; case 2: //two colors, head/tail hcols = hcole = 0; tcols = tcole = 1; break; case 3: //three colors, head /tail start/end hcols = hcole = 0; tcols = 1; tcole = 2; break; case 4: break; case 5: num_tail_colors = 3; break; case 6: num_tail_colors = 4; break; } int x1a = calcPosition(start_x1, buffer.BufferWi); int y1a = calcPosition(start_y1, buffer.BufferHt); int x2a = calcPosition(end_x1, buffer.BufferWi); int y2a = calcPosition(end_y1, buffer.BufferHt); int x1b, x2b, y1b, y2b; if( start_linked ) { x1b = x1a; y1b = y1a; } else { x1b = calcPosition(start_x2, buffer.BufferWi); y1b = calcPosition(start_y2, buffer.BufferHt); } if( end_linked ) { x2b = x2a; y2b = y2a; } else { x2b = calcPosition(end_x2, buffer.BufferWi); y2b = calcPosition(end_y2, buffer.BufferHt); } xlColor head_color, tail_color, test_color; // compute direction int delta_xa = x2a - x1a; int delta_xb = x2b - x1b; int delta_ya = y2a - y1a; int delta_yb = y2b - y1b; int direction = delta_xa + delta_xb + delta_ya + delta_yb; int repeat_x = 0; int repeat_y = 0; double effect_pct = 1.0; double stagger_pct = 0.0; if( repeat_count > 0 ) { if( (std::abs((float)delta_xa) + std::abs((float)delta_xb)) < (std::abs((float)delta_ya) + std::abs((float)delta_yb)) ) { repeat_x = repeat_skip; } else { repeat_y = repeat_skip; } double stagger_val = (double)(std::abs((double)stagger))/200.0; effect_pct = 1.0 / (1 + stagger_val * repeat_count); stagger_pct = effect_pct * stagger_val; } std::vector<int> v_ax; std::vector<int> v_ay; std::vector<int> v_bx; std::vector<int> v_by; StoreLine(x1a, y1a, x2a, y2a, &v_ax, &v_ay); // store side a StoreLine(x1b, y1b, x2b, y2b, &v_bx, &v_by); // store side b int size_a = v_ax.size(); int size_b = v_bx.size(); std::vector<int> *v_lngx; // pointer to longest vector x std::vector<int> *v_lngy; // pointer to longest vector y std::vector<int> *v_shtx; // pointer to shorter vector x std::vector<int> *v_shty; // pointer to shorter vector y if( size_a > size_b ) { v_lngx = &v_ax; v_lngy = &v_ay; v_shtx = &v_bx; v_shty = &v_by; } else { v_lngx = &v_bx; v_lngy = &v_by; v_shtx = &v_ax; v_shty = &v_ay; } double pos_a, pos_b; double total_tail_length, alpha_pct; double total_length = v_lngx->size(); // total length of longest vector double head_duration = duration/100.0; // time the head is in the frame double head_end_of_head_pos = total_length + 1; double tail_end_of_head_pos = total_length + 1; double head_end_of_tail_pos = -1; double tail_end_of_tail_pos = -1; for( int repeat = 0; repeat <= repeat_count; repeat++ ) { double eff_pos_adj = buffer.calcAccel(eff_pos, acceleration); double eff_start_pct = (stagger >= 0) ? stagger_pct*repeat : stagger_pct*(repeat_count-repeat); double eff_end_pct = eff_start_pct + effect_pct; eff_pos_adj = (eff_pos_adj - eff_start_pct) / (eff_end_pct - eff_start_pct); if( eff_pos_adj < 0.0 ) { head_end_of_head_pos = -1; tail_end_of_head_pos = -1; head_end_of_tail_pos = -1; tail_end_of_tail_pos = -1; total_tail_length = 1.0; if( showEntireHeadAtStart ) { head_end_of_head_pos = start_length; } } else { if( head_duration > 0.0 ) { double head_loc_pct = eff_pos_adj / head_duration; head_end_of_head_pos = total_length * head_loc_pct; double current_total_head_length = end_length * head_loc_pct + start_length * (1.0 - head_loc_pct); // adjusted head length excluding clipping head_end_of_head_pos += current_total_head_length * head_loc_pct * head_duration; total_tail_length = total_length * ( 1 / head_duration - 1.0); if( showEntireHeadAtStart ) { head_end_of_head_pos += current_total_head_length * (1.0 - eff_pos_adj); } tail_end_of_head_pos = head_end_of_head_pos - current_total_head_length; head_end_of_tail_pos = tail_end_of_head_pos - step_size; tail_end_of_tail_pos = head_end_of_tail_pos - total_tail_length; buffer.Get2ColorBlend(hcols, hcole, std::min( head_loc_pct, 1.0), head_color); } else { total_tail_length = total_length; head_end_of_tail_pos = total_length * 2 * eff_pos_adj; tail_end_of_tail_pos = head_end_of_tail_pos - total_tail_length; } } // draw the tail for( double i = std::min(head_end_of_tail_pos, total_length-1); i >= tail_end_of_tail_pos && i >= 0.0; i -= step_size ) { double pct = ((total_length == 0) ? 0.0 : i / total_length); pos_a = i; pos_b = v_shtx->size() * pct; double tail_color_pct = (i-tail_end_of_tail_pos) / total_tail_length; if( num_tail_colors > 2 ) { double color_index = ((double)num_tail_colors - 1.0) * (1.0 - tail_color_pct); tail_color_pct = color_index - (double)((int)color_index); tcols = (int)color_index + 2; tcole = tcols + 1; if( tcole == num_tail_colors+1 ) { alpha_pct = (1.0 - tail_color_pct); } else { alpha_pct = 1.0; } buffer.Get2ColorBlend(tcols, tcole, tail_color_pct, tail_color); } else { if( tail_color_pct > 0.5 ) { alpha_pct = 1.0; } else { alpha_pct = tail_color_pct / 0.5; } buffer.Get2ColorBlend(tcole, tcols, tail_color_pct, tail_color); } if( buffer.allowAlpha ) { tail_color.alpha = 255 * alpha_pct; } buffer.DrawThickLine( (*v_lngx)[pos_a]+(repeat_x*repeat), (*v_lngy)[pos_a]+(repeat_y*repeat), (*v_shtx)[pos_b]+(repeat_x*repeat), (*v_shty)[pos_b]+(repeat_y*repeat), tail_color, direction >= 0); } // draw the head for( double i = std::max(tail_end_of_head_pos, 0.0); i <= head_end_of_head_pos && i < total_length; i += step_size ) { double pct = ((total_length == 0) ? 0.0 : i / total_length); pos_a = i; pos_b = v_shtx->size() * pct; buffer.DrawThickLine( (*v_lngx)[pos_a]+(repeat_x*repeat), (*v_lngy)[pos_a]+(repeat_y*repeat), (*v_shtx)[pos_b]+(repeat_x*repeat), (*v_shty)[pos_b]+(repeat_y*repeat), head_color, direction >= 0); } } }
void ShockwaveEffect::Render(Effect *effect, const SettingsMap &SettingsMap, RenderBuffer &buffer) { int center_x = SettingsMap.GetInt("SLIDER_Shockwave_CenterX", 0); int center_y = SettingsMap.GetInt("SLIDER_Shockwave_CenterY", 0); int start_radius = SettingsMap.GetInt("SLIDER_Shockwave_Start_Radius", 0); int end_radius = SettingsMap.GetInt("SLIDER_Shockwave_End_Radius", 0); int start_width = SettingsMap.GetInt("SLIDER_Shockwave_Start_Width", 0); int end_width = SettingsMap.GetInt("SLIDER_Shockwave_End_Width", 0); int acceleration = SettingsMap.GetInt("SLIDER_Shockwave_Accel", 0); bool blend_edges = SettingsMap.GetBool("CHECKBOX_Shockwave_Blend_Edges"); std::vector< std::vector<double> > temp_colors_pct(buffer.BufferWi, std::vector<double>(buffer.BufferHt)); double eff_pos = buffer.GetEffectTimeIntervalPosition(); int num_colors = buffer.palette.Size(); if( num_colors == 0 ) num_colors = 1; xlColor color, c_old, c_new; double eff_pos_adj = buffer.calcAccel(eff_pos, acceleration); double blend_pct = 1.0 / (num_colors-1); double color_pct1 = eff_pos_adj / blend_pct; int color_index = (int)color_pct1; blend_pct = color_pct1 - (double)color_index; buffer.Get2ColorBlend(color_index, std::min(color_index+1,num_colors-1), std::min( blend_pct, 1.0), color); double pos_x = buffer.BufferWi * center_x/100.0; double pos_y = buffer.BufferHt * center_y/100.0; double radius1 = start_radius; double radius2 = end_radius; double radius_center = radius1 + (radius2 - radius1) * eff_pos_adj; double half_width = (start_width + (end_width - start_width) * eff_pos_adj) / 2.0; radius1 = radius_center - half_width; radius2 = radius_center + half_width; double step = buffer.GetStepAngle(radius1, radius2); for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { temp_colors_pct[x][y] = 0.0; } } buffer.ClearTempBuf(); for( double current_angle = 0.0; current_angle <= 360.0; current_angle += step ) { for( double r = std::max(0.0, radius1); r <= radius2; r += 0.5 ) { double x1 = buffer.sin(ToRadians(current_angle)) * r + (double)pos_x; double y1 = buffer.cos(ToRadians(current_angle)) * r + (double)pos_y; if( blend_edges ) { double color_pct = 1.0 - std::abs(r-radius_center)/half_width; if( color_pct > 0.0 ) { if (x1 >= 0 && x1 < buffer.BufferWi && y1 >= 0 && y1 < buffer.BufferHt) { if (buffer.allowAlpha) { color.alpha = 255.0 * color_pct; buffer.SetPixel((int)x1,(int)y1,color); } else { temp_colors_pct[(int)x1][(int)y1] = color_pct; buffer.SetTempPixel((int)x1,(int)y1,color); } } } } else { buffer.SetPixel((int)x1,(int)y1,color); } } } // blend element data into final buffer if( blend_edges && !buffer.allowAlpha ) { for( int x = 0; x < buffer.BufferWi; x++ ) { for( int y = 0; y < buffer.BufferHt; y++ ) { if( temp_colors_pct[x][y] > 0.0 ) { buffer.GetTempPixel(x,y,c_new); buffer.GetPixel(x,y,c_old); buffer.Get2ColorAlphaBlend(c_old, c_new, temp_colors_pct[x][y], color); buffer.SetPixel(x,y,color); temp_colors_pct[x][y] = 0.0; } } } } }