int main(int argc, char** argv) { RenderDevice* rd = new RenderDevice(); OSWindow::Settings settings; settings.width = 960; settings.height = 600; rd->init(settings); for (int i = 0; i < 100; ++i) { drawFrame(settings.width, settings.height, i); // Render at 30 fps System::sleep(1.0/30.0); // See also RenderDevice::beginFrame, RenderDevice::endFrame rd->swapBuffers(); } rd->cleanup(); delete rd; return 0; }
int main(int argc, char* argv[]) { (void)argc; (void)argv; RenderDevice* renderDevice = NULL; NetworkDevice* networkDevice = new NetworkDevice(); if (networkDevice) {networkDevice->init();} std::string s; System::describeSystem(s); printf("%s\n", s.c_str()); if (networkDevice) { networkDevice->describeSystem(s); printf("%s\n", s.c_str()); } # ifndef _DEBUG printf("Performance analysis:\n\n"); perfCollisionDetection(); perfArray(); perfTable(); printf("%s\n", System::mallocPerformance().c_str()); perfQueue(); perfMatrix3(); perfTextOutput(); perfSystemMemcpy(); perfBinaryIO(); perfAABSPTree(); measureMemsetPerformance(); measureNormalizationPerformance(); GWindow::Settings settings; settings.width = 800; settings.height = 600; settings.alphaBits = 0; settings.rgbBits = 8; settings.stencilBits = 0; settings.fsaaSamples = 1; if (!renderDevice) { renderDevice = new RenderDevice(); } renderDevice->init(settings); if (renderDevice) { renderDevice->describeSystem(s); printf("%s\n", s.c_str()); } measureRDPushPopPerformance(renderDevice); getch(); # else printf("\n\nTests:\n\n"); testTable(); testCollisionDetection(); testCoordinateFrame(); testReliableConduit(networkDevice); testAABSPTree(); testQuat(); testReferenceCount(); testAtomicInt32(); testGThread(); testSystemMemset(); testSystemMemcpy(); testQueue(); // Don't run contrib tests until the new 7.00 build system is in place // testMatrix(); // testGChunk(); testArray(); testMeshAlgTangentSpace(); testConvexPolygon2D(); testPlane(); printf(" passed\n"); testAABox(); testRandom(); printf(" passed\n"); testAABoxCollision(); printf(" passed\n"); testAdjacency(); printf(" passed\n"); testWildcards(); printf(" passed\n"); testFloat(); printf(" passed\n"); testRandom(); testTextInput(); printf(" passed\n"); testBox(); printf(" passed\n"); testColor3uint8Array(); printf(" passed\n"); testglFormatOf(); printf(" passed\n"); testSwizzle(); testBinaryIO(); # ifdef RUN_SLOW_TESTS testHugeBinaryIO(); printf(" passed\n"); # endif printf("%s\n", System::mallocPerformance().c_str()); System::resetMallocPerformanceCounters(); printf("\nAll tests succeeded.\n"); #endif if (renderDevice) { renderDevice->cleanup(); delete renderDevice; } if (networkDevice) { networkDevice->cleanup(); delete networkDevice; } return 0; }
int main(int argc, char* argv[]) { (void)argc; (void)argv; # ifdef G3D_WINDOWS { // Change to the executable directory chdir(FilePath::parent(argv[0]).c_str()); } # endif char x[2000]; getcwd(x, sizeof(x)); debugAssertM(FileSystem::exists("apiTest.zip", false), format("Tests are being run from the wrong directory. cwd = %s", x)); RenderDevice* renderDevice = NULL; std::string s; System::describeSystem(s); printf("%s\n", s.c_str()); NetworkDevice::instance()->describeSystem(s); printf("%s\n", s.c_str()); # ifndef _DEBUG printf("Performance analysis:\n\n"); perfSystemMemcpy(); perfSystemMemset(); // Pause so that we can see the values in the debugger // getch(); printf("%s\n", System::mallocPerformance().c_str()); perfArray(); perfBinaryIO(); perfTable(); perfHashTrait(); perfKDTree(); perfCollisionDetection(); perfQueue(); perfMatrix3(); perfTextOutput(); perfPointHashGrid(); measureNormalizationPerformance(); OSWindow::Settings settings; settings.width = 800; settings.height = 600; settings.alphaBits = 0; settings.rgbBits = 8; settings.stencilBits = 0; settings.msaaSamples = 1; if (! renderDevice) { renderDevice = new RenderDevice(); } renderDevice->init(settings); if (renderDevice) { renderDevice->describeSystem(s); printf("%s\n", s.c_str()); } measureRDPushPopPerformance(renderDevice); # ifdef G3D_WIN32 // Pause so that we can see the values in the debugger // getch(); # endif # else printf("\n\nTests:\n\n"); testunorm16(); testunorm8(); testsnorm8(); testsnorm16(); testMatrix(); testAny(); testBinaryIO(); testSpeedLoad(); testReliableConduit(NetworkDevice::instance()); testFileSystem(); testCollisionDetection(); testTextInput(); testTextInput2(); printf(" passed\n"); testSphere(); testImageConvert(); testKDTree(); testLineSegment2D(); testGLight(); testZip(); testMap2D(); testfilter(); testArray(); testSmallArray(); testSpline(); testMatrix3(); testMatrix4(); testTable(); testTableTable(); testCoordinateFrame(); testQuat(); testReferenceCount(); testAtomicInt32(); testGThread(); testWeakCache(); testSystemMemset(); testSystemMemcpy(); testuint128(); testQueue(); testMeshAlgTangentSpace(); testConvexPolygon2D(); testPlane(); printf(" passed\n"); testAABox(); testRandom(); printf(" passed\n"); testAABoxCollision(); printf(" passed\n"); testAdjacency(); printf(" passed\n"); testWildcards(); printf(" passed\n"); testFloat(); printf(" passed\n"); testRandom(); testFuzzy(); printf(" passed\n"); testBox(); printf(" passed\n"); testBox2D(); printf(" passed\n"); testglFormatOf(); printf(" passed\n"); testSwizzle(); testGCamera(); testCallback(); testPointHashGrid(); # ifdef RUN_SLOW_TESTS testHugeBinaryIO(); printf(" passed\n"); # endif printf("%s\n", System::mallocPerformance().c_str()); System::resetMallocPerformanceCounters(); printf("\nAll tests succeeded.\n"); #endif if (renderDevice) { renderDevice->cleanup(); delete renderDevice; } NetworkDevice::cleanup(); return 0; }