void RenderFlow::addFocusRingRects(QPainter *p, int _tx, int _ty)
{
    // Only paint focus ring around outermost contenteditable element.
    // But skip the body element if it is outermost.
    if (element() && element()->isContentEditable()) {
        if (element()->parentNode() && !element()->parentNode()->isContentEditable() && element()->id() != ID_BODY)
            p->addFocusRingRect(_tx, _ty, width(), height());
        return;
    }

    for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        p->addFocusRingRect(_tx + curr->xPos(), 
                            _ty + curr->yPos(), 
                            curr->width(), 
                            curr->height());
    }
    
    for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
        if (!curr->isText())
            curr->addFocusRingRects(p, _tx + curr->xPos(), _ty + curr->yPos());
    }
    
    if (continuation())
        continuation()->addFocusRingRects(p, 
                                          _tx - containingBlock()->xPos() + continuation()->xPos(),
                                          _ty - containingBlock()->yPos() + continuation()->yPos());
}
Esempio n. 2
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void RenderLayerModelObject::addChildFocusRingRects(Vector<LayoutRect>& rects, const LayoutPoint& additionalOffset) const
{
    for (RenderObject* current = slowFirstChild(); current; current = current->nextSibling()) {
        if (current->isText() || current->isListMarker())
            continue;

        if (!current->isBox()) {
            current->addFocusRingRects(rects, additionalOffset);
            continue;
        }

        RenderBox* box = toRenderBox(current);
        if (!box->hasLayer()) {
            box->addFocusRingRects(rects, additionalOffset + box->locationOffset());
            continue;
        }

        Vector<LayoutRect> layerFocusRingRects;
        box->addFocusRingRects(layerFocusRingRects, LayoutPoint());
        for (size_t i = 0; i < layerFocusRingRects.size(); ++i) {
            FloatQuad quadInBox = box->localToContainerQuad(FloatQuad(layerFocusRingRects[i]), this);
            LayoutRect rect = LayoutRect(quadInBox.boundingBox());
            if (!rect.isEmpty()) {
                rect.moveBy(additionalOffset);
                rects.append(rect);
            }
        }
    }
}
void RenderInline::addFocusRingRects(QPainter *p, int _tx, int _ty)
{
    for (InlineRunBox* curr = firstLineBox(); curr; curr = curr->nextLineBox()) {
        p->addFocusRingRect(_tx + curr->xPos(), 
                            _ty + curr->yPos(), 
                            curr->width(), 
                            curr->height());
    }
    
    for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
        if (!curr->isText())
            curr->addFocusRingRects(p, _tx + curr->xPos(), _ty + curr->yPos());
    }
    
    if (continuation())
        continuation()->addFocusRingRects(p, 
                                          _tx - containingBlock()->xPos() + continuation()->xPos(),
                                          _ty - containingBlock()->yPos() + continuation()->yPos());
}