Esempio n. 1
0
void SVGUseElement::recalcStyle(StyleChange change)
{
    // Eventually mark shadow root element needing style recalc
    if (needsStyleRecalc() && m_targetElementInstance) {
        if (SVGElement* shadowRoot = m_targetElementInstance->shadowTreeElement())
            shadowRoot->setNeedsStyleRecalc();
    }

    SVGStyledTransformableElement::recalcStyle(change);

    bool needsStyleUpdate = !m_needsShadowTreeRecreation;
    if (m_needsShadowTreeRecreation) {
        static_cast<RenderSVGShadowTreeRootContainer*>(renderer())->markShadowTreeForRecreation();
        m_needsShadowTreeRecreation = false;
    }

    RenderSVGShadowTreeRootContainer* shadowRoot = static_cast<RenderSVGShadowTreeRootContainer*>(renderer());
    if (!shadowRoot)
        return;

    shadowRoot->updateFromElement();

    if (!needsStyleUpdate)
        return;

    shadowRoot->updateStyle(change);
}
Esempio n. 2
0
void SVGUseElement::recalcStyle(StyleChange change)
{
    // Eventually mark shadow root element needing style recalc
    if ((change >= Inherit || needsStyleRecalc() || childNeedsStyleRecalc()) && m_targetElementInstance && !m_updatesBlocked) {
        if (SVGElement* shadowRoot = m_targetElementInstance->shadowTreeElement())
            shadowRoot->setNeedsStyleRecalc();
    }

    SVGStyledTransformableElement::recalcStyle(change);

    // Assure that the shadow tree has not been marked for recreation, while we're building it.
    if (m_updatesBlocked)
        ASSERT(!m_needsShadowTreeRecreation);

    RenderSVGShadowTreeRootContainer* shadowRoot = static_cast<RenderSVGShadowTreeRootContainer*>(renderer());
    if (!shadowRoot)
        return;
    
    bool needsStyleUpdate = !m_needsShadowTreeRecreation;
    if (m_needsShadowTreeRecreation) {
        shadowRoot->markShadowTreeForRecreation();
        m_needsShadowTreeRecreation = false;
    }

    shadowRoot->updateFromElement();

    if (!needsStyleUpdate)
        return;

    shadowRoot->updateStyle(change);
}