void SliderThumbElement::defaultEventHandler(Event* event) { if (!event->isMouseEvent()) { HTMLDivElement::defaultEventHandler(event); return; } MouseEvent* mouseEvent = static_cast<MouseEvent*>(event); bool isLeftButton = mouseEvent->button() == LeftButton; const AtomicString& eventType = event->type(); if (eventType == eventNames().mousedownEvent && isLeftButton) { if (document()->frame() && renderer()) { RenderSlider* slider = toRenderSlider(renderer()->parent()); if (slider) { if (slider->mouseEventIsInThumb(mouseEvent)) { // We selected the thumb, we want the cursor to always stay at // the same position relative to the thumb. m_offsetToThumb = slider->mouseEventOffsetToThumb(mouseEvent); } else { // We are outside the thumb, move the thumb to the point were // we clicked. We'll be exactly at the center of the thumb. m_offsetToThumb.setX(0); m_offsetToThumb.setY(0); } m_inDragMode = true; document()->frame()->eventHandler()->setCapturingMouseEventsNode(m_shadowParent); event->setDefaultHandled(); return; } } } else if (eventType == eventNames().mouseupEvent && isLeftButton) { if (m_inDragMode) { if (Frame* frame = document()->frame()) frame->eventHandler()->setCapturingMouseEventsNode(0); m_inDragMode = false; event->setDefaultHandled(); return; } } else if (eventType == eventNames().mousemoveEvent) { if (m_inDragMode && renderer() && renderer()->parent()) { RenderSlider* slider = toRenderSlider(renderer()->parent()); if (slider) { FloatPoint curPoint = slider->absoluteToLocal(mouseEvent->absoluteLocation(), false, true); IntPoint eventOffset(curPoint.x() + m_offsetToThumb.x(), curPoint.y() + m_offsetToThumb.y()); slider->setValueForPosition(slider->positionForOffset(eventOffset)); event->setDefaultHandled(); return; } } } HTMLDivElement::defaultEventHandler(event); }