int RenderServer::Main()
{
    RenderThreadsSet threads;

    while(1) {
        SocketStream *stream = m_listenSock->accept();
        if (!stream) {
            fprintf(stderr,"Error accepting connection, aborting\n");
            break;
        }

        unsigned int clientFlags;
        if (!stream->readFully(&clientFlags, sizeof(unsigned int))) {
            fprintf(stderr,"Error reading clientFlags\n");
            delete stream;
            continue;
        }

        DBG("\n\n\n\n Got new stream!!!! \n\n\n\n\n");
        // check if we have been requested to exit while waiting on accept
        if ((clientFlags & IOSTREAM_CLIENT_EXIT_SERVER) != 0) {
            m_exiting = true;
            break;
        }

        RenderThread *rt = RenderThread::create(stream);
        if (!rt) {
            fprintf(stderr,"Failed to create RenderThread\n");
            delete stream;
        }

        if (!rt->start()) {
            fprintf(stderr,"Failed to start RenderThread\n");
            delete stream;
            delete rt;
        }

        //
        // remove from the threads list threads which are
        // no longer running
        //
        for (RenderThreadsSet::iterator n,t = threads.begin();
             t != threads.end();
             t = n) {
            // first find next iterator
            n = t;
            n++;

            // delete and erase the current iterator
            // if thread is no longer running
            if ((*t)->isFinished()) {
                delete (*t);
                threads.erase(t);
            }
        }

        // insert the added thread to the list
        threads.insert(rt);

        DBG("Started new RenderThread\n");
    }

    //
    // Wait for all threads to finish
    //
    for (RenderThreadsSet::iterator t = threads.begin();
         t != threads.end();
         t++) {
        int exitStatus;
        (*t)->wait(&exitStatus);
        delete (*t);
    }
    threads.clear();

    //
    // de-initialize the FrameBuffer object
    //
    FrameBuffer::finalize();
    return 0;
}