Esempio n. 1
0
void computePageRectsForFrame(Frame* frame, const IntRect& printRect, float headerHeight, float footerHeight, float userScaleFactor, Vector<IntRect>& pages, int& outPageHeight)
{
    ASSERT(frame);

    pages.clear();
    outPageHeight = 0;

    if (!frame->document() || !frame->view() || !frame->document()->renderer())
        return;

    RenderView* root = toRenderView(frame->document()->renderer());

    if (!root) {
        LOG_ERROR("document to be printed has no renderer");
        return;
    }

    if (userScaleFactor <= 0) {
        LOG_ERROR("userScaleFactor has bad value %.2f", userScaleFactor);
        return;
    }

    float ratio = (float)printRect.height() / (float)printRect.width();

    float pageWidth  = (float) root->rightLayoutOverflow();
    float pageHeight = pageWidth * ratio;
    outPageHeight = (int) pageHeight;   // this is the height of the page adjusted by margins
    pageHeight -= (headerHeight + footerHeight);

    if (pageHeight <= 0) {
        LOG_ERROR("pageHeight has bad value %.2f", pageHeight);
        return;
    }

    float currPageHeight = pageHeight / userScaleFactor;
    float docHeight      = root->layer()->height();
    float docWidth       = root->layer()->width();
    float currPageWidth  = pageWidth / userScaleFactor;


    // always return at least one page, since empty files should print a blank page
    float printedPagesHeight = 0.0;
    do {
        float proposedBottom = min(docHeight, printedPagesHeight + pageHeight);
        frame->view()->adjustPageHeight(&proposedBottom, printedPagesHeight, proposedBottom, printedPagesHeight);
        currPageHeight = max(1.0f, proposedBottom - printedPagesHeight);

        pages.append(IntRect(0, printedPagesHeight, currPageWidth, currPageHeight));
        printedPagesHeight += currPageHeight;
    } while (printedPagesHeight < docHeight);
}
void ScrollView::scrollTo(const IntSize& newOffset)
{
    IntSize scrollDelta = newOffset - m_scrollOffset;
    if (scrollDelta == IntSize())
        return;
    m_scrollOffset = newOffset;

#if PLATFORM(ANDROID)
    if (parent()) {
        FrameView* frameView = this->frameView();
        // IFrames are composited on a layer, we do not need to repaint them
        // when scrolling
        if (frameView) {
            RenderView* renderer = frameView->frame()->contentRenderer();
            if (renderer) {
                RenderLayer* layer = renderer->layer();
                if (layer->backing()) {
                    GraphicsLayerAndroid* backing = static_cast<GraphicsLayerAndroid*>(
                        layer->backing()->graphicsLayer());
                    backing->updateScrollOffset();
                }
            }
            return;
        }
    }
#endif

    if (scrollbarsSuppressed())
        return;

    repaintFixedElementsAfterScrolling();
    scrollContents(scrollDelta);
}
void write(TextStream& ts, const RenderObject& o, int indent)
{
#if ENABLE(SVG)
    if (o.isRenderPath()) {
        write(ts, *toRenderPath(&o), indent);
        return;
    }
    if (o.isSVGContainer()) {
        writeSVGContainer(ts, o, indent);
        return;
    }
    if (o.isSVGRoot()) {
        write(ts, *toRenderSVGRoot(&o), indent);
        return;
    }
    if (o.isSVGText()) {
        if (!o.isText())
            writeSVGText(ts, *toRenderBlock(&o), indent);
        else
            writeSVGInlineText(ts, *toRenderText(&o), indent);
        return;
    }
    if (o.isSVGImage()) {
        writeSVGImage(ts, *toRenderImage(&o), indent);
        return;
    }
#endif

    writeIndent(ts, indent);

    ts << o << "\n";

    if (o.isText() && !o.isBR()) {
        const RenderText& text = *toRenderText(&o);
        for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) {
            writeIndent(ts, indent + 1);
            writeTextRun(ts, text, *box);
        }
    }

    for (RenderObject* child = o.firstChild(); child; child = child->nextSibling()) {
        if (child->hasLayer())
            continue;
        write(ts, *child, indent + 1);
    }

    if (o.isWidget()) {
        Widget* widget = toRenderWidget(&o)->widget();
        if (widget && widget->isFrameView()) {
            FrameView* view = static_cast<FrameView*>(widget);
            RenderView* root = view->frame()->contentRenderer();
            if (root) {
                view->layout();
                RenderLayer* l = root->layer();
                if (l)
                    writeLayers(ts, l, l, IntRect(l->x(), l->y(), l->width(), l->height()), indent + 1);
            }
        }
    }
}
void RenderLayerScrollableArea::paintOverflowControls(GraphicsContext* context, const IntPoint& paintOffset, const IntRect& damageRect, bool paintingOverlayControls)
{
    // Don't do anything if we have no overflow.
    if (!box().hasOverflowClip())
        return;

    IntPoint adjustedPaintOffset = paintOffset;
    if (paintingOverlayControls)
        adjustedPaintOffset = m_cachedOverlayScrollbarOffset;

    // Move the scrollbar widgets if necessary. We normally move and resize widgets during layout,
    // but sometimes widgets can move without layout occurring (most notably when you scroll a
    // document that contains fixed positioned elements).
    positionOverflowControls(toIntSize(adjustedPaintOffset));

    // Overlay scrollbars paint in a second pass through the layer tree so that they will paint
    // on top of everything else. If this is the normal painting pass, paintingOverlayControls
    // will be false, and we should just tell the root layer that there are overlay scrollbars
    // that need to be painted. That will cause the second pass through the layer tree to run,
    // and we'll paint the scrollbars then. In the meantime, cache tx and ty so that the
    // second pass doesn't need to re-enter the RenderTree to get it right.
    if (hasOverlayScrollbars() && !paintingOverlayControls) {
        m_cachedOverlayScrollbarOffset = paintOffset;
        IntRect localDamgeRect = damageRect;
        localDamgeRect.moveBy(-paintOffset);
        if (!overflowControlsIntersectRect(localDamgeRect))
            return;

        RenderView* renderView = box().view();

        RenderLayer* paintingRoot = layer()->enclosingLayerWithCompositedLayerMapping(IncludeSelf);
        if (!paintingRoot)
            paintingRoot = renderView->layer();

        paintingRoot->setContainsDirtyOverlayScrollbars(true);
        return;
    }

    // This check is required to avoid painting custom CSS scrollbars twice.
    if (paintingOverlayControls && !hasOverlayScrollbars())
        return;

    // Now that we're sure the scrollbars are in the right place, paint them.
    if (m_hBar)
        m_hBar->paint(context, damageRect);
    if (m_vBar)
        m_vBar->paint(context, damageRect);
}
Esempio n. 5
0
void FrameView::paint(GraphicsContext* context, const IntRect& rect)
{
#ifndef NDEBUG
    bool fillWithRed;
    if (isTransparent())
        fillWithRed = false; // Transparent, don't fill with red.
    else
        fillWithRed = true;

    if (fillWithRed)
        context->fillRect(rect, Color(0xFF, 0, 0));
#endif

    RenderView* renderView = this->renderView();
    if (!renderView) {
        WTF_LOG_ERROR("called FrameView::paint with nil renderer");
        return;
    }

    RELEASE_ASSERT(!needsLayout());

    bool isTopLevelPainter = !s_inPaintContents;
    s_inPaintContents = true;

    FontCachePurgePreventer fontCachePurgePreventer;

    ASSERT(!m_isPainting);
    m_isPainting = true;

#if ENABLE(ASSERT)
    renderView->assertSubtreeIsLaidOut();
    RenderObject::SetLayoutNeededForbiddenScope forbidSetNeedsLayout(*renderView);
#endif

    LayerPaintingInfo paintingInfo(renderView->layer(),
        pixelSnappedIntRect(renderView->viewRect()), LayoutSize());
    renderView->paintLayer(context, paintingInfo);

    m_isPainting = false;
    m_lastPaintTime = currentTime();

    if (isTopLevelPainter) {
        // Everything that happens after paintContents completions is considered
        // to be part of the next frame.
        s_currentFrameTimeStamp = currentTime();
        s_inPaintContents = false;
    }
}
Esempio n. 6
0
void WebPage::gestureWillBegin(const WebCore::IntPoint& point, bool& canBeginPanning)
{
    m_gestureReachedScrollingLimit = false;

    bool hitScrollbar = false;

    HitTestRequest request(HitTestRequest::ReadOnly);
    for (Frame* childFrame = m_page->mainFrame(); childFrame; childFrame = EventHandler::subframeForTargetNode(m_gestureTargetNode.get())) {
        ScrollView* scollView = childFrame->view();
        if (!scollView)
            break;
        
        RenderView* renderView = childFrame->document()->renderView();
        if (!renderView)
            break;

        RenderLayer* layer = renderView->layer();
        if (!layer)
            break;

        HitTestResult result = scollView->windowToContents(point);
        layer->hitTest(request, result);
        m_gestureTargetNode = result.innerNode();

        if (!hitScrollbar)
            hitScrollbar = result.scrollbar();
    }

    if (hitScrollbar) {
        canBeginPanning = false;
        return;
    }

    if (!m_gestureTargetNode) {
        canBeginPanning = false;
        return;
    }

    for (RenderObject* renderer = m_gestureTargetNode->renderer(); renderer; renderer = renderer->parent()) {
        if (renderer->isBox() && toRenderBox(renderer)->canBeScrolledAndHasScrollableArea()) {
            canBeginPanning = true;
            return;
        }
    }

    canBeginPanning = false;
}
Esempio n. 7
0
void PrintContext::computePageRects(const FloatRect& printRect, float headerHeight, float footerHeight, float userScaleFactor, float& outPageHeight)
{
    m_pageRects.clear();
    outPageHeight = 0;

    if (!m_frame->document() || !m_frame->view() || !m_frame->document()->renderer())
        return;

    RenderView* root = static_cast<RenderView*>(m_frame->document()->renderer());

    if (!root) {
        LOG_ERROR("document to be printed has no renderer");
        return;
    }

    if (userScaleFactor <= 0) {
        LOG_ERROR("userScaleFactor has bad value %.2f", userScaleFactor);
        return;
    }

    float ratio = printRect.height() / printRect.width();

    float pageWidth  = (float)root->docWidth();
    float pageHeight = pageWidth * ratio;
    outPageHeight = pageHeight;   // this is the height of the page adjusted by margins
    pageHeight -= headerHeight + footerHeight;

    if (pageHeight <= 0) {
        LOG_ERROR("pageHeight has bad value %.2f", pageHeight);
        return;
    }

    float currPageHeight = pageHeight / userScaleFactor;
    float docHeight = root->layer()->height();
    float currPageWidth = pageWidth / userScaleFactor;

    // always return at least one page, since empty files should print a blank page
    float printedPagesHeight = 0.0;
    do {
        float proposedBottom = std::min(docHeight, printedPagesHeight + pageHeight);
        m_frame->adjustPageHeight(&proposedBottom, printedPagesHeight, proposedBottom, printedPagesHeight);
        currPageHeight = max(1.0f, proposedBottom - printedPagesHeight);

        m_pageRects.append(IntRect(0, (int)printedPagesHeight, (int)currPageWidth, (int)currPageHeight));
        printedPagesHeight += currPageHeight;
    } while (printedPagesHeight < docHeight);
}
Esempio n. 8
0
PassRefPtr<WebRenderLayer> WebRenderLayer::create(WebPage* page)
{
    Frame* mainFrame = page->mainFrame();
    if (!mainFrame)
        return 0;

    if (!mainFrame->loader().client().hasHTMLView())
        return 0;

    RenderView* contentRenderer = mainFrame->contentRenderer();
    if (!contentRenderer)
        return 0;

    RenderLayer* rootLayer = contentRenderer->layer();
    if (!rootLayer)
        return 0;

    return adoptRef(new WebRenderLayer(rootLayer));
}
Esempio n. 9
0
void write(TextStream& ts, const RenderObject& o, int indent, RenderAsTextBehavior behavior)
{
#if ENABLE(SVG)
    if (o.isSVGShape()) {
        write(ts, *toRenderSVGShape(&o), indent);
        return;
    }
    if (o.isSVGGradientStop()) {
        writeSVGGradientStop(ts, *toRenderSVGGradientStop(&o), indent);
        return;
    }
    if (o.isSVGResourceContainer()) {
        writeSVGResourceContainer(ts, o, indent);
        return;
    }
    if (o.isSVGContainer()) {
        writeSVGContainer(ts, o, indent);
        return;
    }
    if (o.isSVGRoot()) {
        write(ts, *toRenderSVGRoot(&o), indent);
        return;
    }
    if (o.isSVGText()) {
        writeSVGText(ts, *toRenderSVGText(&o), indent);
        return;
    }
    if (o.isSVGInlineText()) {
        writeSVGInlineText(ts, *toRenderSVGInlineText(&o), indent);
        return;
    }
    if (o.isSVGImage()) {
        writeSVGImage(ts, *toRenderSVGImage(&o), indent);
        return;
    }
#endif

    writeIndent(ts, indent);

    RenderTreeAsText::writeRenderObject(ts, o, behavior);
    ts << "\n";

    if (o.isText() && !o.isBR()) {
        const RenderText& text = *toRenderText(&o);
        for (InlineTextBox* box = text.firstTextBox(); box; box = box->nextTextBox()) {
            writeIndent(ts, indent + 1);
            writeTextRun(ts, text, *box);
        }
    }

    for (RenderObject* child = o.firstChild(); child; child = child->nextSibling()) {
        if (child->hasLayer())
            continue;
        write(ts, *child, indent + 1, behavior);
    }

    if (o.isWidget()) {
        Widget* widget = toRenderWidget(&o)->widget();
        if (widget && widget->isFrameView()) {
            FrameView* view = static_cast<FrameView*>(widget);
            RenderView* root = view->frame()->contentRenderer();
            if (root) {
                view->layout();
                RenderLayer* l = root->layer();
                if (l)
                    writeLayers(ts, l, l, l->rect(), indent + 1, behavior);
            }
        }
    }
}