static VALUE RenderWindow_get_depthBits(VALUE vSelf) { // Get C++ object pointer from vSelf RenderWindow *pSelf; Data_Get_Struct(vSelf, RenderWindow, pSelf); return INT2FIX(pSelf->GetDepthBits()); }
static VALUE RenderWindow_to_s(VALUE vSelf) { // Get C++ object pointer from vSelf RenderWindow *pSelf; Data_Get_Struct(vSelf, RenderWindow, pSelf); char szBuffer[256]; sprintf(szBuffer, "Height: %d, Width: %d, Depth Bits: %d, Stencil Bits: %d", pSelf->GetWidth(), pSelf->GetHeight(), pSelf->GetDepthBits(), pSelf->GetStencilBits()); return rb_str_new2(szBuffer); }