Esempio n. 1
0
	int ItemManager::getMaxAmount(string itemName)
	{
		Row* row = DATABASE->get("item", itemName);

		if (row == NULL) return 0;

		return atoi(row->find("maxamount")->second.c_str());
	}
Esempio n. 2
0
	string ItemManager::getImageName(string itemName)
	{
		Row* row = DATABASE->get("item", itemName);

		if (row == NULL) return "";

		return row->find("image")->second;
	}
Esempio n. 3
0
Status serializeRow(const Row& r,
                    const ColumnNames& cols,
                    JSON& doc,
                    rj::Value& obj) {
  if (cols.empty()) {
    for (const auto& i : r) {
      doc.addRef(i.first, i.second, obj);
    }
  } else {
    for (const auto& c : cols) {
      auto i = r.find(c);
      if (i != r.end()) {
        doc.addRef(c, i->second, obj);
      }
    }
  }

  return Status();
}
Esempio n. 4
0
bool Database::modify(std::string tablename, std::string keyValue, Row &object)
{
	Row* row = get(tablename, keyValue);

	if (row == NULL)
	{
		return false;
	}

	for (Row::iterator i = object.begin(), temp; i != object.end(); i++)
	{
		temp = row->find(i->first);
		if (temp != row->end())
		{
			temp->second = i->second;
		}
		else
		{
			row->insert(make_pair(i->first, i->second));
		}
	}

	return true;
}
Esempio n. 5
0
	Item* ItemManager::createItem(std::string itemName, int amount)
	{
		Item* item = NULL;

		Row* row = DATABASE->get("item", itemName);

		if (row == NULL) return NULL;

		string imageName = row->find("image")->second;
		string spriteImageName = row->find("spriteimage")->second;
		ITEM_TYPE itemType = (ITEM_TYPE)atoi(row->find("itemtype")->second.c_str());
		EQUIPMENT_TYPE equipType = (EQUIPMENT_TYPE)atoi(row->find("equiptype")->second.c_str());
		int maxAmount = atoi(row->find("maxamount")->second.c_str());
		int hp = atoi(row->find("hp")->second.c_str());
		int mp = atoi(row->find("mp")->second.c_str());
		int attack = atoi(row->find("attack")->second.c_str());
		int defense = atoi(row->find("defense")->second.c_str());
		int atkSpeed = atoi(row->find("atkspeed")->second.c_str());
		int shootNum = atoi(row->find("shootnum")->second.c_str());
		int mana = atoi(row->find("mana")->second.c_str());
		bool doubleJump = atoi(row->find("doublejump")->second.c_str());
		bool fastRun = atoi(row->find("fastrun")->second.c_str());
		bool fly = atoi(row->find("fly")->second.c_str());

		item = new Item;
		item->initialize(itemName, imageName, spriteImageName, itemType, equipType, maxAmount, hp, mp, attack, defense, atkSpeed, shootNum, mana, doubleJump, fastRun, fly);
		item->addAmount(amount);

		_vItem.push_back(item);

		return item;
	}