Esempio n. 1
0
PyDict *Character::CharGetInfo() {
    //TODO: verify that we are a char?

    if( !LoadContents( m_factory ) ) {
        codelog(ITEM__ERROR, "%s (%u): Failed to load contents for CharGetInfo", m_itemName.c_str(), m_itemID);
        return NULL;
    }

    PyDict *result = new PyDict;
	Rsp_CommonGetInfo_Entry entry;

	if(!Populate(entry))
		return NULL;
	result->SetItem(new PyInt(m_itemID), new PyObject("util.KeyVal", entry.Encode()));

    //now encode skills...
    std::vector<InventoryItemRef> skills;
    //find all the skills contained within ourself.
    FindByFlag( flagSkill, skills );
    FindByFlag( flagSkillInTraining, skills );

    //encode an entry for each one.
    std::vector<InventoryItemRef>::iterator cur, end;
    cur = skills.begin();
    end = skills.end();
    for(; cur != end; cur++) {
        if(!(*cur)->Populate(entry)) {
            codelog(ITEM__ERROR, "%s (%u): Failed to load skill item %u for CharGetInfo", m_itemName.c_str(), itemID(), (*cur)->itemID());
        } else {
            result->SetItem(new PyInt((*cur)->itemID()), new PyObject("util.KeyVal", entry.Encode()));
        }
    }

    return result;
}
Esempio n. 2
0
PyObject *Character::CharGetInfo() {
    //TODO: verify that we are a char?

    if( !LoadContents( m_factory ) ) {
        codelog(ITEM__ERROR, "%s (%u): Failed to load contents for CharGetInfo", m_itemName.c_str(), m_itemID);
        return NULL;
    }

    Rsp_CommonGetInfo result;
    Rsp_CommonGetInfo_Entry entry;

    //first encode self.
    if(!Populate(entry))
        return NULL;    //print already done.

    result.items[m_itemID] = entry.Encode();

    //now encode skills...
    std::vector<InventoryItemRef> skills;

	// Check that there are not expired boosters
	CheckBoosters();

    // find all the skills located at our character's brain( AKA locationID = characterID )
    FindByFlag( flagSkill, skills );
    FindByFlag( flagSkillInTraining, skills );
	FindByFlag( flagImplant, skills );
	FindByFlag( flagBooster, skills );

    //encode an entry for each one.
    std::vector<InventoryItemRef>::iterator cur, end;
    cur = skills.begin();
    end = skills.end();
    for(; cur != end; cur++) {
        if(!(*cur)->Populate(entry)) {
            codelog(ITEM__ERROR, "%s (%u): Failed to load skill item %u for CharGetInfo", m_itemName.c_str(), itemID(), (*cur)->itemID());
        } else {
            result.items[(*cur)->itemID()] = entry.Encode();
        }
    }

    return(result.Encode());
}
Esempio n. 3
0
PyObject *Structure::StructureGetInfo()
{
    if( !LoadContents( m_factory ) )
    {
        codelog( ITEM__ERROR, "%s (%u): Failed to load contents for StructureGetInfo", itemName().c_str(), itemID() );
        return NULL;
    }

    Rsp_CommonGetInfo result;
    Rsp_CommonGetInfo_Entry entry;

    //first populate the Structure.
    if( !Populate( entry ) )
        return NULL;    //print already done.

    result.items[ itemID() ] = entry.Encode();

    return result.Encode();
}
Esempio n. 4
0
PyDict *Ship::ShipGetInfo()
{
    if( !LoadContents( m_factory ) )
    {
        codelog( ITEM__ERROR, "%s (%u): Failed to load contents for ShipGetInfo", itemName().c_str(), itemID() );
        return NULL;
    }

    PyDict *result = new PyDict;
    Rsp_CommonGetInfo_Entry entry;

    //first populate the ship.
    if( !Populate( entry ) )
        return NULL;    //print already done.

    result->SetItem(new PyInt( itemID()), new PyObject("util.KeyVal", entry.Encode()));

    //now encode contents...
    std::vector<InventoryItemRef> equipped;
	std::vector<InventoryItemRef> integrated;
    //find all the equipped items and rigs
    FindByFlagRange( flagLowSlot0, flagFixedSlot, equipped );
	FindByFlagRange( flagRigSlot0, flagRigSlot7, integrated );
	//append them into one list
	equipped.insert(equipped.end(), integrated.begin(), integrated.end() );
    //encode an entry for each one.
    std::vector<InventoryItemRef>::iterator cur, end;
    cur = equipped.begin();
    end = equipped.end();
    for(; cur != end; cur++)
    {
        if( !(*cur)->Populate( entry ) )
        {
            codelog( ITEM__ERROR, "%s (%u): Failed to load item %u for ShipGetInfo", itemName().c_str(), itemID(), (*cur)->itemID() );
        }
        else
			result->SetItem(new PyInt((*cur)->itemID()), new PyObject("util.KeyVal", entry.Encode()));
    }

    return result;
}
Esempio n. 5
0
PyObject *Ship::ShipGetInfo()
{
    if( !LoadContents( m_factory ) )
    {
        codelog( ITEM__ERROR, "%s (%u): Failed to load contents for ShipGetInfo", itemName().c_str(), itemID() );
        return NULL;
    }

    Rsp_CommonGetInfo result;
    Rsp_CommonGetInfo_Entry entry;

    //first populate the ship.
    if( !Populate( entry ) )
        return NULL;    //print already done.

    //hacking:
    //maximumRangeCap
    /* this is a ugly hack... */
    if (entry.attributes.find(AttrMaximumRangeCap) == entry.attributes.end())
        entry.attributes.insert(std::make_pair(AttrMaximumRangeCap, new PyFloat( 249999.0 )));

    // more hacking
    SetAttribute(AttrArmorMaxDamageResonance, 1.0f, false);
    SetAttribute(AttrShieldMaxDamageResonance, 1.0f, false);

    
    SetAttribute(AttrWarpSpeedMultiplier, 1.0f, false);
    

    entry.attributes.insert(std::make_pair(AttrArmorMaxDamageResonance, new PyFloat( 1.0 )));
    entry.attributes.insert(std::make_pair(AttrShieldMaxDamageResonance, new PyFloat( 1.0 )));


    entry.attributes.insert(std::make_pair(AttrWarpSpeedMultiplier, new PyFloat( 1.0 )));

    result.items[ itemID() ] = entry.Encode();

    //now encode contents...
    std::vector<InventoryItemRef> equipped;
	std::vector<InventoryItemRef> integrated;
    //find all the equipped items and rigs
    FindByFlagRange( flagLowSlot0, flagFixedSlot, equipped );
	FindByFlagRange( flagRigSlot0, flagRigSlot7, integrated );
	//append them into one list
	equipped.insert(equipped.end(), integrated.begin(), integrated.end() );
    //encode an entry for each one.
    std::vector<InventoryItemRef>::iterator cur, end;
    cur = equipped.begin();
    end = equipped.end();
    for(; cur != end; cur++)
    {
        if( !(*cur)->Populate( entry ) )
        {
            codelog( ITEM__ERROR, "%s (%u): Failed to load item %u for ShipGetInfo", itemName().c_str(), itemID(), (*cur)->itemID() );
        }
        else
            result.items[ (*cur)->itemID() ] = entry.Encode();
    }

    return result.Encode();
}