// initialise the RuleCube by creating the top-left corner item
RuleCube::RuleCube(const ChartTranslationOptions &transOpt,
                   const ChartCellCollection &allChartCells,
                   ChartManager &manager)
  : m_transOpt(transOpt)
{
  RuleCubeItem *item = new RuleCubeItem(transOpt, allChartCells);
  m_covered.insert(item);
  if (StaticData::Instance().GetCubePruningLazyScoring()) {
    item->EstimateScore();
  } else {
    item->CreateHypothesis(transOpt, manager);
  }
  m_queue.push(item);
}
void RuleCube::CreateNeighbor(const RuleCubeItem &item, int dimensionIndex,
                              ChartManager &manager)
{
  RuleCubeItem *newItem = new RuleCubeItem(item, dimensionIndex);
  std::pair<ItemSet::iterator, bool> result = m_covered.insert(newItem);
  if (!result.second) {
    delete newItem;  // already seen it
  } else {
    if (StaticData::Instance().GetCubePruningLazyScoring()) {
      newItem->EstimateScore();
    } else {
      newItem->CreateHypothesis(m_transOpt, manager);
    }
    m_queue.push(newItem);
  }
}
Esempio n. 3
0
ChartHypothesis *RuleCubeQueue::Pop()
{
    // pop the most promising rule cube
    RuleCube *cube = m_queue.top();
    m_queue.pop();

    // pop the most promising item from the cube and get the corresponding
    // hypothesis
    RuleCubeItem *item = cube->Pop(m_manager);
    if (m_manager.options()->cube.lazy_scoring) {
        item->CreateHypothesis(cube->GetTranslationOption(), m_manager);
    }
    ChartHypothesis *hypo = item->ReleaseHypothesis();

    // if the cube contains more items then push it back onto the queue
    if (!cube->IsEmpty()) {
        m_queue.push(cube);
    } else {
        delete cube;
    }

    return hypo;
}