Esempio n. 1
0
ShortcutConfig::ShortcutConfig(QWidget* parent)
: QDialog(parent)
{
	setupUi(this);
	connect(cgListView, SIGNAL(itemActivated(QTreeWidgetItem*, int)),
			this, SLOT(categorySelChanged(QTreeWidgetItem*, int)));
	connect(cgListView, SIGNAL(itemClicked(QTreeWidgetItem*, int)),
			this, SLOT(categorySelChanged(QTreeWidgetItem*, int)));
	connect(scListView, SIGNAL(itemActivated(QTreeWidgetItem*, int)),
			this, SLOT(shortcutSelChanged(QTreeWidgetItem*, int)));

	connect(defineButton, SIGNAL(pressed()), this, SLOT(assignShortcut()));
	connect(clearButton, SIGNAL(pressed()), this, SLOT(clearShortcut()));
	connect(applyButton, SIGNAL(pressed()), this, SLOT(assignAll()));

	current_category = ALL_SHRT;
	cgListView->sortItems(SHRT_CATEGORY_COL, Qt::AscendingOrder);
	_config_changed = false;

	//Fill up category listview:
	SCListViewItem* newItem;
	SCListViewItem* selItem = 0;
	for (int i = 0; i < SHRT_NUM_OF_CATEGORIES; i++)
	{
		newItem = new SCListViewItem(cgListView, i);
		newItem->setText(SHRT_CATEGORY_COL, shortcut_category[i].name);
		if (shortcut_category[i].id_flag == current_category)
			selItem = newItem;
	}
	if (selItem)
		cgListView->setCurrentItem(selItem); // Tim
	updateSCListView();
}
Esempio n. 2
0
void ShortcutConfig::shortcutSelChanged(QTreeWidgetItem* in_item, int /*column*/)
      {
      defineButton->setEnabled(true);
      SCListViewItem* active = (SCListViewItem*) in_item;
      int index = active->getIndex();
      if (shortcuts[index].key != 0)
            clearButton->setEnabled(true);
      else
            clearButton->setEnabled(false);
      }
Esempio n. 3
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void ShortcutConfig::clearShortcut()
      {
      SCListViewItem* active = (SCListViewItem*) scListView->selectedItems()[0];
      int shortcutindex = active->getIndex();
      shortcuts[shortcutindex].key = 0; //Cleared
      active->setText(SHRT_SHRTCUT_COL,"");
      clearButton->setDown(false);
      clearButton->setEnabled(false);
      _config_changed = true;
      }
Esempio n. 4
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void ShortcutConfig::assignShortcut()
      {
      SCListViewItem* active = (SCListViewItem*) scListView->selectedItems()[0];
      int shortcutindex = active->getIndex();
      ShortcutCaptureDialog* sc = new ShortcutCaptureDialog(this, shortcutindex);
      int key = sc->exec();
      delete(sc);
      if (key != Rejected) {
            shortcuts[shortcutindex].key = key;
            QKeySequence keySequence = QKeySequence(key);
            active->setText(SHRT_SHRTCUT_COL, keySequence.toString());
            _config_changed = true;
            clearButton->setEnabled(true);
            }
      defineButton->setDown(false);
      }
Esempio n. 5
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void ShortcutConfig::updateSCListView(int category)
      {
      scListView->clear();
      SCListViewItem* newItem;
      //QString catpre;
      for (int i=0; i < SHRT_NUM_OF_ELEMENTS; i++) {
            if (shortcuts[i].type & category) {
                  newItem = new SCListViewItem(scListView, i);
                  newItem->setText(SHRT_DESCR_COL, qApp->translate("shortcuts", shortcuts[i].descr));
                  //if(category == ALL_SHRT)
                  //  catpre = QString(shortcut_category[shortcuts[i].type].name) + QString(": ");
                  //else 
                  //  catpre.clear();  
                  //newItem->setText(SHRT_DESCR_COL, catpre + tr(qApp->translate("shortcuts", shortcuts[i].descr));  // Tim
                  QKeySequence key = QKeySequence(shortcuts[i].key);
                  newItem->setText(SHRT_SHRTCUT_COL, key.toString());
                  }
            }
      }
Esempio n. 6
0
ShortcutConfig::ShortcutConfig(QWidget* parent)
   : QDialog(parent)
   {
   setupUi(this);
   QSettings settings("MusE", "MusE-qt");
   restoreGeometry(settings.value("ShortcutConfig/geometry").toByteArray());

   connect(cgListView, SIGNAL(itemActivated(QTreeWidgetItem*, int )),
	     this, SLOT(categorySelChanged(QTreeWidgetItem*, int)));
   connect(scListView, SIGNAL(itemActivated(QTreeWidgetItem*, int )),
	   this, SLOT(shortcutSelChanged(QTreeWidgetItem*, int)));

   okButton->setDefault(true);
   connect(defineButton, SIGNAL(pressed()), this, SLOT(assignShortcut()));
   connect(clearButton,  SIGNAL(pressed()), this, SLOT(clearShortcut()));
   connect(textFileButton, SIGNAL(pressed()), this, SLOT(textFileClicked()));
   connect(applyButton,  SIGNAL(pressed()), this, SLOT(applyAll()));
   connect(okButton,     SIGNAL(pressed()), this, SLOT(okClicked()));

   current_category = ALL_SHRT;
   cgListView->sortItems(SHRT_CATEGORY_COL, Qt::AscendingOrder);
   _config_changed = false;

   //Fill up category listview:
   SCListViewItem* newItem;
   SCListViewItem* selItem = 0;
   for (int i=0; i < SHRT_NUM_OF_CATEGORIES; i++) {
         newItem = new SCListViewItem(cgListView, i);
         newItem->setText(SHRT_CATEGORY_COL, shortcut_category[i].name);
         if(shortcut_category[i].id_flag == current_category)
           selItem = newItem;
         }
   if(selItem)
     cgListView->setCurrentItem(selItem);  // Tim
   updateSCListView();

   }
Esempio n. 7
0
void ShortcutConfig::categorySelChanged(QTreeWidgetItem* i, int /*column*/)
      {
            SCListViewItem* item = (SCListViewItem*) i;
            current_category = shortcut_category[item->getIndex()].id_flag;
            updateSCListView(current_category);
      }