//! Close SDL_Window void close() { // Free the texture g_foreground.free(); g_background.free(); // Destroy the renderer SDL_DestroyRenderer( g_renderer ); g_renderer = NULL; // Destroy window SDL_DestroyWindow( g_window ); g_window = NULL; IMG_Quit(); SDL_Quit(); }
//! Close SDL_Window void close() { // Free the sprite sheet g_modulated_texture.free(); // Destroy the renderer SDL_DestroyRenderer( g_renderer ); g_renderer = NULL; // Destroy window SDL_DestroyWindow( g_window ); g_window = NULL; IMG_Quit(); SDL_Quit(); }