Esempio n. 1
0
void SIMClientSocket::connect(const char *_host, int _port)
{
    port = _port;
    host = _host;
    log(L_DEBUG, "Connect to %s:%u", host.c_str(), port);
    if (inet_addr(host.c_str()) == INADDR_NONE){
        log(L_DEBUG, "Start resolve %s", host.c_str());
        SIMSockets *s = static_cast<SIMSockets*>(getSocketFactory());
        QObject::connect(s, SIGNAL(resolveReady(unsigned long, const char*)), this, SLOT(resolveReady(unsigned long, const char*)));
        s->resolve(host.c_str());
        return;
    }
Esempio n. 2
0
void SIMClientSocket::connect(const char *_host, unsigned short _port)
{
    port = _port;
    host = _host;
#ifdef WIN32
    bool bState;
    if (get_connection_state(bState) && !bState){
        QTimer::singleShot(0, this, SLOT(slotConnectionClosed()));
        return;
    }
#endif
    log(L_DEBUG, "Connect to %s:%u", host.c_str(), port);
    if (inet_addr(host.c_str()) == INADDR_NONE){
        if (!host.empty() && (host[host.length() - 1] != '.'))
            host += ".";
        log(L_DEBUG, "Start resolve %s", host.c_str());
        SIMSockets *s = static_cast<SIMSockets*>(getSocketFactory());
        QObject::connect(s, SIGNAL(resolveReady(unsigned long, const char*)), this, SLOT(resolveReady(unsigned long, const char*)));
        s->resolve(host.c_str());
        return;
    }
    resolveReady(inet_addr(host.c_str()), host.c_str());
}