bool NETGENPlugin_Mesher::fillNgMesh(netgen::OCCGeometry& occgeom, netgen::Mesh& ngMesh, vector<SMDS_MeshNode*>& nodeVec, const list< SMESH_subMesh* > & meshedSM) { TNode2IdMap nodeNgIdMap; TopTools_MapOfShape visitedShapes; SMESH_MesherHelper helper (*_mesh); int faceID = occgeom.fmap.Extent(); _faceDescriptors.clear(); list< SMESH_subMesh* >::const_iterator smIt, smEnd = meshedSM.end(); for ( smIt = meshedSM.begin(); smIt != smEnd; ++smIt ) { SMESH_subMesh* sm = *smIt; if ( !visitedShapes.Add( sm->GetSubShape() )) continue; SMESHDS_SubMesh * smDS = sm->GetSubMeshDS(); switch ( sm->GetSubShape().ShapeType() ) { case TopAbs_EDGE: { // EDGE // ---------------------- const TopoDS_Edge& geomEdge = TopoDS::Edge( sm->GetSubShape() ); // Add ng segments for each not meshed face the edge bounds TopTools_MapOfShape visitedAncestors; const TopTools_ListOfShape& ancestors = _mesh->GetAncestors( geomEdge ); TopTools_ListIteratorOfListOfShape ancestorIt ( ancestors ); for ( ; ancestorIt.More(); ancestorIt.Next() ) { const TopoDS_Shape & ans = ancestorIt.Value(); if ( ans.ShapeType() != TopAbs_FACE || !visitedAncestors.Add( ans )) continue; const TopoDS_Face& face = TopoDS::Face( ans ); int faceID = occgeom.fmap.FindIndex( face ); if ( faceID < 1 ) continue; // meshed face // find out orientation of geomEdge within face bool isForwad = false; for ( TopExp_Explorer exp( face, TopAbs_EDGE ); exp.More(); exp.Next() ) { if ( geomEdge.IsSame( exp.Current() )) { isForwad = ( exp.Current().Orientation() == geomEdge.Orientation() ); break; } } bool isQuad = smDS->GetElements()->next()->IsQuadratic(); // get all nodes from geomEdge StdMeshers_FaceSide fSide( face, geomEdge, _mesh, isForwad, isQuad ); const vector<UVPtStruct>& points = fSide.GetUVPtStruct(); int i, nbSeg = fSide.NbSegments(); double otherSeamParam = 0; helper.SetSubShape( face ); bool isSeam = helper.IsRealSeam( geomEdge ); if ( isSeam ) otherSeamParam = helper.GetOtherParam( helper.GetPeriodicIndex() == 1 ? points[0].u : points[0].v ); // add segments int prevNgId = ngNodeId( points[0].node, ngMesh, nodeNgIdMap ); for ( i = 0; i < nbSeg; ++i ) { const UVPtStruct& p1 = points[ i ]; const UVPtStruct& p2 = points[ i+1 ]; netgen::Segment seg; // ng node ids seg.p1 = prevNgId; seg.p2 = prevNgId = ngNodeId( p2.node, ngMesh, nodeNgIdMap ); // node param on curve seg.epgeominfo[ 0 ].dist = p1.param; seg.epgeominfo[ 1 ].dist = p2.param; // uv on face seg.epgeominfo[ 0 ].u = p1.u; seg.epgeominfo[ 0 ].v = p1.v; seg.epgeominfo[ 1 ].u = p2.u; seg.epgeominfo[ 1 ].v = p2.v; //seg.epgeominfo[ iEnd ].edgenr = edgeID; // = geom.emap.FindIndex(edge); seg.si = faceID; // = geom.fmap.FindIndex (face); seg.edgenr = ngMesh.GetNSeg() + 1; // segment id ngMesh.AddSegment (seg); if ( isSeam ) { if ( helper.GetPeriodicIndex() == 1 ) { seg.epgeominfo[ 0 ].u = otherSeamParam; seg.epgeominfo[ 1 ].u = otherSeamParam; swap (seg.epgeominfo[0].v, seg.epgeominfo[1].v); } else { seg.epgeominfo[ 0 ].v = otherSeamParam; seg.epgeominfo[ 1 ].v = otherSeamParam; swap (seg.epgeominfo[0].u, seg.epgeominfo[1].u); } swap (seg.p1, seg.p2); swap (seg.epgeominfo[0].dist, seg.epgeominfo[1].dist); seg.edgenr = ngMesh.GetNSeg() + 1; // segment id ngMesh.AddSegment (seg); } } } // loop on geomEdge ancestors break; } // case TopAbs_EDGE case TopAbs_FACE: { // FACE // ---------------------- const TopoDS_Face& geomFace = TopoDS::Face( sm->GetSubShape() ); helper.SetSubShape( geomFace ); // Find solids the geomFace bounds int solidID1 = 0, solidID2 = 0; const TopTools_ListOfShape& ancestors = _mesh->GetAncestors( geomFace ); TopTools_ListIteratorOfListOfShape ancestorIt ( ancestors ); for ( ; ancestorIt.More(); ancestorIt.Next() ) { const TopoDS_Shape & solid = ancestorIt.Value(); if ( solid.ShapeType() == TopAbs_SOLID ) { int id = occgeom.somap.FindIndex ( solid ); if ( solidID1 && id != solidID1 ) solidID2 = id; else solidID1 = id; } } faceID++; _faceDescriptors[ faceID ].first = solidID1; _faceDescriptors[ faceID ].second = solidID2; // Orient the face correctly in solidID1 (issue 0020206) bool reverse = false; if ( solidID1 ) { TopoDS_Shape solid = occgeom.somap( solidID1 ); for ( TopExp_Explorer f( solid, TopAbs_FACE ); f.More(); f.Next() ) { if ( geomFace.IsSame( f.Current() )) { reverse = SMESH_Algo::IsReversedSubMesh( TopoDS::Face( f.Current()), helper.GetMeshDS() ); break; } } } // Add surface elements SMDS_ElemIteratorPtr faces = smDS->GetElements(); while ( faces->more() ) { const SMDS_MeshElement* f = faces->next(); if ( f->NbNodes() % 3 != 0 ) { // not triangle for ( ancestorIt.Initialize(ancestors); ancestorIt.More(); ancestorIt.Next() ) if ( ancestorIt.Value().ShapeType() == TopAbs_SOLID ) { sm = _mesh->GetSubMesh( ancestorIt.Value() ); break; } SMESH_ComputeErrorPtr& smError = sm->GetComputeError(); smError.reset( new SMESH_ComputeError(COMPERR_BAD_INPUT_MESH,"Not triangle submesh")); smError->myBadElements.push_back( f ); return false; } netgen::Element2d tri(3); tri.SetIndex ( faceID ); for ( int i = 0; i < 3; ++i ) { const SMDS_MeshNode* node = f->GetNode( i ), * inFaceNode=0; if ( helper.IsSeamShape( node->GetPosition()->GetShapeId() )) if ( helper.IsSeamShape( f->GetNodeWrap( i+1 )->GetPosition()->GetShapeId() )) inFaceNode = f->GetNodeWrap( i-1 ); else inFaceNode = f->GetNodeWrap( i+1 ); gp_XY uv = helper.GetNodeUV( geomFace, node, inFaceNode ); if ( reverse ) { tri.GeomInfoPi(3-i).u = uv.X(); tri.GeomInfoPi(3-i).v = uv.Y(); tri.PNum (3-i) = ngNodeId( node, ngMesh, nodeNgIdMap ); } else { tri.GeomInfoPi(i+1).u = uv.X(); tri.GeomInfoPi(i+1).v = uv.Y(); tri.PNum (i+1) = ngNodeId( node, ngMesh, nodeNgIdMap ); } } ngMesh.AddSurfaceElement (tri); } break; } // case TopAbs_VERTEX: { // VERTEX // -------------------------- SMDS_NodeIteratorPtr nodeIt = smDS->GetNodes(); if ( nodeIt->more() ) ngNodeId( nodeIt->next(), ngMesh, nodeNgIdMap ); break; } default:; } // switch } // loop on submeshes // fill nodeVec nodeVec.resize( ngMesh.GetNP() + 1 ); TNode2IdMap::iterator node_NgId, nodeNgIdEnd = nodeNgIdMap.end(); for ( node_NgId = nodeNgIdMap.begin(); node_NgId != nodeNgIdEnd; ++node_NgId) nodeVec[ node_NgId->second ] = (SMDS_MeshNode*) node_NgId->first; return true; }
bool NETGENPlugin_NETGEN_3D::Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape) { MESSAGE("NETGENPlugin_NETGEN_3D::Compute with maxElmentsize = " << _maxElementVolume); SMESHDS_Mesh* meshDS = aMesh.GetMeshDS(); const int invalid_ID = -1; SMESH::Controls::Area areaControl; SMESH::Controls::TSequenceOfXYZ nodesCoords; // ------------------------------------------------------------------- // get triangles on aShell and make a map of nodes to Netgen node IDs // ------------------------------------------------------------------- SMESH_MesherHelper helper(aMesh); SMESH_MesherHelper* myTool = &helper; bool _quadraticMesh = myTool->IsQuadraticSubMesh(aShape); typedef map< const SMDS_MeshNode*, int, TIDCompare > TNodeToIDMap; TNodeToIDMap nodeToNetgenID; list< const SMDS_MeshElement* > triangles; list< bool > isReversed; // orientation of triangles TopAbs_ShapeEnum mainType = aMesh.GetShapeToMesh().ShapeType(); bool checkReverse = ( mainType == TopAbs_COMPOUND || mainType == TopAbs_COMPSOLID ); // for the degeneraged edge: ignore all but one node on it; // map storing ids of degen edges and vertices and their netgen id: map< int, int* > degenShapeIdToPtrNgId; map< int, int* >::iterator shId_ngId; list< int > degenNgIds; StdMeshers_QuadToTriaAdaptor Adaptor; Adaptor.Compute(aMesh,aShape); for (TopExp_Explorer exp(aShape,TopAbs_FACE); exp.More(); exp.Next()) { const TopoDS_Shape& aShapeFace = exp.Current(); const SMESHDS_SubMesh * aSubMeshDSFace = meshDS->MeshElements( aShapeFace ); if ( aSubMeshDSFace ) { bool isRev = false; if ( checkReverse && helper.NbAncestors(aShapeFace, aMesh, aShape.ShapeType()) > 1 ) // IsReversedSubMesh() can work wrong on strongly curved faces, // so we use it as less as possible isRev = SMESH_Algo::IsReversedSubMesh( TopoDS::Face(aShapeFace), meshDS ); SMDS_ElemIteratorPtr iteratorElem = aSubMeshDSFace->GetElements(); while ( iteratorElem->more() ) // loop on elements on a face { // check element const SMDS_MeshElement* elem = iteratorElem->next(); if ( !elem ) return error( COMPERR_BAD_INPUT_MESH, "Null element encounters"); bool isTraingle = ( elem->NbNodes()==3 || (_quadraticMesh && elem->NbNodes()==6 )); if ( !isTraingle ) { //return error( COMPERR_BAD_INPUT_MESH, // SMESH_Comment("Not triangle element ")<<elem->GetID()); // using adaptor const list<const SMDS_FaceOfNodes*>* faces = Adaptor.GetTriangles(elem); if(faces==0) { return error( COMPERR_BAD_INPUT_MESH, SMESH_Comment("Not triangles in adaptor for element ")<<elem->GetID()); } list<const SMDS_FaceOfNodes*>::const_iterator itf = faces->begin(); for(; itf!=faces->end(); itf++ ) { triangles.push_back( (*itf) ); isReversed.push_back( isRev ); // put triange's nodes to nodeToNetgenID map SMDS_ElemIteratorPtr triangleNodesIt = (*itf)->nodesIterator(); while ( triangleNodesIt->more() ) { const SMDS_MeshNode * node = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next()); if(myTool->IsMedium(node)) continue; nodeToNetgenID.insert( make_pair( node, invalid_ID )); } } } else { // keep a triangle triangles.push_back( elem ); isReversed.push_back( isRev ); // put elem nodes to nodeToNetgenID map SMDS_ElemIteratorPtr triangleNodesIt = elem->nodesIterator(); while ( triangleNodesIt->more() ) { const SMDS_MeshNode * node = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next()); if(myTool->IsMedium(node)) continue; nodeToNetgenID.insert( make_pair( node, invalid_ID )); } } #ifdef _DEBUG_ // check if a trainge is degenerated areaControl.GetPoints( elem, nodesCoords ); double area = areaControl.GetValue( nodesCoords ); if ( area <= DBL_MIN ) { MESSAGE( "Warning: Degenerated " << elem ); } #endif } // look for degeneraged edges and vetices for (TopExp_Explorer expE(aShapeFace,TopAbs_EDGE); expE.More(); expE.Next()) { TopoDS_Edge aShapeEdge = TopoDS::Edge( expE.Current() ); if ( BRep_Tool::Degenerated( aShapeEdge )) { degenNgIds.push_back( invalid_ID ); int* ptrIdOnEdge = & degenNgIds.back(); // remember edge id int edgeID = meshDS->ShapeToIndex( aShapeEdge ); degenShapeIdToPtrNgId.insert( make_pair( edgeID, ptrIdOnEdge )); // remember vertex id int vertexID = meshDS->ShapeToIndex( TopExp::FirstVertex( aShapeEdge )); degenShapeIdToPtrNgId.insert( make_pair( vertexID, ptrIdOnEdge )); } } } } // --------------------------------- // Feed the Netgen with surface mesh // --------------------------------- int Netgen_NbOfNodes = 0; int Netgen_param2ndOrder = 0; double Netgen_paramFine = 1.; double Netgen_paramSize = pow( 72, 1/6. ) * pow( _maxElementVolume, 1/3. ); double Netgen_point[3]; int Netgen_triangle[3]; int Netgen_tetrahedron[4]; Ng_Init(); Ng_Mesh * Netgen_mesh = Ng_NewMesh(); // set nodes and remember thier netgen IDs bool isDegen = false, hasDegen = !degenShapeIdToPtrNgId.empty(); TNodeToIDMap::iterator n_id = nodeToNetgenID.begin(); for ( ; n_id != nodeToNetgenID.end(); ++n_id ) { const SMDS_MeshNode* node = n_id->first; // ignore nodes on degenerated edge if ( hasDegen ) { int shapeId = node->GetPosition()->GetShapeId(); shId_ngId = degenShapeIdToPtrNgId.find( shapeId ); isDegen = ( shId_ngId != degenShapeIdToPtrNgId.end() ); if ( isDegen && *(shId_ngId->second) != invalid_ID ) { n_id->second = *(shId_ngId->second); continue; } } Netgen_point [ 0 ] = node->X(); Netgen_point [ 1 ] = node->Y(); Netgen_point [ 2 ] = node->Z(); Ng_AddPoint(Netgen_mesh, Netgen_point); n_id->second = ++Netgen_NbOfNodes; // set netgen ID if ( isDegen ) // all nodes on a degen edge get one netgen ID *(shId_ngId->second) = n_id->second; } // set triangles list< const SMDS_MeshElement* >::iterator tria = triangles.begin(); list< bool >::iterator reverse = isReversed.begin(); for ( ; tria != triangles.end(); ++tria, ++reverse ) { int i = 0; SMDS_ElemIteratorPtr triangleNodesIt = (*tria)->nodesIterator(); while ( triangleNodesIt->more() ) { const SMDS_MeshNode * node = static_cast<const SMDS_MeshNode *>(triangleNodesIt->next()); if(myTool->IsMedium(node)) continue; Netgen_triangle[ *reverse ? 2 - i : i ] = nodeToNetgenID[ node ]; ++i; } if ( !hasDegen || // ignore degenerated triangles, they have 2 or 3 same ids (Netgen_triangle[0] != Netgen_triangle[1] && Netgen_triangle[0] != Netgen_triangle[2] && Netgen_triangle[2] != Netgen_triangle[1] )) { Ng_AddSurfaceElement(Netgen_mesh, NG_TRIG, Netgen_triangle); } } // ------------------------- // Generate the volume mesh // ------------------------- Ng_Meshing_Parameters Netgen_param; Netgen_param.secondorder = Netgen_param2ndOrder; Netgen_param.fineness = Netgen_paramFine; Netgen_param.maxh = Netgen_paramSize; Ng_Result status; try { #if (OCC_VERSION_MAJOR << 16 | OCC_VERSION_MINOR << 8 | OCC_VERSION_MAINTENANCE) > 0x060100 OCC_CATCH_SIGNALS; #endif status = Ng_GenerateVolumeMesh(Netgen_mesh, &Netgen_param); } catch (Standard_Failure& exc) { error(COMPERR_OCC_EXCEPTION, exc.GetMessageString()); status = NG_VOLUME_FAILURE; } catch (...) { error("Exception in Ng_GenerateVolumeMesh()"); status = NG_VOLUME_FAILURE; } if ( GetComputeError()->IsOK() ) { switch ( status ) { case NG_SURFACE_INPUT_ERROR: error( status, "NG_SURFACE_INPUT_ERROR"); case NG_VOLUME_FAILURE: error( status, "NG_VOLUME_FAILURE"); case NG_STL_INPUT_ERROR: error( status, "NG_STL_INPUT_ERROR"); case NG_SURFACE_FAILURE: error( status, "NG_SURFACE_FAILURE"); case NG_FILE_NOT_FOUND: error( status, "NG_FILE_NOT_FOUND"); }; } int Netgen_NbOfNodesNew = Ng_GetNP(Netgen_mesh); int Netgen_NbOfTetra = Ng_GetNE(Netgen_mesh); MESSAGE("End of Volume Mesh Generation. status=" << status << ", nb new nodes: " << Netgen_NbOfNodesNew - Netgen_NbOfNodes << ", nb tetra: " << Netgen_NbOfTetra); // ------------------------------------------------------------------- // Feed back the SMESHDS with the generated Nodes and Volume Elements // ------------------------------------------------------------------- bool isOK = ( /*status == NG_OK &&*/ Netgen_NbOfTetra > 0 );// get whatever built if ( isOK ) { // vector of nodes in which node index == netgen ID vector< const SMDS_MeshNode* > nodeVec ( Netgen_NbOfNodesNew + 1 ); // insert old nodes into nodeVec for ( n_id = nodeToNetgenID.begin(); n_id != nodeToNetgenID.end(); ++n_id ) { nodeVec.at( n_id->second ) = n_id->first; } // create and insert new nodes into nodeVec int nodeIndex = Netgen_NbOfNodes + 1; int shapeID = meshDS->ShapeToIndex( aShape ); for ( ; nodeIndex <= Netgen_NbOfNodesNew; ++nodeIndex ) { Ng_GetPoint( Netgen_mesh, nodeIndex, Netgen_point ); SMDS_MeshNode * node = meshDS->AddNode(Netgen_point[0], Netgen_point[1], Netgen_point[2]); meshDS->SetNodeInVolume(node, shapeID); nodeVec.at(nodeIndex) = node; } // create tetrahedrons for ( int elemIndex = 1; elemIndex <= Netgen_NbOfTetra; ++elemIndex ) { Ng_GetVolumeElement(Netgen_mesh, elemIndex, Netgen_tetrahedron); SMDS_MeshVolume * elt = myTool->AddVolume (nodeVec.at( Netgen_tetrahedron[0] ), nodeVec.at( Netgen_tetrahedron[1] ), nodeVec.at( Netgen_tetrahedron[2] ), nodeVec.at( Netgen_tetrahedron[3] )); meshDS->SetMeshElementOnShape(elt, shapeID ); } } Ng_DeleteMesh(Netgen_mesh); Ng_Exit(); NETGENPlugin_Mesher::RemoveTmpFiles(); return (status == NG_OK); }
static TError AddSegmentsToMesh(netgen::Mesh& ngMesh, OCCGeometry& geom, const TSideVector& wires, SMESH_MesherHelper& helper, vector< const SMDS_MeshNode* > & nodeVec) { // ---------------------------- // Check wires and count nodes // ---------------------------- int nbNodes = 0; for ( int iW = 0; iW < wires.size(); ++iW ) { StdMeshers_FaceSidePtr wire = wires[ iW ]; if ( wire->MissVertexNode() ) return TError (new SMESH_ComputeError(COMPERR_BAD_INPUT_MESH, "Missing nodes on vertices")); const vector<UVPtStruct>& uvPtVec = wire->GetUVPtStruct(); if ( uvPtVec.size() != wire->NbPoints() ) return TError (new SMESH_ComputeError(COMPERR_BAD_INPUT_MESH, SMESH_Comment("Unexpected nb of points on wire ") << iW << ": " << uvPtVec.size()<<" != "<<wire->NbPoints())); nbNodes += wire->NbSegments(); } nodeVec.reserve( nbNodes ); // ----------------- // Fill netgen mesh // ----------------- // netgen::Box<3> bb = geom.GetBoundingBox(); // bb.Increase (bb.Diam()/10); // ngMesh.SetLocalH (bb.PMin(), bb.PMax(), 0.5); // set grading const int faceID = 1, solidID = 0; ngMesh.AddFaceDescriptor (FaceDescriptor(faceID, solidID, solidID, 0)); for ( int iW = 0; iW < wires.size(); ++iW ) { StdMeshers_FaceSidePtr wire = wires[ iW ]; const vector<UVPtStruct>& uvPtVec = wire->GetUVPtStruct(); int firstPointID = ngMesh.GetNP() + 1; int edgeID = 1, posID = -2; for ( int i = 0; i < wire->NbSegments(); ++i ) // loop on segments { // Add the first point of a segment const SMDS_MeshNode * n = uvPtVec[ i ].node; const int posShapeID = n->GetPosition()->GetShapeId(); // skip nodes on degenerated edges if ( helper.IsDegenShape( posShapeID ) && helper.IsDegenShape( uvPtVec[ i+1 ].node->GetPosition()->GetShapeId() )) continue; nodeVec.push_back( n ); MeshPoint mp( Point<3> (n->X(), n->Y(), n->Z()) ); ngMesh.AddPoint ( mp, 1, EDGEPOINT ); // Add the segment Segment seg; seg.pnums[0] = ngMesh.GetNP(); // ng node id seg.pnums[1] = seg.pnums[0] + 1; // ng node id seg.edgenr = ngMesh.GetNSeg() + 1;// segment id seg.si = faceID; // = geom.fmap.FindIndex (face); for ( int iEnd = 0; iEnd < 2; ++iEnd) { const UVPtStruct& pnt = uvPtVec[ i + iEnd ]; seg.epgeominfo[ iEnd ].dist = pnt.param; // param on curve seg.epgeominfo[ iEnd ].u = pnt.u; seg.epgeominfo[ iEnd ].v = pnt.v; // find out edge id and node parameter on edge bool onVertex = ( pnt.node->GetPosition()->GetTypeOfPosition() == SMDS_TOP_VERTEX ); if ( onVertex || posShapeID != posID ) { // get edge id double normParam = pnt.normParam; if ( onVertex ) normParam = 0.5 * ( uvPtVec[ i ].normParam + uvPtVec[ i+1 ].normParam ); const TopoDS_Edge& edge = wire->Edge( wire->EdgeIndex( normParam )); edgeID = geom.emap.FindIndex( edge ); posID = posShapeID; if ( onVertex ) // param on curve is different on each of two edges seg.epgeominfo[ iEnd ].dist = helper.GetNodeU( edge, pnt.node ); } seg.epgeominfo[ iEnd ].edgenr = edgeID; // = geom.emap.FindIndex(edge); } ngMesh.AddSegment (seg); // cout << "Segment: " << seg.edgenr << endl // << "\tp1: " << seg.p1 << endl // << "\tp2: " << seg.p2 << endl // << "\tp0 param: " << seg.epgeominfo[ 0 ].dist << endl // << "\tp0 uv: " << seg.epgeominfo[ 0 ].u <<", "<< seg.epgeominfo[ 0 ].v << endl // << "\tp0 edge: " << seg.epgeominfo[ 0 ].edgenr << endl // << "\tp1 param: " << seg.epgeominfo[ 1 ].dist << endl // << "\tp1 uv: " << seg.epgeominfo[ 1 ].u <<", "<< seg.epgeominfo[ 1 ].v << endl // << "\tp1 edge: " << seg.epgeominfo[ 1 ].edgenr << endl; } Segment& seg = ngMesh.LineSegment( ngMesh.GetNSeg() ); seg.pnums[1] = firstPointID; } ngMesh.CalcSurfacesOfNode(); return TError(); }
bool NETGENPlugin_NETGEN_3D::compute(SMESH_Mesh& aMesh, SMESH_MesherHelper& helper, vector< const SMDS_MeshNode* >& nodeVec, Ng_Mesh * Netgen_mesh) { netgen::multithread.terminate = 0; netgen::Mesh* ngMesh = (netgen::Mesh*)Netgen_mesh; int Netgen_NbOfNodes = Ng_GetNP(Netgen_mesh); #if NETGEN_VERSION < 5 char *optstr = 0; #endif int startWith = netgen::MESHCONST_MESHVOLUME; int endWith = netgen::MESHCONST_OPTVOLUME; int err = 1; NETGENPlugin_Mesher aMesher( &aMesh, helper.GetSubShape(), /*isVolume=*/true ); netgen::OCCGeometry occgeo; if ( _hypParameters ) { aMesher.SetParameters( _hypParameters ); if ( !_hypParameters->GetOptimize() ) endWith = netgen::MESHCONST_MESHVOLUME; } else if ( _hypMaxElementVolume ) { netgen::mparam.maxh = pow( 72, 1/6. ) * pow( _maxElementVolume, 1/3. ); // limitVolumeSize( ngMesh, netgen::mparam.maxh ); // result is unpredictable } else if ( aMesh.HasShapeToMesh() ) { aMesher.PrepareOCCgeometry( occgeo, helper.GetSubShape(), aMesh ); netgen::mparam.maxh = occgeo.GetBoundingBox().Diam()/2; } else { netgen::Point3d pmin, pmax; ngMesh->GetBox (pmin, pmax); netgen::mparam.maxh = Dist(pmin, pmax)/2; } if ( !_hypParameters && aMesh.HasShapeToMesh() ) { netgen::mparam.minh = aMesher.GetDefaultMinSize( helper.GetSubShape(), netgen::mparam.maxh ); } try { OCC_CATCH_SIGNALS; #if NETGEN_VERSION > 4 ngMesh->CalcLocalH(netgen::mparam.grading); err = netgen::OCCGenerateMesh(occgeo, ngMesh, netgen::mparam, startWith, endWith); #else ngMesh->CalcLocalH(); err = netgen::OCCGenerateMesh(occgeo, ngMesh, startWith, endWith, optstr); #endif if(netgen::multithread.terminate) return false; if ( err ) error(SMESH_Comment("Error in netgen::OCCGenerateMesh() at ") << netgen::multithread.task); } catch (Standard_Failure& ex) { SMESH_Comment str("Exception in netgen::OCCGenerateMesh()"); str << " at " << netgen::multithread.task << ": " << ex.DynamicType()->Name(); if ( ex.GetMessageString() && strlen( ex.GetMessageString() )) str << ": " << ex.GetMessageString(); error(str); } catch (netgen::NgException exc) { SMESH_Comment str("NgException"); if ( strlen( netgen::multithread.task ) > 0 ) str << " at " << netgen::multithread.task; str << ": " << exc.What(); error(str); } catch (...) { SMESH_Comment str("Exception in netgen::OCCGenerateMesh()"); if ( strlen( netgen::multithread.task ) > 0 ) str << " at " << netgen::multithread.task; error(str); } int Netgen_NbOfNodesNew = Ng_GetNP(Netgen_mesh); int Netgen_NbOfTetra = Ng_GetNE(Netgen_mesh); MESSAGE("End of Volume Mesh Generation. err=" << err << ", nb new nodes: " << Netgen_NbOfNodesNew - Netgen_NbOfNodes << ", nb tetra: " << Netgen_NbOfTetra); // ------------------------------------------------------------------- // Feed back the SMESHDS with the generated Nodes and Volume Elements // ------------------------------------------------------------------- if ( err ) { SMESH_ComputeErrorPtr ce = NETGENPlugin_Mesher::ReadErrors(nodeVec); if ( ce && !ce->myBadElements.empty() ) error( ce ); } bool isOK = ( /*status == NG_OK &&*/ Netgen_NbOfTetra > 0 );// get whatever built if ( isOK ) { double Netgen_point[3]; int Netgen_tetrahedron[4]; // create and insert new nodes into nodeVec nodeVec.resize( Netgen_NbOfNodesNew + 1, 0 ); int nodeIndex = Netgen_NbOfNodes + 1; for ( ; nodeIndex <= Netgen_NbOfNodesNew; ++nodeIndex ) { Ng_GetPoint( Netgen_mesh, nodeIndex, Netgen_point ); nodeVec.at(nodeIndex) = helper.AddNode(Netgen_point[0], Netgen_point[1], Netgen_point[2]); } // create tetrahedrons for ( int elemIndex = 1; elemIndex <= Netgen_NbOfTetra; ++elemIndex ) { Ng_GetVolumeElement(Netgen_mesh, elemIndex, Netgen_tetrahedron); try { helper.AddVolume (nodeVec.at( Netgen_tetrahedron[0] ), nodeVec.at( Netgen_tetrahedron[1] ), nodeVec.at( Netgen_tetrahedron[2] ), nodeVec.at( Netgen_tetrahedron[3] )); } catch (...) { } } } return !err; }
bool StdMeshers_Hexa_3D::Compute(SMESH_Mesh & aMesh, const TopoDS_Shape & aShape)// throw(SALOME_Exception) { // PAL14921. Enable catching std::bad_alloc and Standard_OutOfMemory outside //Unexpect aCatch(SalomeException); MESSAGE("StdMeshers_Hexa_3D::Compute"); SMESHDS_Mesh * meshDS = aMesh.GetMeshDS(); // 0. - shape and face mesh verification // 0.1 - shape must be a solid (or a shell) with 6 faces vector < SMESH_subMesh * >meshFaces; for (TopExp_Explorer exp(aShape, TopAbs_FACE); exp.More(); exp.Next()) { SMESH_subMesh *aSubMesh = aMesh.GetSubMeshContaining(exp.Current()); ASSERT(aSubMesh); meshFaces.push_back(aSubMesh); } if (meshFaces.size() != 6) { //return error(COMPERR_BAD_SHAPE, TComm(meshFaces.size())<<" instead of 6 faces in a block"); static StdMeshers_CompositeHexa_3D compositeHexa(-10, 0, aMesh.GetGen()); if ( !compositeHexa.Compute( aMesh, aShape )) return error( compositeHexa.GetComputeError() ); return true; } // 0.2 - is each face meshed with Quadrangle_2D? (so, with a wire of 4 edges) // tool for working with quadratic elements SMESH_MesherHelper aTool (aMesh); _quadraticMesh = aTool.IsQuadraticSubMesh(aShape); // cube structure typedef struct cubeStruct { TopoDS_Vertex V000; TopoDS_Vertex V001; TopoDS_Vertex V010; TopoDS_Vertex V011; TopoDS_Vertex V100; TopoDS_Vertex V101; TopoDS_Vertex V110; TopoDS_Vertex V111; faceQuadStruct* quad_X0; faceQuadStruct* quad_X1; faceQuadStruct* quad_Y0; faceQuadStruct* quad_Y1; faceQuadStruct* quad_Z0; faceQuadStruct* quad_Z1; Point3DStruct* np; // normalised 3D coordinates } CubeStruct; CubeStruct aCube; // bounding faces FaceQuadStruct* aQuads[6]; for (int i = 0; i < 6; i++) aQuads[i] = 0; for (int i = 0; i < 6; i++) { TopoDS_Shape aFace = meshFaces[i]->GetSubShape(); SMESH_Algo *algo = _gen->GetAlgo(aMesh, aFace); string algoName = algo->GetName(); bool isAllQuad = false; if (algoName == "Quadrangle_2D") { SMESHDS_SubMesh * sm = meshDS->MeshElements( aFace ); if ( sm ) { isAllQuad = true; SMDS_ElemIteratorPtr eIt = sm->GetElements(); while ( isAllQuad && eIt->more() ) { const SMDS_MeshElement* elem = eIt->next(); isAllQuad = ( elem->NbNodes()==4 ||(_quadraticMesh && elem->NbNodes()==8) ); } } } if ( ! isAllQuad ) { SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape); return ClearAndReturn( aQuads, error(err)); } StdMeshers_Quadrangle_2D *quadAlgo = dynamic_cast < StdMeshers_Quadrangle_2D * >(algo); ASSERT(quadAlgo); try { aQuads[i] = quadAlgo->CheckAnd2Dcompute(aMesh, aFace, _quadraticMesh); if(!aQuads[i]) { return error( quadAlgo->GetComputeError()); } } catch(SALOME_Exception & S_ex) { return ClearAndReturn( aQuads, error(COMPERR_SLM_EXCEPTION,TComm(S_ex.what()) << " Raised by StdMeshers_Quadrangle_2D " " on face #" << meshDS->ShapeToIndex( aFace ))); } // 0.2.1 - number of points on the opposite edges must be the same if (aQuads[i]->side[0]->NbPoints() != aQuads[i]->side[2]->NbPoints() || aQuads[i]->side[1]->NbPoints() != aQuads[i]->side[3]->NbPoints() /*aQuads[i]->side[0]->NbEdges() != 1 || aQuads[i]->side[1]->NbEdges() != 1 || aQuads[i]->side[2]->NbEdges() != 1 || aQuads[i]->side[3]->NbEdges() != 1*/) { MESSAGE("different number of points on the opposite edges of face " << i); // Try to go into penta algorithm 'cause it has been improved. SMESH_ComputeErrorPtr err = ComputePentahedralMesh(aMesh, aShape); return ClearAndReturn( aQuads, error(err)); } } // 1. - identify faces and vertices of the "cube" // 1.1 - ancestor maps vertex->edges in the cube // TopTools_IndexedDataMapOfShapeListOfShape MS; // TopExp::MapShapesAndAncestors(aShape, TopAbs_VERTEX, TopAbs_EDGE, MS); // 1.2 - first face is choosen as face Y=0 of the unit cube const TopoDS_Shape & aFace = meshFaces[0]->GetSubShape(); //const TopoDS_Face & F = TopoDS::Face(aFace); // 1.3 - identify the 4 vertices of the face Y=0: V000, V100, V101, V001 aCube.V000 = aQuads[0]->side[0]->FirstVertex(); // will be (0,0,0) on the unit cube aCube.V100 = aQuads[0]->side[0]->LastVertex(); // will be (1,0,0) on the unit cube aCube.V001 = aQuads[0]->side[2]->FirstVertex(); // will be (0,0,1) on the unit cube aCube.V101 = aQuads[0]->side[2]->LastVertex(); // will be (1,0,1) on the unit cube TopTools_IndexedMapOfShape MV0; TopExp::MapShapes(aFace, TopAbs_VERTEX, MV0); aCube.V010 = OppositeVertex( aCube.V000, MV0, aQuads); aCube.V110 = OppositeVertex( aCube.V100, MV0, aQuads); aCube.V011 = OppositeVertex( aCube.V001, MV0, aQuads); aCube.V111 = OppositeVertex( aCube.V101, MV0, aQuads); // 1.6 - find remaining faces given 4 vertices int _indY0 = 0; int _indY1 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V010, aCube.V011, aCube.V110, aCube.V111); int _indZ0 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V000, aCube.V010, aCube.V100, aCube.V110); int _indZ1 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V001, aCube.V011, aCube.V101, aCube.V111); int _indX0 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V000, aCube.V001, aCube.V010, aCube.V011); int _indX1 = GetFaceIndex(aMesh, aShape, meshFaces, aCube.V100, aCube.V101, aCube.V110, aCube.V111); // IPAL21120: SIGSEGV on Meshing attached Compound with Automatic Hexadralization if ( _indY1 < 1 || _indZ0 < 1 || _indZ1 < 1 || _indX0 < 1 || _indX1 < 1 ) return error(COMPERR_BAD_SHAPE); aCube.quad_Y0 = aQuads[_indY0]; aCube.quad_Y1 = aQuads[_indY1]; aCube.quad_Z0 = aQuads[_indZ0]; aCube.quad_Z1 = aQuads[_indZ1]; aCube.quad_X0 = aQuads[_indX0]; aCube.quad_X1 = aQuads[_indX1]; // 1.7 - get convertion coefs from face 2D normalized to 3D normalized Conv2DStruct cx0; // for face X=0 Conv2DStruct cx1; // for face X=1 Conv2DStruct cy0; Conv2DStruct cy1; Conv2DStruct cz0; Conv2DStruct cz1; GetConv2DCoefs(*aCube.quad_X0, meshFaces[_indX0]->GetSubShape(), aCube.V000, aCube.V010, aCube.V011, aCube.V001, cx0); GetConv2DCoefs(*aCube.quad_X1, meshFaces[_indX1]->GetSubShape(), aCube.V100, aCube.V110, aCube.V111, aCube.V101, cx1); GetConv2DCoefs(*aCube.quad_Y0, meshFaces[_indY0]->GetSubShape(), aCube.V000, aCube.V100, aCube.V101, aCube.V001, cy0); GetConv2DCoefs(*aCube.quad_Y1, meshFaces[_indY1]->GetSubShape(), aCube.V010, aCube.V110, aCube.V111, aCube.V011, cy1); GetConv2DCoefs(*aCube.quad_Z0, meshFaces[_indZ0]->GetSubShape(), aCube.V000, aCube.V100, aCube.V110, aCube.V010, cz0); GetConv2DCoefs(*aCube.quad_Z1, meshFaces[_indZ1]->GetSubShape(), aCube.V001, aCube.V101, aCube.V111, aCube.V011, cz1); // 1.8 - create a 3D structure for normalized values int nbx = aCube.quad_Z0->side[0]->NbPoints(); if (cz0.a1 == 0.) nbx = aCube.quad_Z0->side[1]->NbPoints(); int nby = aCube.quad_X0->side[0]->NbPoints(); if (cx0.a1 == 0.) nby = aCube.quad_X0->side[1]->NbPoints(); int nbz = aCube.quad_Y0->side[0]->NbPoints(); if (cy0.a1 != 0.) nbz = aCube.quad_Y0->side[1]->NbPoints(); int i1, j1, nbxyz = nbx * nby * nbz; Point3DStruct *np = new Point3DStruct[nbxyz]; // 1.9 - store node indexes of faces { const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX0]->GetSubShape()); faceQuadStruct *quad = aCube.quad_X0; int i = 0; // j = x/face , k = y/face int nbdown = quad->side[0]->NbPoints(); int nbright = quad->side[1]->NbPoints(); SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; if ( !findIJ( node, quad, i1, j1 )) return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } for (int i1 = 0; i1 < nbdown; i1++) for (int j1 = 0; j1 < nbright; j1++) { int ij1 = j1 * nbdown + i1; int j = cx0.ia * i1 + cx0.ib * j1 + cx0.ic; // j = x/face int k = cx0.ja * i1 + cx0.jb * j1 + cx0.jc; // k = y/face int ijk = k * nbx * nby + j * nbx + i; //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk); np[ijk].node = quad->uv_grid[ij1].node; //SCRUTE(np[ijk].nodeId); } } { const TopoDS_Face & F = TopoDS::Face(meshFaces[_indX1]->GetSubShape()); SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes(); faceQuadStruct *quad = aCube.quad_X1; int i = nbx - 1; // j = x/face , k = y/face int nbdown = quad->side[0]->NbPoints(); int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; if ( !findIJ( node, quad, i1, j1 )) return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } for (int i1 = 0; i1 < nbdown; i1++) for (int j1 = 0; j1 < nbright; j1++) { int ij1 = j1 * nbdown + i1; int j = cx1.ia * i1 + cx1.ib * j1 + cx1.ic; // j = x/face int k = cx1.ja * i1 + cx1.jb * j1 + cx1.jc; // k = y/face int ijk = k * nbx * nby + j * nbx + i; //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk); np[ijk].node = quad->uv_grid[ij1].node; //SCRUTE(np[ijk].nodeId); } } { const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY0]->GetSubShape()); SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes(); faceQuadStruct *quad = aCube.quad_Y0; int j = 0; // i = x/face , k = y/face int nbdown = quad->side[0]->NbPoints(); int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; if ( !findIJ( node, quad, i1, j1 )) return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } for (int i1 = 0; i1 < nbdown; i1++) for (int j1 = 0; j1 < nbright; j1++) { int ij1 = j1 * nbdown + i1; int i = cy0.ia * i1 + cy0.ib * j1 + cy0.ic; // i = x/face int k = cy0.ja * i1 + cy0.jb * j1 + cy0.jc; // k = y/face int ijk = k * nbx * nby + j * nbx + i; //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk); np[ijk].node = quad->uv_grid[ij1].node; //SCRUTE(np[ijk].nodeId); } } { const TopoDS_Face & F = TopoDS::Face(meshFaces[_indY1]->GetSubShape()); SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes(); faceQuadStruct *quad = aCube.quad_Y1; int j = nby - 1; // i = x/face , k = y/face int nbdown = quad->side[0]->NbPoints(); int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; if ( !findIJ( node, quad, i1, j1 )) return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } for (int i1 = 0; i1 < nbdown; i1++) for (int j1 = 0; j1 < nbright; j1++) { int ij1 = j1 * nbdown + i1; int i = cy1.ia * i1 + cy1.ib * j1 + cy1.ic; // i = x/face int k = cy1.ja * i1 + cy1.jb * j1 + cy1.jc; // k = y/face int ijk = k * nbx * nby + j * nbx + i; //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk); np[ijk].node = quad->uv_grid[ij1].node; //SCRUTE(np[ijk].nodeId); } } { const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ0]->GetSubShape()); SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes(); faceQuadStruct *quad = aCube.quad_Z0; int k = 0; // i = x/face , j = y/face int nbdown = quad->side[0]->NbPoints(); int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; if ( !findIJ( node, quad, i1, j1 )) return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } for (int i1 = 0; i1 < nbdown; i1++) for (int j1 = 0; j1 < nbright; j1++) { int ij1 = j1 * nbdown + i1; int i = cz0.ia * i1 + cz0.ib * j1 + cz0.ic; // i = x/face int j = cz0.ja * i1 + cz0.jb * j1 + cz0.jc; // j = y/face int ijk = k * nbx * nby + j * nbx + i; //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk); np[ijk].node = quad->uv_grid[ij1].node; //SCRUTE(np[ijk].nodeId); } } { const TopoDS_Face & F = TopoDS::Face(meshFaces[_indZ1]->GetSubShape()); SMDS_NodeIteratorPtr itf= aMesh.GetSubMesh(F)->GetSubMeshDS()->GetNodes(); faceQuadStruct *quad = aCube.quad_Z1; int k = nbz - 1; // i = x/face , j = y/face int nbdown = quad->side[0]->NbPoints(); int nbright = quad->side[1]->NbPoints(); while(itf->more()) { const SMDS_MeshNode * node = itf->next(); if(aTool.IsMedium(node)) continue; if ( !findIJ( node, quad, i1, j1 )) return ClearAndReturn( aQuads, false ); int ij1 = j1 * nbdown + i1; quad->uv_grid[ij1].node = node; } for (int i1 = 0; i1 < nbdown; i1++) for (int j1 = 0; j1 < nbright; j1++) { int ij1 = j1 * nbdown + i1; int i = cz1.ia * i1 + cz1.ib * j1 + cz1.ic; // i = x/face int j = cz1.ja * i1 + cz1.jb * j1 + cz1.jc; // j = y/face int ijk = k * nbx * nby + j * nbx + i; //MESSAGE(" "<<ij1<<" "<<i<<" "<<j<<" "<<ijk); np[ijk].node = quad->uv_grid[ij1].node; //SCRUTE(np[ijk].nodeId); } } // 2.0 - for each node of the cube: // - get the 8 points 3D = 8 vertices of the cube // - get the 12 points 3D on the 12 edges of the cube // - get the 6 points 3D on the 6 faces with their ID // - compute the point 3D // - store the point 3D in SMESHDS, store its ID in 3D structure int shapeID = meshDS->ShapeToIndex( aShape ); Pt3 p000, p001, p010, p011, p100, p101, p110, p111; Pt3 px00, px01, px10, px11; Pt3 p0y0, p0y1, p1y0, p1y1; Pt3 p00z, p01z, p10z, p11z; Pt3 pxy0, pxy1, px0z, px1z, p0yz, p1yz; GetPoint(p000, 0, 0, 0, nbx, nby, nbz, np, meshDS); GetPoint(p001, 0, 0, nbz - 1, nbx, nby, nbz, np, meshDS); GetPoint(p010, 0, nby - 1, 0, nbx, nby, nbz, np, meshDS); GetPoint(p011, 0, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS); GetPoint(p100, nbx - 1, 0, 0, nbx, nby, nbz, np, meshDS); GetPoint(p101, nbx - 1, 0, nbz - 1, nbx, nby, nbz, np, meshDS); GetPoint(p110, nbx - 1, nby - 1, 0, nbx, nby, nbz, np, meshDS); GetPoint(p111, nbx - 1, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS); for (int i = 1; i < nbx - 1; i++) { for (int j = 1; j < nby - 1; j++) { for (int k = 1; k < nbz - 1; k++) { // *** seulement maillage regulier // 12 points on edges GetPoint(px00, i, 0, 0, nbx, nby, nbz, np, meshDS); GetPoint(px01, i, 0, nbz - 1, nbx, nby, nbz, np, meshDS); GetPoint(px10, i, nby - 1, 0, nbx, nby, nbz, np, meshDS); GetPoint(px11, i, nby - 1, nbz - 1, nbx, nby, nbz, np, meshDS); GetPoint(p0y0, 0, j, 0, nbx, nby, nbz, np, meshDS); GetPoint(p0y1, 0, j, nbz - 1, nbx, nby, nbz, np, meshDS); GetPoint(p1y0, nbx - 1, j, 0, nbx, nby, nbz, np, meshDS); GetPoint(p1y1, nbx - 1, j, nbz - 1, nbx, nby, nbz, np, meshDS); GetPoint(p00z, 0, 0, k, nbx, nby, nbz, np, meshDS); GetPoint(p01z, 0, nby - 1, k, nbx, nby, nbz, np, meshDS); GetPoint(p10z, nbx - 1, 0, k, nbx, nby, nbz, np, meshDS); GetPoint(p11z, nbx - 1, nby - 1, k, nbx, nby, nbz, np, meshDS); // 12 points on faces GetPoint(pxy0, i, j, 0, nbx, nby, nbz, np, meshDS); GetPoint(pxy1, i, j, nbz - 1, nbx, nby, nbz, np, meshDS); GetPoint(px0z, i, 0, k, nbx, nby, nbz, np, meshDS); GetPoint(px1z, i, nby - 1, k, nbx, nby, nbz, np, meshDS); GetPoint(p0yz, 0, j, k, nbx, nby, nbz, np, meshDS); GetPoint(p1yz, nbx - 1, j, k, nbx, nby, nbz, np, meshDS); int ijk = k * nbx * nby + j * nbx + i; double x = double (i) / double (nbx - 1); // *** seulement double y = double (j) / double (nby - 1); // *** maillage double z = double (k) / double (nbz - 1); // *** regulier Pt3 X; for (int i = 0; i < 3; i++) { X[i] = (1 - x) * p0yz[i] + x * p1yz[i] + (1 - y) * px0z[i] + y * px1z[i] + (1 - z) * pxy0[i] + z * pxy1[i] - (1 - x) * ((1 - y) * p00z[i] + y * p01z[i]) - x * ((1 - y) * p10z[i] + y * p11z[i]) - (1 - y) * ((1 - z) * px00[i] + z * px01[i]) - y * ((1 - z) * px10[i] + z * px11[i]) - (1 - z) * ((1 - x) * p0y0[i] + x * p1y0[i]) - z * ((1 - x) * p0y1[i] + x * p1y1[i]) + (1 - x) * ((1 - y) * ((1 - z) * p000[i] + z * p001[i]) + y * ((1 - z) * p010[i] + z * p011[i])) + x * ((1 - y) * ((1 - z) * p100[i] + z * p101[i]) + y * ((1 - z) * p110[i] + z * p111[i])); } SMDS_MeshNode * node = meshDS->AddNode(X[0], X[1], X[2]); np[ijk].node = node; meshDS->SetNodeInVolume(node, shapeID); } } } // find orientation of furute volumes according to MED convention vector< bool > forward( nbx * nby ); SMDS_VolumeTool vTool; for (int i = 0; i < nbx - 1; i++) { for (int j = 0; j < nby - 1; j++) { int n1 = j * nbx + i; int n2 = j * nbx + i + 1; int n3 = (j + 1) * nbx + i + 1; int n4 = (j + 1) * nbx + i; int n5 = nbx * nby + j * nbx + i; int n6 = nbx * nby + j * nbx + i + 1; int n7 = nbx * nby + (j + 1) * nbx + i + 1; int n8 = nbx * nby + (j + 1) * nbx + i; SMDS_VolumeOfNodes tmpVol (np[n1].node,np[n2].node,np[n3].node,np[n4].node, np[n5].node,np[n6].node,np[n7].node,np[n8].node); vTool.Set( &tmpVol ); forward[ n1 ] = vTool.IsForward(); } } //2.1 - for each node of the cube (less 3 *1 Faces): // - store hexahedron in SMESHDS MESSAGE("Storing hexahedron into the DS"); for (int i = 0; i < nbx - 1; i++) { for (int j = 0; j < nby - 1; j++) { bool isForw = forward.at( j * nbx + i ); for (int k = 0; k < nbz - 1; k++) { int n1 = k * nbx * nby + j * nbx + i; int n2 = k * nbx * nby + j * nbx + i + 1; int n3 = k * nbx * nby + (j + 1) * nbx + i + 1; int n4 = k * nbx * nby + (j + 1) * nbx + i; int n5 = (k + 1) * nbx * nby + j * nbx + i; int n6 = (k + 1) * nbx * nby + j * nbx + i + 1; int n7 = (k + 1) * nbx * nby + (j + 1) * nbx + i + 1; int n8 = (k + 1) * nbx * nby + (j + 1) * nbx + i; SMDS_MeshVolume * elt; if ( isForw ) { elt = aTool.AddVolume(np[n1].node, np[n2].node, np[n3].node, np[n4].node, np[n5].node, np[n6].node, np[n7].node, np[n8].node); } else { elt = aTool.AddVolume(np[n1].node, np[n4].node, np[n3].node, np[n2].node, np[n5].node, np[n8].node, np[n7].node, np[n6].node); } meshDS->SetMeshElementOnShape(elt, shapeID); } } } if ( np ) delete [] np; return ClearAndReturn( aQuads, true ); }