Esempio n. 1
0
void LatencyPriorityQueue::dump(ScheduleDAG *DAG) const {
    LatencyPriorityQueue q = *this;
    while (!q.empty()) {
        SUnit *su = q.pop();
        dbgs() << "Height " << su->getHeight() << ": ";
        su->dump(DAG);
    }
}
Esempio n. 2
0
SUnit* R600SchedStrategy::pickNode(bool &IsTopNode) {
  SUnit *SU = 0;
  IsTopNode = true;
  NextInstKind = IDOther;

  // check if we might want to switch current clause type
  bool AllowSwitchToAlu = (CurInstKind == IDOther) ||
      (CurEmitted > InstKindLimit[CurInstKind]) ||
      (Available[CurInstKind]->empty());
  bool AllowSwitchFromAlu = (CurEmitted > InstKindLimit[CurInstKind]) &&
      (!Available[IDFetch]->empty() || !Available[IDOther]->empty());

  if ((AllowSwitchToAlu && CurInstKind != IDAlu) ||
      (!AllowSwitchFromAlu && CurInstKind == IDAlu)) {
    // try to pick ALU
    SU = pickAlu();
    if (SU) {
      if (CurEmitted >  InstKindLimit[IDAlu])
        CurEmitted = 0;
      NextInstKind = IDAlu;
    }
  }

  if (!SU) {
    // try to pick FETCH
    SU = pickOther(IDFetch);
    if (SU)
      NextInstKind = IDFetch;
  }

  // try to pick other
  if (!SU) {
    SU = pickOther(IDOther);
    if (SU)
      NextInstKind = IDOther;
  }

  DEBUG(
      if (SU) {
        dbgs() << "picked node: ";
        SU->dump(DAG);
      } else {
        dbgs() << "NO NODE ";
        for (int i = 0; i < IDLast; ++i) {
          Available[i]->dump();
          Pending[i]->dump();
        }
        for (unsigned i = 0; i < DAG->SUnits.size(); i++) {
          const SUnit &S = DAG->SUnits[i];
          if (!S.isScheduled)
            S.dump(DAG);
        }
      }
  );
Esempio n. 3
0
/// ReleaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
/// the PendingQueue if the count reaches zero. Also update its cycle bound.
void ScheduleDAGList::ReleaseSucc(SUnit *SU, const SDep &D) {
  SUnit *SuccSU = D.getSUnit();

#ifndef NDEBUG
  if (SuccSU->NumPredsLeft == 0) {
    errs() << "*** Scheduling failed! ***\n";
    SuccSU->dump(this);
    errs() << " has been released too many times!\n";
    llvm_unreachable(0);
  }
#endif
  --SuccSU->NumPredsLeft;

  SuccSU->setDepthToAtLeast(SU->getDepth() + D.getLatency());
  
  // If all the node's predecessors are scheduled, this node is ready
  // to be scheduled. Ignore the special ExitSU node.
  if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU)
    PendingQueue.push_back(SuccSU);
}
Esempio n. 4
0
/// releaseSucc - Decrement the NumPredsLeft count of a successor. Add it to
/// the PendingQueue if the count reaches zero. Also update its cycle bound.
void ScheduleDAGVLIW::releaseSucc(SUnit *SU, const SDep &D) {
    SUnit *SuccSU = D.getSUnit();

#ifndef NDEBUG
    if (SuccSU->NumPredsLeft == 0) {
        dbgs() << "*** Scheduling failed! ***\n";
        SuccSU->dump(this);
        dbgs() << " has been released too many times!\n";
        llvm_unreachable(nullptr);
    }
#endif
    assert(!D.isWeak() && "unexpected artificial DAG edge");

    --SuccSU->NumPredsLeft;

    SuccSU->setDepthToAtLeast(SU->getDepth() + D.getLatency());

    // If all the node's predecessors are scheduled, this node is ready
    // to be scheduled. Ignore the special ExitSU node.
    if (SuccSU->NumPredsLeft == 0 && SuccSU != &ExitSU) {
        PendingQueue.push_back(SuccSU);
    }
}
SUnit* R600SchedStrategy::pickNode(bool &IsTopNode) {
  SUnit *SU = 0;
  NextInstKind = IDOther;

  IsTopNode = false;

  // check if we might want to switch current clause type
  bool AllowSwitchToAlu = (CurEmitted >= InstKindLimit[CurInstKind]) ||
      (Available[CurInstKind].empty());
  bool AllowSwitchFromAlu = (CurEmitted >= InstKindLimit[CurInstKind]) &&
      (!Available[IDFetch].empty() || !Available[IDOther].empty());

  if (CurInstKind == IDAlu && !Available[IDFetch].empty()) {
    // We use the heuristic provided by AMD Accelerated Parallel Processing
    // OpenCL Programming Guide :
    // The approx. number of WF that allows TEX inst to hide ALU inst is :
    // 500 (cycles for TEX) / (AluFetchRatio * 8 (cycles for ALU))
    float ALUFetchRationEstimate = 
        (AluInstCount + AvailablesAluCount() + Pending[IDAlu].size()) /
        (FetchInstCount + Available[IDFetch].size());
    unsigned NeededWF = 62.5f / ALUFetchRationEstimate;
    DEBUG( dbgs() << NeededWF << " approx. Wavefronts Required\n" );
    // We assume the local GPR requirements to be "dominated" by the requirement
    // of the TEX clause (which consumes 128 bits regs) ; ALU inst before and
    // after TEX are indeed likely to consume or generate values from/for the
    // TEX clause.
    // Available[IDFetch].size() * 2 : GPRs required in the Fetch clause
    // We assume that fetch instructions are either TnXYZW = TEX TnXYZW (need
    // one GPR) or TmXYZW = TnXYZW (need 2 GPR).
    // (TODO : use RegisterPressure)
    // If we are going too use too many GPR, we flush Fetch instruction to lower
    // register pressure on 128 bits regs.
    unsigned NearRegisterRequirement = 2 * Available[IDFetch].size();
    if (NeededWF > getWFCountLimitedByGPR(NearRegisterRequirement))
      AllowSwitchFromAlu = true;
  }


  // We want to scheduled AR defs as soon as possible to make sure they aren't
  // put in a different ALU clause from their uses.
  if (!SU && !UnscheduledARDefs.empty()) {
      SU = UnscheduledARDefs[0];
      UnscheduledARDefs.erase(UnscheduledARDefs.begin());
      NextInstKind = IDAlu;
  }

  if (!SU && ((AllowSwitchToAlu && CurInstKind != IDAlu) ||
      (!AllowSwitchFromAlu && CurInstKind == IDAlu))) {
    // try to pick ALU
    SU = pickAlu();
    if (!SU && !PhysicalRegCopy.empty()) {
      SU = PhysicalRegCopy.front();
      PhysicalRegCopy.erase(PhysicalRegCopy.begin());
    }
    if (SU) {
      if (CurEmitted >= InstKindLimit[IDAlu])
        CurEmitted = 0;
      NextInstKind = IDAlu;
    }
  }

  if (!SU) {
    // try to pick FETCH
    SU = pickOther(IDFetch);
    if (SU)
      NextInstKind = IDFetch;
  }

  // try to pick other
  if (!SU) {
    SU = pickOther(IDOther);
    if (SU)
      NextInstKind = IDOther;
  }

  // We want to schedule the AR uses as late as possible to make sure that
  // the AR defs have been released.
  if (!SU && !UnscheduledARUses.empty()) {
      SU = UnscheduledARUses[0];
      UnscheduledARUses.erase(UnscheduledARUses.begin());
      NextInstKind = IDAlu;
  }


  DEBUG(
      if (SU) {
        dbgs() << " ** Pick node **\n";
        SU->dump(DAG);
      } else {
        dbgs() << "NO NODE \n";
        for (unsigned i = 0; i < DAG->SUnits.size(); i++) {
          const SUnit &S = DAG->SUnits[i];
          if (!S.isScheduled)
            S.dump(DAG);
        }
      }
  );