Esempio n. 1
0
            void Road::accept(ScenarioVisitor &visitor) {
                visitor.visit(*this);

                vector<Lane>::iterator it = m_listOfLanes.begin();
                while (it != m_listOfLanes.end()) {
                    (*it++).accept(visitor);
                }
            }
Esempio n. 2
0
            void Polygon::accept(ScenarioVisitor &visitor) {
                visitor.visit(*this);

                vector<Vertex3>::iterator it = m_listOfVertices.begin();
                while (it != m_listOfVertices.end()) {
                    (*it).accept(visitor);
                    it++;
                }
            }
            void Scenario::accept(ScenarioVisitor &visitor) {
                visitor.visit(*this);

                m_header.accept(visitor);
                m_ground.accept(visitor);

                vector<Layer>::iterator it = m_listOfLayers.begin();
                while (it != m_listOfLayers.end()) {
                    (*it++).accept(visitor);
                }
            }
Esempio n. 4
0
            void Layer::accept(ScenarioVisitor &visitor) {
                visitor.visit(*this);

                vector<Road>::iterator it = m_listOfRoads.begin();
                while (it != m_listOfRoads.end()) {
                    (*it++).accept(visitor);
                }

                vector<Zone>::iterator jt = m_listOfZones.begin();
                while (jt != m_listOfZones.end()) {
                    (*jt++).accept(visitor);
                }
            }
Esempio n. 5
0
            void Zone::accept(ScenarioVisitor &visitor) {
                visitor.visit(*this);

                m_perimeter.accept(visitor);

                vector<Connector>::iterator it = m_listOfConnectors.begin();
                while (it != m_listOfConnectors.end()) {
                    (*it++).accept(visitor);
                }
                vector<Spot>::iterator jt = m_listOfSpots.begin();
                while (jt != m_listOfSpots.end()) {
                    (*jt++).accept(visitor);
                }
            }
            void LaneModel::accept(ScenarioVisitor &visitor) {
                visitor.visit(*this);

                m_laneAttribute.accept(visitor);

                vector<TrafficControl*>::iterator it = m_listOfTrafficControls.begin();
                while (it != m_listOfTrafficControls.end()) {
                    TrafficControl *tc = (*it++);
                    if (tc != NULL) {
                        tc->accept(visitor);
                    }
                }

                vector<Connector>::iterator jt = m_listOfConnectors.begin();
                while (jt != m_listOfConnectors.end()) {
                    (*jt++).accept(visitor);
                }
            }