Esempio n. 1
0
void
WorldObj::draw (SceneContext& gc)
{
  // FIXME: I need some docu on the meaning of get_x_offset() and co.
  std::cout << "WorldObj:draw(SceneContext): Using compat-wrapper: "
	    << typeid(*this).name () << std::endl;
#if 0 // FIXME:
  draw_offset (static_cast<int>(gc.get_x_offset () + gc.get_width ()/2),
	       static_cast<int>(gc.get_y_offset () + gc.get_height ()/2),
	       gc.get_zoom ());
#endif
}
void
SurfaceBackground::draw (SceneContext& gc)
{
  if (!bg_surface)
    return;

  if (fast_mode)
    {
      Display::clear();
    }
  else
    {
      if (render_preview)
        {
#if 0 // FIXME:
          for(int y = 0; y < gc.get_height();  y += bg_surface.get_height())
            for(int x = 0; x < gc.get_width(); x += bg_surface.get_width())
              gc.color().draw(bg_surface, Vector3f(x, y));
#endif
        }
      else
        {
          Vector3f offset = gc.color().world_to_screen(Vector3f(0,0));

          int start_x = static_cast<int>((offset.x * para_x) + scroll_ox);
          int start_y = static_cast<int>((offset.y * para_y) + scroll_oy);

          if (start_x > 0)
            start_x = (start_x % bg_surface.get_width()) - bg_surface.get_width();

          if (start_y > 0)
            start_y = (start_y % bg_surface.get_height()) - bg_surface.get_height();

          for(int y = start_y;
              y < world->get_height();
              y += bg_surface.get_height())
            {
              for(int x = start_x;
                  x < world->get_width();
                  x += bg_surface.get_width())
                {
                  gc.color().draw(bg_surface, Vector3f(x - offset.x, 
                                                       y - offset.y, pos.z));
                }
            }
        }
    }
}